330°

How is 'No Man's Sky' Doing Now?

It's been almost half a year since the open-space exploration game "No Man's Sky" came out. Its launch was riddled with controversies, complaints and mass refunds. So after five months, how is the game faring now?

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starzpost.com
EricLane3057d ago

Let me know when this turd is on steam for $10...

Manashake3056d ago (Edited 3056d ago )

A turd for 10 Dollar?

IamTylerDurden13056d ago

The game is really good since the foundation update. Hello Games have done just what they claimed by updating the game and building upon it.

ALICE6663056d ago

"Hello Games have done just what they claimed..." I stopped reading there and lol'd.

IamTylerDurden13056d ago (Edited 3056d ago )

Alice

Early on they said that they would support NMS with updates and that the game was a canvas that would continue to get filled in. They said that these updates would be free and that NMS would continue to grow. You can leave ignorant comments all you want, but in terms of POST LAUNCH support Hello Games have done exactly what they claimed they would. The game is vastly improved, HG has worked tirelessly post launch, and anyone that denies that is severely disillusioned.

Criticise the game all you want, but to act like HG haven't worked hard to improve it post launch is idiotic. Ppl who deny that are either uninformed or they are just blatantly trolling.

3056d ago
Captain_Tom3056d ago

lmao hypocrites are running rampant these days.

uth113057d ago

I'm enjoying it since the update

boing13056d ago

Same here. Started playing again few days ago. The planets are finally way more interesting and base building gives the game a little structure.

txboy053056d ago

Base building ? Oh snap I may have to re download this...what all other new features are there ?

uth113056d ago

You can build bases now

You can buy frieghters , which are like a combo base/space station

You can hire alien specialists for your bases and they will give you quests

You can farm resources now, for your use or sell them to earn money.

There's changes to planet generation too

phantomexe3057d ago

I still enjoy it but here past few weeks ive been liven on ark.

Captain_J_Sheridan3057d ago

I liked it better before because it was simpler but I guess people will enjoy it more that it's a lot more objective based

You have more wild life, better space battles, can build your own base and your team will give you missions to complete

I've put over 150 hours on the game and it's really a wonderful experience if you let it be

aConIsDemocracy3057d ago (Edited 3057d ago )

I've stopped playing hoping i wake up from this £60 nightmare and the game actually gets good. At the moment it's boring as hell. I was stung on this one and right now i regret buying it.

3056d ago Replies(1)
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70°

No Man's Sky Receives Significant Visual and Performance Upgrade on Nintendo Switch 2

No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.

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twistedvoxel.com
80°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack1d 9h ago

NOooooooooooooooooooooo....... ..............

mkis00710h ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai1d 12h ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack1d 9h ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga19h ago(Edited 19h ago)

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos18h ago

Sony's not paying the price its workers are.

z2g16h ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh7h ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg18h ago

People needed to buy the first game! And not at 20$

neutralgamer199216h ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole4h ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog17h ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 4h ago
-Foxtrot1d 12h ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT19h ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel117h ago(Edited 17h ago)

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog17h ago(Edited 17h ago)

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

1d 11h ago
Obscure_Observer1d 10h ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing6921h ago

Jim Ryan got fir—err I mean, retired.

anast17h ago

Jimmy followed Phil's advice.

16h ago
raWfodog17h ago(Edited 17h ago)

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot14h ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog7h ago(Edited 7h ago)

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate911d 9h ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly4720h ago(Edited 20h ago)

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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