Resident Evil shaped the world of survival/horror, and Resident Evil 4 later redefined it. Silent Hill interjected its own brand of creepy, while Fatal Frame showed us that anything can be scary -- even photography. But what these and most other survival/horror games have in common is that, no matter how fun, definitive or just plain cool, very rarely do they introduce a new monster that makes you step back and wonder, "Where did that come from!?"
Dead Space, EA's first major venture into survival/horror, plans to change that with a new breed of vicious creatures. To find out how the developers pulled it off, GameZone turned to Dead Space's Art Director, Ian Milham.