820°

Why are some PS4 Pro titles running slower than base hardware?

Supporting higher resolutions can impact in-game performance - and it shouldn't be happening.

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eurogamer.net
3137d ago Replies(4)
Aloy-Boyfriend3137d ago (Edited 3137d ago )

It is only a handful of titles, which means it might be on the devs. There's always room for improvement. They should get to adressed it asap before the haters burst in laughter

UCForce3137d ago

For hater or not, you have to know that there always going to be someone criticizing the hardware that need to be addressed.

MagicBeanz3136d ago

Unfortunately common sense doesn't play well with fanboy trolling tough.

BattleAxe3136d ago

I agree, those Sony fanboys have no common sense, trying to defend the indefensible here on N4G, and are completely out of control most of the time. The PS4 Pro is hardware that makes compromises because it has to, and this will become even more apparent once some of the newer games start to come out, which require even more resources.

Aloy-Boyfriend3136d ago

You are one to talk @Battleaxe. Even in Positive PlayStation news you still act like a hater. Xbix fanboys like yourself are worse

GamingIVfun3136d ago

It's brand new system with a couple games that run 2 or 3 frames slower in 60 FPS mode, a couple of games out of 42 so far, that probably is a software issue not a hardware issue, the world's coming to an end. Get a grip fanboys and examine the system you own that can't keep up with the PS4 slim, resolution and FPS on many more games.

It's not the big issue that this article or the fanboys want it to be.

3136d ago
Soc53136d ago

Yeah, why do people care about brands??
It's an electronic box not a sports team.

+ Show (2) more repliesLast reply 3136d ago
ONESHOTV23136d ago (Edited 3136d ago )

It's only a handful of games you say but that's the point there are only a handful. After watch digital foundry and some other YouTube channels I had made up my mind to not buy the ps4 pro until the price drops because me going from PC back to console with unstable frames in games will just piss me off and I'm sure no one wants to hear that right. I really do think Sony bit off more they can chew though if a game like BF1 was 1080p maxed settings then I could say yes they are going in the right direction but jumping to 4k just for the sake of saying your system can push 4k is not really smart. Another thing they are also trying to push their 4k TVs in your face and I don't respect that. my opinion

snoopgg3136d ago

There are other 4k tvs on the market, they have no way of shoving their tvs on you . You can buy any 4k tv you want. Hell, you don't have to buy a 4k tv if you don't want to. Sony isn't forcing you to, so you can't cry to me on how buying the pro is shoving their tvs in your face. If they had the only 4k tvs on the market and you actually needed one to play then you would make sense, but they don't.

Bolts3136d ago

If you expect PC level of performance from the Pro then you'll be disappointed. Even low tier gaming PCs can crush the Pro easily. We're talking about a console that lacks the power to run most games at 1080p 60 FPS with "high" settings.

Ju3136d ago (Edited 3136d ago )

BF1 is not one of those games. Dynamic resolution works just fine, the problem is fixed resolution and a locked down supersampling 1080p mode with no option to actually run the exact same settings as the standard PS4. Those games still run a too high internal resolution while still outputting 1080p. That's just not necessary. If they just run the standard PS4 settings in Pro mode, it would never run worse. I have no idea why developers don't just do that.

chrisoadamson3136d ago

Sony clearerly stated that Framerate MUST BE the same or better on the Pro than the Base model.......... FAIL

Aloy-Boyfriend3136d ago

And that is the case with other games except these ones. Why am I not surprised a Bethesda game is there? Now, it shocks me to see a ND game having this issue. But like I said, they can improve it.

Genuine-User3136d ago

I'm not sure why you have so many disagrees for providing a reasonable opinion.

ONESHOTV23136d ago

Lol it's n4g it's the normal thing to do here next you will see it marked as inappropriate then you won't see me for a few days because I would be ban by then lol. Talking from experience

Utalkin2me3136d ago (Edited 3136d ago )

Alot of this has to do with engine scaling. Some engines can scale better then others. And down sampling doesn't help either, taxes system.

But just wait till games are directly made for Pro and ported to PS4. I wouldn't call 3 or 4 games a drastic measure or anything. People just want any little piece of bad information so they can jump on it like a pack of wolfs.

freshslicepizza3136d ago

ahh, no, people want the RIGHT information out there and not glossed over just because. when there are only a handful of games (30 or so) that take advantage of the ps4 pro then those 3 or 4 games is actually quite drastic.

if people buy something under the impression its supposed to be better then it should not run worse regardless if its only one game. that information should be out there and people like you who downplay it are not actually providing a benefit for the very product you want to promote.

Kenshin_BATT0USAI3136d ago (Edited 3136d ago )

Generally if your hardware is better and the game runs worse it means the devs are trash. That's 100% of the time the issue because the logic of it makes no sense for it to be anything else. Pc gamers have been dealing with this nonesense for years now. Maybe console gamers will start to understand now.

Mind you the game in question here is Skyrim, I feel like everyone forgets how atrociously bad Bethesda is when it comes to developing games.

thisismyaccount3136d ago

Digital Foundry at it again ... DF aehm see img
http://imgur.com/f9RwXc6

GamingIVfun3136d ago (Edited 3136d ago )

It's brand new system with a couple games that run 2 or 3 frames slower in 60 FPS mode, a couple of games out of 42 so far, that probably is a software issue not a hardware issue, the world's coming to an end. Get a grip fanboys and examine the system you own that can't keep up with the PS4 slim, resolution and FPS on many more games.

It's not the big issue that this article or the fanboys want it to be.

Obscure_Observer3135d ago

@GaminglVfun

Did you READ the article, man? Nothing to do with fanboys and yes BIG ISSUE. All of this shouldn´t be happening at all!

Lazy job from ND and oversight by Sony. What is happening at ND? Where´s Sony QA team? A remastered game from last generation game is supposed to run BETTER on a SUPERIOR hardware than its previous iteration.

People should forget this pathetic fanboy war and start to realize those company are out for our money and nothing more.

I hope MS is taking some notes out this otherwise it will become an even bigger issue with the Scorpio since it´s supposed to run more games at native 4K.

I knew this 4K BS would suck. Framerate over resolution aways!!!

GamingIVfun3135d ago

@Obscure_Observer

Referring to comments and people like you, people that have agendas.

Making a mountain out of a Mo hill. Get a grip.

gbsrnctaln3135d ago (Edited 3135d ago )

Battlefield 1 and TF2 look facking bonkers for a $399 machine. Could not be happier with my pro. Framerates are solid as well.

Obscure_Observer3135d ago

@XiKurapikaKurta

"It is only a handful of titles, which means it might be on the devs."

Certainly. I think devs wasn´t ready for the Pro. People are yelling at Bethesda when the mighty Naughty Dog made a lazy job with both Uncharted 4 and The Last of Us Remastered Pro´s version.

"They should get to adressed it asap"

Yeah. Quick. I could care less about the douches at Bethesda or some lazy third party devs, but Naughty Dog doing some lame work on Pro patches is simple unacceptable!

Aloy-Boyfriend3135d ago

Uncharted 4 already looked eye candy on PS4. What else could they do other than higher resolution? I've heard that U4 really shines with the HDR, and it has no frames issues as far as I know. Not sure if call them lazy for U4, but TLoU I'm with you on that one.

Obscure_Observer3135d ago (Edited 3135d ago )

@XiKurapikaKurta

You´re right. Maybe i'm overreacting in Uncharted 4´s case. It´s just... i really was expecting more from Sony´s first party teams. Even more from ND. I was expecting Uncharted 4 Pro´s version to sport a least 3 custom configurations like SE did for Rise of Tomb Raider. In truth i was expecting ALL first party studios to do it.

Right now it seems only Sucker Punch was able to give us a taste of the true potential of the Pro. I had high hopes for some 1080p 60fps Horizon Zero Dawn and God of War Ps4pro versions. But right now it seems really unlikely.

We all want the Pro to succeed, but Sony need to push their devs to extract the most of the Pro to get people excited. It´s real shame because the Ps4pro is the more powerfull console on the market, and it just lack it´s exclusive games to do it justice, and at the top of that, some games running worst than og Ps4 versions.

I´m concerned because it´s not the hardware´s fault. And honestly, ND is not helping either.

+ Show (8) more repliesLast reply 3135d ago
Neonridr3137d ago (Edited 3137d ago )

as a 1080p TV owner, these sorts of things concern me. I don't have a fancy TV to make the trade off of image qualtiy vs performance. So I shouldn't be seeing worse performance @ 1080p compared to what I would get with the base PS4.

UCForce3137d ago

I understand your concern.

Genuine-User3136d ago (Edited 3136d ago )

@Neonridr

Well you're in luck. This is quite obviously not the case with the vast majority of games, and the two or three that are affected out of the 40+ Pro enhanced games will most definitely get a patch soon.

One thing to keep in mind is that the Pro is running Skyim Remastered at a native 4K resolution, even when you use a 1080p TV, it will still render internally at 4K and then downsample to a 1080p TV.

Same goes for The Last of Us, which has two resolution options. 1800p at 60fps and native 4K at 30fps. Neither of those modes drop their resolution even when connected to a 1080p TV.

1800p is 2.7x resolution of 1080p. I think a quick fix for the 60fps mode would be to drop the resolution down to 1620p; Which is still much higher than 1440p.

Edit: to those that disagree, point out where I'm wrong and let's have a discussion.

Edit 2: 13 disagrees and not a single person has come forward to explain their stance.

@Frinker

Rather than arguing against what I have stated, you're questioning my integrity.

Well done.

NotanotherReboot3136d ago (Edited 3136d ago )

Why do you always speak like you're a PR rep for Sony?

Edit: My reply isn't directed at you

Well done.

jobboy3137d ago

i'm concerned too...unbelievable sony can accept this kind of things and they should work now to avoid this becoming a trend.

ChiefofLoliPolice3136d ago

I haven't been noticing any slowdowns as of yet. Guess I'm just a lucky one. For now.

conanlifts3136d ago (Edited 3135d ago )

The thing is that the slow down is between 1-5 fps in some games running 60fps. Honestly most people will not noticed a few frames less while playing the game. It's an issue when you do in depth comparisons.

Not defending the drop at all just pointing out the reality of it. Hoping a few software tweaks and patches will fix this issue though. Also at 1080p it should be faster, which it is not.

LastCenturyRob3136d ago

If you went back in time twenty years that 1080p tv of yours would make you the fanciest of the fancy!!!

Bahamut3136d ago

From what I've read, this only applies to 4k options. Don't select 4k as your resolution, and you shouldn't have any compromises. Different games have different "Pro" settings. Select the one that's best for you. Most games will either look or perform better than base hardware. Some will have issues with 4k (which isn't really a surprise to me).

Each issue is isolated to that particular developer. If the problem is a big enough concern, the developer may go back and tweak it to perform better. This isn't necessarily the Pro's fault, but rushed optimization of the hardware by developers.

3136d ago
ITPython3136d ago

Exactly, developers are kinda screwing over the 1080p TV users (probably the vast majority of Pro users ATM). We need to have at least three options while on 1080p:

1. Supersampling AA (upping resolution then downsampling to 1080p to give a smoother less jaggy picture). This currently is our only option.

OR

2. 60fps frame-rate.

3. Frame-rate and graphical bumps (maybe not 60fps, but always at or above 30fps). Keep the AA the same as the base game, then increase graphical settings (such as texture detailing, shadows, lighting etc). Keeping the AA the same as the base game gives much more headroom for upping other graphical options while simultaneously increasing the stability of the frame-rate.

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deadfrag3137d ago

Why not give owners the chance to run games at standard PS4 specs?If the PS4 Pro like Sony says haves the ability to check the games and downscale the specs by shutting off one of the GPUs.They shoud add the option of running 1080p Pro mode or PS4 standard mode.Or maybe developers need to do a better job,because its not acceptable that at 1080p games run smoother on lower power hardware at like the Standard PS4 is compared to the PS4 Pro.Fix this shit!

ChiefofLoliPolice3136d ago

Some later games will have that option for you to choose how you want the game to be ran. I haven't seen any performance issues with any PS4 game or PS Pro supported game so far.

With that being said I do agree that it is unacceptable. It's new so give the devs some time I think it's far to early to start calling it a trend. Just hopefully it won't turn into one.

Aenea3136d ago (Edited 3136d ago )

While you're at it why not give Pro owners the option to select on EVERY game if it needs to run in Base or Pro mode!

This would open up the potential for unpatched games to work better, yes if something goes wrong then you can't blame Sony or the developers since it was an unpatched game, but it would be nice to have for certain games!

(unless Sony already tried this and no game actually benefitted from this, but that seems unlikely)

----
why are people disagreeing with this? makes no sense to me, it would improve the Pro for both patched and unpatched games!

freshslicepizza3136d ago (Edited 3136d ago )

what do you mean by 'work better'? sony is purposely throttling the cpu back in order for the games to run at parity, therefore providing no better scenario. looks to me that when some games do get the pro treatment the frame rates are taking a toll (maybe sony should have improved the cpu as well). the ps4 pro would have been a perfect system for 1080p games with maxed graphic features and smooth frame rates but the desire to go after 4k looks to be at the detriment of smooth gameplay. this should also be of some concern for the upcoming scorpio as well as they too are going after higher resolution. however the xbox one s does take advantage of the cpu boost and games do run better, so here's hoping scorpio can do the same for vanilla games.

i would love all games to have the option to have better frame rates as well.

Aenea3136d ago

@moldybread

Ahhh, there's the negative moldy we all know, dishing the Pro and praising the One S while mentioning the Scorpio!

Anyhoo, that some Pro games drop 2 to 3 frames more than the PS4 version is exactly happening on 2 games so far and that is just something the devs need to change, nothing to do with the Pro whatsoever, so don't try to spin this as if it's the Pro's fault and that it happens with all games.

And what I mean with "work better" is that they "run better", if the user can decide for every single game if it needs to run in Base mode (thus throttling CPU+GPU and turning half of the GPU cores off) or in Pro mode would be rather handy!

This would mean you could run a Pro enhanced game in Base mode or run a non Pro enhanced game in Pro mode. Up to the user to decide in the latter case if any possible bugs are worth it to them...

uth113136d ago

They've given it a compatibility mode. But games that receive pro patches turn it off. Sounds like they need to make a system-level option to reenable it if you don't like the 1080p performance of a game in pro-mode.

Aenea3136d ago

And the other way around would be nice too!

Games with no Pro patch could be enabled in Pro mode light, they can use faster GPU and faster CPU automatically

+ Show (1) more replyLast reply 3136d ago
xDealtwithIt3137d ago

For a premium device there shouldn't be any games running slower than their ps4 counterpart.

Jman23136d ago

The process of down sampling to 1080 is quite taxing especially since it's SSAA, this is what costs a few frames vs running on a 4k output. It would be better for 1080 to jsut render at 1080 and just have a few improvements like draw distance and particle counts etc.

snoopgg3136d ago (Edited 3136d ago )

Yeah and games shouldn't be released broken, but it still happens. There shouldn't have been rrod and ylod, but it happened. The world isn't perfect, you soon will learn.

Andofaus3136d ago

Not sure what's worse, rrod/ylod or the fact that the pro is underwhelming with no confirmed issues to be rectified. So I guess we can't look forward to a fix to get it to were it should be.

xDealtwithIt3134d ago (Edited 3134d ago )

The world doesn't have to be perfect but we also shouldn't settle for anything less than standard with our money.

Unless you are using mommy and daddy's money to buy the pro.

Show all comments (171)
50°
9.5

Review - Sekiro: Shadows Die more than Twice - Probably the toughest game of 2019. - BunnyGaming

Sekiro: Shadows Die Twice (or in the writer's case, definitely more than twice) is a Soulsborne type Action-Adventure Game by the annoying but legendary studio, FromSoftware. At first glance, Sekiro is similar to Bloodborne or any Souls series but in fact, they are not nearly identical. The writer wrote his first impression of the game after playing it for 24 hours and in this article, he'll break it down even further to constitute his review of the game.

Read Full Story >>
bunnygaming.com
490°

In Theory: is AMD's Ryzen CPU the game-changer for next-gen consoles?

DF: "With PlayStation 4 Pro on the market and Xbox One X to follow, Microsoft and Sony's R&D focus is inevitably going to shift towards the next wave of machines. Questions surround the kind of generational leap that's possible in the next couple of years, and how much these new machines will cost."

Read Full Story >>
eurogamer.net
zivtheawesome2897d ago

i really wonder what kind of game could be pushed with a ryzen cpu... even if the next gen would be 499 (which considering inflation is possible) the game would just be stunning.

2897d ago Replies(10)
2897d ago Replies(5)
MegamanXXX2897d ago (Edited 2897d ago )

The One X should have this cpu in it especially for $500 dollars imo. A lot of gamers thought Microsoft was going to add this to the One x

2897d ago
MegamanXXX2897d ago

I feel like the One X is not worth $500 dollars because of the old jaguar laptop cpu. Should be $450

conanlifts2897d ago (Edited 2897d ago )

"I feel like the One X is not worth $500 dollars because of the old jaguar laptop cpu. Should be $450"

They redesigned the cpu. Doubled the cache ( over the pro), increased the speed etc. So yes its old tech, but it has been reworked to make it better. In addition the gpu itself outperforms the 1060, 480 and 580. The closest pc gpu is the 1070 ( which should outperform the X). So to keep up on a pc you would need a gpu that costs almost the same price.

The manufacturing costs for ms themselves are equal or greater than the console cost.

Arnon2896d ago

@sd11

Actually, in terms of horsepower, the X1X is comparable to a GTX 1060 or RX 580. More memory in a GPU does not equate to more power. A GTX 1060 or RX 580 are comparable to the GPU in the X1X, but they have less memory.

http://www.pcgamer.com/here...

conanlifts2896d ago

@arnon yes but you will never get the same level of performance out of a pc gpu. Consoles are always more efficient so it will outperform a 580/1060.
It was digital Foundry who stated the closest was a 1070.

Cobra9512896d ago

Ryzen replacing Jaguar in the XOX, even if feasible in hardware cost, would have changed the nature of the system entirely. It was meant as an upscaling of the current (8th) console generation, not as a new gen. XO games would not work right out of the box on the XOX if it featured an entirely different CPU. Games would need modifying or porting individually. That was never going to happen mid-gen.

Great video from the DF. It explains in detail why the weak CPU in current consoles holds the games back. You can up the resolution and the prettying of graphics in general, but the games themselves can't be much more complex or alive than the previous generation's.

Arnon2896d ago (Edited 2896d ago )

@sd11

"yes but you will never get the same level of performance out of a pc gpu. Consoles are always more efficient so it will outperform a 580/1060.

Lol what? That must be why consoles always outperform PCs right? I'm kidding, they don't, ever. But that's to be expected when you're spending half, or a third of the cost of a gaming PC.

"It was digital Foundry who stated the closest was a 1070."

Not sure where you found this, but it is most certainly not comparable to a GTX 1070. In fact, typing in xbox one X vs PC on Google results in the top articles stating that it is comparable to a GTX 1060 or RX 580. The only person I have seen state that the X1X is comparable to a GTX 1070 with 16 GB of RAM is an ARK developer.

The X1X, as shown in this article, has a high memory bandwidth but a low clock speed, which means the X1X's GPU bandwidth will be bottlenecked. Whereas the GTX 1060 has a lower bandwidth than the X1X, but a much faster clock speed, which means the GPU can take greater advantage of that bandwidth.

https://www.vrfocus.com/201...

conanlifts2895d ago (Edited 2895d ago )

@arnon.
So for the first time in console history are you saying that a console gpu will perform on an equal footing to its pc counter part. This has never happened. Look at the xbox 1 and ps4. Both consoles outperform their pc equivelants. It has always been the case that you step up a tier. Why do you assume this has changed? Xbox X will outperform games on a pc using the 480, 580 and 1060 due to the architecture and optimisation that occurs on consoles. As was mentioned by Corrios below " on consoles they go to the metal".

A few quotes from digital Foundry regarding xbox x.

"The bottom line is that Scorpio's six teraflops will almost certainly go a lot further than an equivalent PC part."

"Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid"

"From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware."

+ Show (6) more repliesLast reply 2895d ago
threefootwang2897d ago

Whatever the game changer is, I just hope the end results is 4K native, 60FPS, HDR, and SSDs.

If next gen needs a couple extra years for that to happen, I'd be more then happy to wait it out.

Whatever ensures competitive prices, reliable hardware, and preferably full backwards compatibility (which shouldn't be hard with everyone going X86)

objdadon2897d ago

Doesn't even need to be native 4k for me as long as it hits 60fps consistently.

Omnislashver362897d ago (Edited 2897d ago )

SSDs will NOT happen in the next 10 years, maybe if we're lucky they'll develop some kind of caching method(no idea how it would work though, as it'd still have to load off of a HDD). Considering 4K will require 2-5TB HDDs, SSDs in that range would run $2-3K. They're NOT dropping to $50 in the next 10 years.

The only hope we really have is of a 7200RPM SSHD if we're lucky. Or if more games will support a user-installed SSD, but we're not getting this stock nex-gen.

zivtheawesome2897d ago

Dont count on native 4k pal. Most likely devs willl continue to use checkerboarding and other methods as they can push the graphical settings with it.

Liqu1d2896d ago

SSDs will not happen. Manufacturers will opt for cheaper, higher capacity drives. 60fps across the board won't happen either, 30fps will still be a thing.

+ Show (1) more replyLast reply 2896d ago
andrewsquall2896d ago

Well it must be a game changer. Remember when XboneX was DEFINITELY going to have this CPU and definitely be a next gen console lol?

+ Show (2) more repliesLast reply 2895d ago
corroios2897d ago

This is a very nice video. Next gen the biggest jump will be the CPU. They show us that the rysen 1700 at 3. GHz is 2 or 3 times more powerfull then the current jap cpu on the sony and Microsoft machines.

DF show us that the diference in power could be even bigger, because on console they go to the metal. That would be amazing. First in terms of rez, the video shows us a HUGE diference to the crappy and old mobile jag, then we get much better AI, phisics and so on.

I really hope that both companies used some kind of Rysen CPU with 8 or more cores, because in terms of GPU there are many choices.

Asuka2897d ago

If Sony and MS decide to go the AMD route again they may do another APU as it is cheaper, and easier to maintain temps in the small form factor consoles come in.

Raven Ridge is AMDs next line of APUs consisting of 4core 8thread Ryzen CPU and Vega GPU. In 3 years time these may be cheap enough to manufacture and sell in a console, and by cheap enough i mean production yields as Vega is having issues (tho that is mainly due to HBM2 having yield issues as well, and i don't see that coming to consoles for a little while).

Whatever the case a proper CPU should be the focus for next gen.

Ashlen2897d ago (Edited 2897d ago )

As I understand it Raven Ridge won't actually be using HBM.

I'm not sure that HBM2 supply has actually been the delay issue. I know a lot of people say it is, but AMD has said it's not. I tend to side with the people that say the delay was on the software side, drivers and software just weren't ready. There have been some pretty credible studies that have shown that Vega FE isn't actually using several of the promised hardware features because they have yet to be enabled by divers.

Asuka2897d ago

yeah you make a valid point. Drivers could be holding Vega back, and the FE edition is pretty much proof of that. Let's just hope the Driver team can get something ready for end of July/beginning of August when RX Vega (hopefully) drops.

Omnislashver362897d ago

They're also coming out with 8-core Ryzen/Vega apus called Pinnacle Ridge.

Asuka2897d ago

oh are they now? well that is very interesting. I have been considering on updating my HTPC, and Pinnacle Ridge sounds perfect.

ABBAJESUS2897d ago

We need 15 teraflops from GPU just for great vr and 4K experience so...yeah there is plenty of room for gpu's to get better, but also CPU

zivtheawesome2897d ago (Edited 2897d ago )

i think that we would get 12 TF TBH. it'll also be about the same jump as the one between ps3 and ps4 i think

jmc88882897d ago

It's about timing. 1080ti @2000mhz is ~14 TFlops (about 17 AMD TFLops) and it's not even Volta.

Also people need to realize that whatever resolution you want is a moving target.

What ran 1080/60 in 2005 was 1/10th of what is needed in 2017 for 1080/60. Same thing will happen for 4k and VR. What is needed for various resolutions and framerates will continue to go up as developers add better IQ.

Whatever the case is, the CPU is clearly the bottleneck in PS4/XB1/XB1S/Pro/X1X.

In some cases up to halving framerate.

house2897d ago

imo the only way we get 15 TF is with the pro console

dcbronco2897d ago

I think we get back to the $399 price point. But we will move to Zen. But that time we will be swing 7nm parts. If rumors are true that Ryzen hits over 80% on their yields the chips will be cheap. I think we might even get a low powered Threadripper. I'd love to see a 16 core CPU and 12-15 teraflop GPU. Threadripper is currently believed to be made at a cost of $120-40 per chip at 14nm. AMD's quarterly reports a few months after launch will tell us if that's true. If profits are way up, it's true. That is if the chip is popular and does sell for $850.

I don't see there being a rush to 8k so the power will go to gameplay, physics and AI. We'll get 4k and a steady 60fps on all games. The most interesting thing to me is the possibility of what could be done with the AI built into the Zen processor. It seems to me that developers will use that AI in quality control and transfer what it learns to the end user AIs. It would be kinda like the old VIP system from 2k football that learned a players tendencies and adjusted to it. The AI would learn the things that cause crashes and prevent them from happening as well as predicting what the user will most likely do next and use the consoles assets in the most efficient way for that.

The on chip AI could also greatly increase replay value as well as adjusting difficulty. It could make adjustments to the games AI enemies to match your playing style or bump up difficulty in real time. Or completely reset the games AI approach after you complete the game to give you a new experience with replay.

Next generation will be the golden age of consoles.

2897d ago Replies(3)
jmc88882897d ago

I would hope so, and I definitely see WHY we need to get to $399.

But every year that goes past, a $399 console gives you less. It would be fantastic if AMD/Nvidia get better yields. That would definitely help.

To make a 360/PS3 powerful device in 2020 would be like $1200. (and I mean in terms of relative performance for the time)

Wages aren't going up, but due to money printing and bailouts the currencies of the world are depreciating.

That's not going to stop, the world is printing more money every day in 2017 'after the crisis (even if we're still in it)' then we were at the 'height of the crisis in 2009'. Just wait until this biggest bubble in the history of the world pops. How much more do they print past the most ever they currently are?

That's why we get cheaper consoles. $399 in 2005 was like $270 in 2013, which would be like $199 in 2020. Give or take. But real inflation is 3-4x higher then that reported.

Sony and MS are hit hard by these policies because the end user can only afford what they can afford. That's why we get low-medium end tech from years earlier in our consoles.

Heck when the next collapse happens, it might even delay launch of the consoles, just like Sony and MS said that it did last time. 2019 is probably a pipe dream. 2020-2021 might be too early.

dcbronco2897d ago

The next crash might will likely be far worse than any previous crash because it will most likely be a currency crash. The US has been driving on fumes since the seventies and is long overdue for a major correction. The old empire staple of attack another country to boost your economy is about to run its course.

We're fighting over oil because old money won't accept that it's time has past. The people have gone from not being a part of it to not getting it to not caring anymore. The Middle East is a mess with Saudi Arabia calling others terrorist so they can sell more oil. And Russia has reawakened and isn't backing down from efforts to surround it and force it to roll over.

Our poor schools have leaked into the White House and Putin is almost single handedly running us in circles. More and more countries are switching to other currencies for oil and the US still can't sell much more than weapons, movies and music to the rest of the world. Plus we have companies and a government so stupid they believe a consumer economy can survive if most of the people are retired, under employed or unemployed. Winter is coming.

Omnislashver362897d ago (Edited 2897d ago )

Very good points here from both of you. If we get a delay to 2020-2021 it's because of a change of landscape in the economy, as well as lower yields. Sad on both ends, but I can dream with a 2019 release regardless- truth be told though, AMD will likely run into some delays like they are currently, and console jumps just aren't what they used to be. Adjusted for inflation we should be able to afford $499-699 consoles and get another worthy bump, but the economy is so shit it's laughable to sell a console at that price. Inflation has gone up but not wages. Too bad.

If we didn't have these issues just imagine what these consoles would be running. Previous jumps were 20-40x the power. We'd have graphics many couldn't distinguish from real life in some games. Hell, some might consider them better because of art-styles and fantastical landscapes.

Back to reality- at least AMD is making some improvements now with Ryzen/Vega. We might not be getting the 20-40x increase at a cheap price, but I'd love to see what a 5x increase will look like with twice the RAM and a processor capable of more physics and more steady framerate. Since I value art style as much as graphics, Gen 9 may be a golden age for me. Depending on which devs max it out.

dcbronco2896d ago

Omni, I don't think AMD is running into problems. I think they're tweaking. I think they are taking what they've learned from Pro and X and adding it to Zen+. This wouldn't be the first time. Remember they released an APU based on the PS4 design. I think they are going to use a lot from X.

AMD was supposed to release their APU in the first quarter of this year. Now it's going to be a year late. We know Ryzen yields are great. Vega is late too but the power went up some in later roadmaps. That's why I believe they are tweaking.

When new consoles come out, if that's in 2019-20, I don't think yields will be an issue. I think the fabrication process being used for 7nm is based on the 14nm process. That is part of AMD's plan to offer better price to power ratios than Intel and keep undercutting them. Also by dropping under them on die size. Intel doesn't expect to go 7nm till 2022. So AMD uses die size to counter process and their process to counter price.

So basically Intel better have a huge war chest saved or they're screwed. They've blown their roadmap counterpunching this year. They changed to tic toc toc but are already on a fourth or fifth toc. They're losing market fast on desktop and will soon on laptop and tablet. I also believe they will take heavy losses on server. They gave up on mobile and Qualcomm is going to make a huge move on laptops and tablets. There won't be much space for Intel. And if Intel has a major miss on estimates, they may hide a lot of it, it means AMD pricing is causing them to take a hit on their bottom line. Because if Intel was gouging so they could payoff vendors, now they can't gouge, make payoffs and are losing market in every segment. Enough of a perfect storm to sink most companies.

Omnislashver362896d ago (Edited 2896d ago )

dcbronco

That's all very good news and thanks for the insight. Nex-gen is sounding a little brighter the more AMD progresses, and I'll definitely have to make my next PC build AMD because of it. I've currently got a Skylake i5 which is decent but I got one that doesn't overclock. I'll definitely go Ryzen+/Navi in 2019 and put the i5 in an HTPC build. I wonder if Ryzen+/Navi will be used in the next consoles as well, considering they're already working on it.

dcbronco2895d ago

I think they'll go back to the previous generation GPU formula. Vega will be cheaper and offer the power they will be looking for. They will add Navi upgrades but I believe Navi will be a brand new architecture so I'm not sure what limits that will cause. But GPUs will be 7nm at that point too so 12 teraflops on the old architecture at size should allow for the sub $150 APU they want. I don't think we will see another console take a loss per unit again.

By 2020 desktop GPUs should be at 25 teraflops. So 12 on a console is reasonable. We could also see dual GPUs finally hit consoles. Like something where they add a discrete GPU through Infinity Fabric kind of like the setup with Epyc with dual chips. So you could have the APU from X pushing strictly graphics coupled with a GPU geared towards physics and AI. You figure if you add Ryzen to the X APU in three years it's still cheap and gives you 4k/60 in most games. Add a specialized discrete GPU and offload all AI and physics to it and that APU should hit 4k/60 on all games and we get huge boost in AI, physics and environments.

Bump up to a 16 core Threadripper and you really get a beast with 8 cores on the APU and it's work and the other 8 focused on the rest and the other GPU. But if you look at Epyc, that setup allows for CPU cores to focus on wherever the need is. So 12 Zen cores can focus on the discrete GPU.

I also think the cost would remain pretty low since this would be old tech by then.

dcbronco2894d ago

Omni, I was on Beyond 3d last night and a thread there reminded me of something. I never took into consideration the difference in the size of cores. Zen is much bigger than Jaguar. Threadripper couldn't work. The chip would be huge. That means fewer per wafer and that dictates cost. Threadripper is overkill anyway. Maybe Microsoft will just do their own CPU based on Zen. Plus who knows where things are going. Having cash available might take AMD back to Skybridge and we could see a x86/ARM hybrid. Four Zen cores and eight ARM cores.

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2897d ago
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430°

Ubisoft: AC Origins To Run at 4K/30 FPS On Both Pro and Xbox X

Windows Central: I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro,

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ninsigma2921d ago

This is what people have been saying. Big multiplatform games for the most part will be much the same, with likely less fps and resolution drops on XOX than Pro. It'll be Microsoft's own games, like halo, Forza and Gears that will make the console shine.

Gazondaily2921d ago

Time will tell but I reckon we will see a few examples where the differences are more obvious. Who knows though; we'll see.

Genuine-User2920d ago

Anthem might be that game in the multiplatform space. That said, Microsoft's first party simply can't compete with the likes of Spider-Man and God of War.

MegamanXXX2920d ago (Edited 2920d ago )

Whatever you say 😁 by the time we know the difference PS5 and Xbox two will probably be around the corner. Again the Jaguar cpu is to weak and not powerful enough this gen but people are still in denial.

Ceaser98573612920d ago (Edited 2920d ago )

I will still say multiplatform will be almost same on both Pro and X... Its only the Exclusives that will shine

bouzebbal2920d ago

We will for sure not see the same kind of difference X1 ps4 original.
Pro is an amazing piece of tech for that price.
Too bad for xbox fanboys that the difference isn't noticeable from the start.

TankCrossing2920d ago

Multiplats from the big studios will differ in more ways than just resolution. You only need to take a cursory glance at the PC space to see that.

The lowest common denominator is crucial for the core design of the game, but the elements that are scalable (assets, textures, and a wide array of features we'll just call "visual effects") are built for the top end of the spectrum and scaled down for the respective platforms. Scaling the Xbox One X down to the same level as the Pro wouldn't make a lick of sense.

Gazondaily2920d ago (Edited 2920d ago )

"Too bad for xbox fanboys that the difference isn't noticeable from the start."

And it won't be noticeable to Sony fanboys now...even though some games ALREADY have DOUBLE the frame rate and 4K res and additional graphical fidelity over Pro. 😊

2920d ago
freshslicepizza2920d ago

When the games come out sources like Digital Foundry will do their thing. Only this time we will see a segment of the forums all of the sudden not care about those differences.

The target is 4K but one system will hit that target more than the other, plus other graphical and performance gains. If these things are of no interest to you then I guess the PS4 Pro, Xbox One X and the PC market aren't that interesting to you either.

_-EDMIX-_2920d ago

Lol

I like that you're in denial

the reality is why on Earth would these developer spend all this extra time to try to make one specific version better when it's also the one with the very least install base in the first place?

Basically the vast majority of developers are simply just going to use Pro settings which is making this existence of the system even more irrelevant. Looks like Sony was correct all along to make the pro price friendly because they already knew that the extra Hardware was going to be irrelevant to the vast majority of developers as we're seeing right now with the Xbox One X.

So who's stupid enough to pay more money for the same settings to also get less games?

Gazondaily2920d ago

@EDMIX

"Basically the vast majority of developers are simply just going to use Pro settings"

In today's episode of making things up..

Dark_Knightmare22920d ago

Yeah probably with ms first party games it's just too bad there's so few of them

OC_MurphysLaw2920d ago

I think it is a pretty obvious notion that most 3rd party games (especially ones coming this year) are likely going to be close in paper spec between Pro and X. I have zero doubts X will run smoother / more consistently hitting the target especially when you look at some of the really poor Pro Boost implementations we have seen from some companies. 2018 likely will be very different with a year of XBOX dev kits being out in the wild vs just a few months so far (reports are dev kits started getting sent out in January this year). I think that valley of what both boxes can do will grow next year. Does that truly matter? that is the question to ask and for most on N4G who have their flag poll planted the answer is no.

JackBNimble2920d ago (Edited 2920d ago )

Scared of of the xb1x? You guys keep telling yourselves that if it makes you feel better. There power difference between xb1x and pro are smaller then the differences between xb1 and ps4.
So there maybe differences but it's highly unlikely that you will even be able to notice them without side by side comparisons and being very nit picky. 😁

starchild2920d ago

Framerate and resolution targets might be the same, but that doesn't mean the two versions will actually look and perform the same. The framerate may be more stable in one version, while the other frequently drops below 30fps. Both console versions use dynamic resolution scaling, so it may turn out that one version drops below 4k most of the time while the other doesn't. Moreover, resolution is far from being the only aspect defining graphical quality. Things like shadow quality, draw distance, texture quality, ambient occlusion quality, antialiasing and effects are some of the areas where there will likely be differences between the various versions of the game. Almost certainly the relative quality will end up like this: PC > XB1X > PS4P

xfiles20992920d ago

You wont be able to tell the difference with the naked eye you will need DF to tell you whats what trust me on that

Skull5212920d ago

Anyone thinking about getting a PS4 Pro should hold out until the XBOX release, the value is going to plummet and you'll be able to get Pro's a dime a dozen on craigslist.

Babadook72918d ago (Edited 2918d ago )

I hate to say I told you so but...

Microsoft has over promised on native 4k.

+ Show (14) more repliesLast reply 2918d ago
butchertroll2921d ago

So much about Destiny 2 and reason that Sony paid Bungie for parity. Now, MS has a marketing deal with AC Origins and look where we are now

ninsigma2921d ago

Hopefully that ridiculous narrative can be put to rest now.

morganfell2920d ago

In before "We all know that Sony secretly paid Ubisoft before the MS deal was struck."

thekhurg2920d ago

Dude we all know Sony secretly paid Ubisoft before the MS deal was struck.

Ceaser98573612920d ago

Thank god Anthem wasn't with Sony's marketing .. Or else few section would have complained and blamed Sony for checkerboard rendering ...

morganfell2920d ago

@thekhurg,

Ha ha thanks! Coffee almost shot out my nose when I saw your post. Funny as hell...

+ Show (2) more repliesLast reply 2920d ago
CyrusLemont2920d ago

Even if they're the same resolution and FPS, parity will be impossible, simply because one system will always have more power and always be more stable running titles. In addition, there are other graphical effects that might be dialed up on one system compared to the other. Doesn't mean games are gonna look bad on either system, people just whine a lot. This gen has had so many pretty multi-platforms, you never really "lose".

bluefox7552920d ago (Edited 2920d ago )

That's a fair point, but those really haven't either. I mean, look at Crackdown...and Sea of Thieves, while it has a pleasant art style, is nothing ground breaking technically.

cellfluid2920d ago

But gears forza and halo are all shined out. To much rinse and repeat.. This is Goin to be a tough battle for Microsoft.. All sony has to do is drop the price of the pro when the X comes out and it's definitely a wrap..

2920d ago
GUTZnPAPERCUTZ2920d ago

It will run the same output, but not the same graphics settings, more RAM means Higher res textures, further draw distance, water effects, etc.

Zeref2920d ago

Ubisoft is notorious for their parity bullshit.

mark_parch2919d ago

Being 4k 30fps on both consoles is fine but if they aren't adding other graphical features to the 1X version then they aren't making the best version for each console which sucks

+ Show (8) more repliesLast reply 2918d ago
2921d ago
OB1Biker2921d ago (Edited 2921d ago )

'The developer told me that both versions use dynamic resolution scaling to maintain frame rate stability, so more intense scenes might see the 4K resolution drop below momentarily to keep the game running smoothly. He said that the Xbox One X version's resolution would most likely drop below True 4K far less often, and perhaps not at all when compared to the PS4 Pro, but also that the differences would be "imperceptible to the human eye."

True 4k and dynamic 4K for all but no flying 4k

CyrusLemont2920d ago

Wait til you hear about "Real 4k", bringing the best picture quality to UHD screens, using a native pixel count render through advanced software processing to emulate the 4k format. Nothing is realer than "Real 4K".

*last line must be read with EA sports guy voice.

TheCommentator2920d ago (Edited 2920d ago )

perhaps not at all = perhaps Native 4K... Guess we'll see what it is upon release.

Neonridr2921d ago

we will have to see if both versions are rendering at the same base resolution before being checkerboarded up to 4K.

Cryptcuzz2920d ago

Why do I keep seeing you make comments like this?

Correct me if I'm wrong here, but this game is said to be using a dynamic resolution technique. That's different than 4K CB, is it not?

Based on the Xbox website, it is different.
https://news.xbox.com/2017/...

To MS, 4K Ultra HD is a game with a 2160P frame buffer output.

"A game has a 2160p frame buffer output. That includes Native 4K, Checkerboarding, and Dynamic Resolution."

moegooner882920d ago

" Why do I keep seeing you make comments like this? "

Desperation.

Neonridr2920d ago

ahh, my bad. I thought for some reason it was being upconverted via checkerboard rendering.

Aenea2920d ago

I believe DF said it was using both, CB and dynamic resolution, basically dynamic CB....

TheCommentator2920d ago

Yep Aenea, it's dynamic Checkerboarding, with the Pro version dropping a lot and the 1X version perhaps not at all... which would essentially make 1X Native 4K.

Let's not forget how many people trolled MS for having dynamic rendering on XB1, when all of us said it wasn't even really noticeable. It seems the tables have turned as much with Sony fans as with MS fans, huh.

+ Show (1) more replyLast reply 2920d ago
Genuine-User2920d ago (Edited 2920d ago )

What do you mean?

They have to render at the same resolution to achieve 2160 checkerboard.

Edit:

2160 Checkerboard requires the same base resolution regardless of platform. I'm not talking about upscaling.

Neonridr2920d ago

nope. The game could be rendered at 1800p before being upscaled via checkerboard to 2160. Or the game could be rendered at 1440p before being upscaled. Just because the end result is the same number doesn't mean that they both started at the same number.

But in this case, I think Cryptcuzz is right and they are using a dynamic resolution.

Bathyj2920d ago

Nope. That's not what checkerboard is.

Aenea2920d ago (Edited 2920d ago )

Still don't know how checkerboard rendering works, huh?

There is no base resolution, there's just a target resolution...

------
"nope. The game could be rendered at 1800p before being upscaled via checkerboard to 2160"

That's impossible! That only works with upscaling, not checkerboard rendering...

You target a resolution, say 2160p, you create a 2160p framebuffer, then divide that framebuffer in 2x2 pixel squares and then render half of the squares (and thus pixels), which ones are being rendered switches every other frame in a checkerboard pattern. Then the current and previous frame are combined with several techniques. If there was no movement for example between the two frames it IS native 2160p, if there was movement then movement data is used to make a calculation of how the pixels from the previous frame are placed into the current frame. On the PS4 Pro there's the ID buffer that can track 3d objects, their edges, etc. in the scene, this helps with determining movement, but also helps to only smoothen the edges of objects with AA.

I hope you thus now understand that you can't just take a native 1800p frame and turn that into 2160p using these types of methods...

The Pro has GPU customisations in there to do this (one of them is the ID buffer), not sure if the One X has any. I do know that the ID buffer and the CB implementation that's build into the GPU of the Pro is a Sony custom thing and AMD is allowed to use it, but only in PC components, not console ones. Tho am sure MS thought of something else to help with this.

Neonridr2920d ago

fair enough, thanks for the clarification. I still thought checkerboarding was an upconversion of sorts so there had to be a base resolution. Guess not.

cheers

Bathyj2919d ago

Finally someone that realised checkerboard and upscale are two completely different things.

Aenea2920d ago

Yeah, it's sort of an upconversion, but not in the traditional sense, also always uses exactly half of the pixels as the target resolution. But it would also not be correct to stat that it's half the resolution then with the way it works. It is a rather ingenious way to get higher resolutions with less GPU power...

ocelot072920d ago

Am shocked you haven't blamed Sony for this.

+ Show (2) more repliesLast reply 2919d ago
TocaCannaBowl2920d ago

But i thought X Marks the Spot ?

2920d ago Replies(1)
EatCrow2920d ago

Also marks some stitches.

SKullDugger2920d ago

Grow up man you act like a child, people on this sight do nothing but take shots and attack the people that do not support the console of their choice AKA SONY..........

2920d ago
feraldrgn2920d ago

"AKA SONY" You just said that people take shots & pointed the finger at PS4 owners, not to mention it's after you said "Grow up man you act like a child".

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