50°

Zelda: Breath of the Wild: A million options and no narrative?

Though Breath of the Wild looks to be full of stuff to do, Nintendo hasn't yet given gamers a hint of the "Why?" behind all the open-world action.

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DiscoKid2869d ago (Edited 2869d ago )

Obviously, there is a narrative. The game requires you to discover the story rather than be held by the hand. The stage demo was meant to show off mechanics unconventional, but refreshing, for a mainline Zelda game.

wonderfulmonkeyman2868d ago (Edited 2868d ago )

In response to the author of the article:

I get the feeling that you didn't really pay attention to the opening moments of the Treehouse segment for Zelda.
The same mysterious voice that calls out to Link also puts a waypoint on his map; that's your starting point for the story.

Also, there's the shrines; if you go after those, it's obvious that you're going to start getting deeper into the lore at some point because those are deeply connected to the Sheikah Slate, the big main item of the game.

Then there's the fact that the full version will have all of the NPC's and towns added back in, both of which are undoubtedly going to be sources of information.

And last, but certainly not least, Nintendo did say that there are going to be dungeons in this game, in the traditional sense seen in past games.

And main dungeons are ALWAYS connected to the narrative/plot.

It sounds more to me like you were searching for a long-winded excuse to use the old "if it weren't Zelda then it wouldn't be this popular, so why praise it?!" line.

Here's your answer; apply that logic to literally any other game at the show with a recognizable name.
And for those that don't have recognizable names, apply a similar logic to it, that logic being "it wouldn't be that great if it wasn't emulating other popular games", and suddenly even games like Horizon have a lot of things to criticize.

The reason we praise Zelda, and Horizon, and all the other games, that either have well-known names or use familiar mechanics, for these things instead of criticize them, is for the exact same reason that we don't rip apart the new God of War for taking notes from The Last of Us.

It's because these things WORK TO THE BENEFIT OF THE GAMEs.

The same can be said for Nintendo's decision to hold back the narrative in the demo version, and add all the narrative stuff back in for the full version; Nintendo wants to hold back on revealing important plot points until the players themselves have the game, because that's obviously going to be one of the main driving factors in exploring the world.
You'd have less of a reason to play if the story was already mostly known.

And if you need motive, then you've already got it; FINDING THE NARRATIVE.
Link's motive, by extension of it being the player's motive, is to find out what happened to Hyrule.
How it got that way, what Link's purpose here is and how he can help things get better, and all of the other details that will only come by exploring the lands of Hyrule to their fullest.

The narrative will naturally be revealed to the player if they just follow some simple logic that has always worked in past Zelda games, or in open-world games in general; keep the important places, objects, and people in mind, and find areas connected to them to see more of the story.
That, or follow the waypoints as they appear.
Even if Nintendo SAYS that players could go the entire game without seeing any of the story, I think that that's only if the players intentionally avoid all story, power up their gear, then jump straight to the final boss without searching anything out.

Those that search, won't miss anything.
So this is literally a non-issue.

RPGrinder2868d ago

Did this author even pay attention to the treehouse live?

mamotte2868d ago

To the author of this article: Have you ever played the original Zelda games? ok, ok, more recent: Have you ever played Dark Souls?

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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H979d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno79d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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CrimsonIdol110d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic110d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon109d ago (Edited 109d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast109d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul109d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

Knightofelemia147d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.