As excited as everyone is by Diablo III, you find yourself wondering: what else could an RPG be? Is collecting loot, side-questing, selling to shopkeepers (and repeat) the only way to do it? Hinterland is built off the same fantasy ingredients gamers are used to seeing in RPGs, and you can spot the inspiration - Diablo, Rogue-games, Dwarf Fortress, city-builders - but they have never seen the ideas mashed up like this. "In making it, we kind of had this 'why didn't someone make this before?' feeling," says Jeff Fiske, co-designer.