Hardcore Gamer: Like many fans of the popular Street Fighter franchise, I took part in what is quite likely the highest grossing public beta testing in the history of video games. The event I am referring to was on February 16, which was more commonly referred to as the release date for Street Fighter V.
Street Fighter 5 launched in 2016, and is widely considered a misstep for the hugely popular franchise. This article explains why that is.
Every Street Fighter is called a misstep of the series since Street Fighter III..and even the Alpha games were not liked by everyone.
SF V had a miserable start but later it did a lot things actually better than SFIV and SF6.
SF6 is the first SF since SFII Turbo for that I did not buy at launch. And today, around 6 months after its launch I still have no motivation to buy it.
I grew out of fighting games, loved them as a kid but online you just get your ass kicked over and over leaving just the bare bones single player and also having no friends anymore who like fighting games either just makes me not want to buy or play them anymore.
Street Fighter documentary 'Here Comes a New Challenger' is now available for all, following a successful crowd funding campaign.
By Jason Monroe: Join me as I rank the best Street Fighter games of all time, taking into account their impact on the genre, gameplay mechanics, character rosters, and overall fun factor. Let’s get into it…
Round One: FIGHT!!
Street Fighter V will never be a finished product. And if you noticed, most games are being released half finished. I believe this is beneficial for the publisher and here's why:
1. This gives us more DLC
2. We are giving these companies more money which will help bring sequels faster. The gaming economy isn't what it once was. Companies can't spit out games as often because of the software development cost from today's technology.
Its as finished today as Killer Instinct was in January 2014.
I never knew Paradox started developing Street Fighter games.
Game development is potentially cheaper then ever with pre built game engines and digital downloads/no distribution costs, tech is as expensive as your development budget allows it, gamers/customer shouldn't be picking up the tab if the publishers budget gets overblown, maybe they should take some of that season pass and ad money and put some content in their $60 products.
It will be finished for me when it has arcade mode and the cinematic story mode in June.