Endsights writes:
"Everyone wants to be something they're not. In fact, that's probably one of the main reasons we play video games–to get away from our 9-5 jobs and play the role of a gangster in Grand Theft Auto or a tactical spy in Metal Gear Solid. When creating a video game, however, it is probably best to stick with what you are and not try to be something you will never be–and that is where Monster Madness: Grave Danger fails so egregiously. Monster Madness is an Xbox Live Arcade or PlayStation Network game masquerading as a retail product, over-staying its welcome by throwing in filler content that is more of a chore than fun to play."
Sadly, for a retail game it's a substandard repetitive game that should only be considered if at a bargain price or if you have 3 other friends willing to play with you. To give the game some credit, the slaughtering of near endless amounts of monsters is satisfying, almost nostalgic; offering a rose tinted reminder of simpler times. Not to mention the ample hours of gameplay, if your willing to put aside the annoyances.
Today, 2nd January 2009, is the ninth day of Christmas. It may seem like Christmas is all but over-and-done with now, but Electronic Theatre are staying true to tradition and heading-on through those infamous twelve days! On this ninth day, The Twelve Games of Christmas enters its ninth edition, and today we run through the top-performing disc-based releases of September 2008. Hold onto your hats, it's going to be bumpy from here-on out!
From PS3 Attitude: "'Zombies have invaded your suburban sanctuary, and you have to take them out'.
Here follows a tale of how I went through a whole gambit of emotions; from hopeful to desperate and then coming to the insight that all is not as it seems in suburban zombie hell..."