100°

Interview With Denis Dyack

Video game designer Denis Dyack, talks about Silicon Knights, his new studio Quantum Entanglement Entertainment, and the game currently under development Shadows of the Eternals.

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torontogamedevs.com
DarkOcelet3476d ago (Edited 3476d ago )

"TorontoGameDevs.com: What platforms can we expect to see Shadow of the Eternals? Do you have a release date in mind?

Denis Dyack: As many platforms and mediums as possible and no release date is yet announced. Expect more than just a game, we are creating a metaverse."

"TorontoGameDevs.com:Tha nks so much again Denis. Anything else you'd like to tell our readers?

As well as some major project announcements in 2016, expect a fun announcement from us early in the New Year."

So its coming to all consoles, that is pretty good, hopefully they finish it soon. They took such a long time with it and by saying mediums, i guess they might make a movie and a TV series too.

TorontoGameDevs3476d ago

Sounds like they want to go all out with Shadows of the Eternals, I'd expect most consoles and no exclusives. We'll see :)

DarkOcelet3476d ago

It seems they are definitely betting big with this one. Hopefully its not a flop like Too Human or else that might be something they cannot recover from this time, and also because the game looks really interesting.

And great interview btw :)

120°

Eternal Darkness Remaster: Dennis Dyack Thinks It Would "Resonate" With Fans, Not Opposed to It

An Eternal Darkness: Sanity's Requiem remaster would certainly "resonate with fans," according to director Denis Dyack.

GotGame818790d ago

I have been asking for a remake for Nintendo's next console launch. The sanity system was a very nice touch.

NecrumOddBoy790d ago

This game wouldn’t work with a simple remaster. I think the sanity system needs a full reboot or remake. I think using the console technology, haptic controls, and mimicking other apps would be real cool.

GotGame818789d ago (Edited 789d ago )

I agree. I didn't say remaster, because of that. It needs a remake! The article says remaster, and that just wouldn't work. 🙂✌

excaliburps789d ago

Same. I think it needs an actual remake not a remaster for it to have the full impact.

Anomander789d ago

Agreed, I'm just imagining what they can do from an audio standpoint with earphone's and directorial audio.

XiNatsuDragnel790d ago

Eternal Darkness 3 in the future plz

GotGame818789d ago

Eternal Darkness 3? They would have to make 2 first.

mynameisthumper789d ago

i’m guessing @XiNatsuDragnel is joking, the og game has a trailer for a sequel within it once you reach a certain point to confuse tf out of you lmao

XiNatsuDragnel789d ago

Oh we need 2 first lol you right.

TheEnigma313789d ago

One of the best horror games ever. Nintendo should have capitalized on this. It's still not too late.

DaReapa789d ago

Even not being an owner of a current Nintendo console, I for one would love to see this. Preferably a remake, though.

150°

Interactive Streaming Is a Much More Provocative Opportunity Than Next-Gen, Says Dyack

Denis Dyack, who's currently working on Deadhaus Sonata, said that interactive streaming is a much more provocative opportunity than next-gen consoles, despite their impressive technological leaps.

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wccftech.com
RaidenBlack1836d ago

Cool concept.
Well the base game needs to be pretty good for users to be invested in and participate in the interaction.

AK911836d ago

Whatever you Dyack whatever you say.

jznrpg1836d ago

You keep that I’ll go with PS5

rainslacker1835d ago

Anything can be provocative if it's done right. The consoles are just a means to an end, but it's the software on those consoles, hopefully using that technology, that will make it provocative.

Interactive streaming, as it's being talked about here, is an interesting concept, but provocative is not really the right word to use. I'd call it interesting, because it is something kind of new. What I feel however, is that the implementation will likely not be that compelling, as things that are new, usually are very superficial, and if it's not successful, it either dies, or slows down adoption. Asynchronous cloud compute was that thing this gen. Lots of potential. Had a viable proof of concept released by MS(even though people don't recognize this). Failed to impress. Now, no one cares.....even MS. It was irrelevant, and now it's practically forgotten except for what used the same principals before MS decided to make it into a marketing catchphrase.

1835d ago
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60°

Deadhaus Sonata Q&A - Denis Dyack's Quest to Bring Narrative to the Free-to-Play Online Space

Wccftech talked to Denis Dyack to learn how he plans to bring narrative to the F2P online space in Deadhaus Sonata, thanks to Genvid's interactive streaming technology and Amazon's Lumberyard engine and Web Services in the cloud.

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wccftech.com