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What Assassin’s Creed Can Learn From Fallout

A new entry in the recurring Life, The Universe And Gaming column series on EGMR, this time about Assassin's Creed's open worlds and how they've evolved into something different in recent years, as well as what the series can learn from the recently-released Fallout 4.

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zerocarnage1044d ago

It doesnt need to learn anything, it had good reviews and its a complete different game all together.

Outthink_The_Room1044d ago (Edited 1044d ago )

I absolutely hate these Bethesda threads about "making my own story".

Bethesda games are extremely repetitive in nature. What kind of story are you "creating" by doing redundant side quests?

How interesting is it to pick flowers or raid a cave that looks 90% identical to other caves? Joining a guild in TES has you doing fetch and retrieve, errand and escort questing, which is no different than if a random shop keeper told you to do it.

The worlds themselves are barren of traders and workers doing everyday activities. There is no economy system that is persistently changed based on your actions.

If you kill every farmer in TES, does the world suddenly go hungry? Does a famine occur and new quests to replenish the world happen? No, it doesn't.

This idea that Bethesda somehow builds these "explorable worlds" is nonsense. It's padded, repetitive content that gets a pass because of quantity, not quality. Almost every other game in this entire industry gets trashed for having redundant side quests, but not Bethesda. It's ridiculous to read about these "create my own story" articles.

esmittystud1011044d ago

I don't think I've ever heard of Fallout 4 and Assassin's Creed: Syndicate in the same sentece before.