A new entry in the recurring Life, The Universe And Gaming column series on EGMR, this time about Assassin's Creed's open worlds and how they've evolved into something different in recent years, as well as what the series can learn from the recently-released Fallout 4.
The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
Bethesda Customer Support Manager confirmed they're looking into Fallout 4 not being offered to those who redeemed via PlayStation Plus for free.
Even though I claimed the PS Plus version, I still have my physical GOTY PS4 edition and was able to get my PS5 upgrade a little earlier today. Physical media FTW lol. Hopefully it won't be too long before the PS Plus owners also get to upgrade their copies.
I expect this and also no releasing on next ps console. Pretty simple. Please don't be suprise
It doesnt need to learn anything, it had good reviews and its a complete different game all together.
I absolutely hate these Bethesda threads about "making my own story".
Bethesda games are extremely repetitive in nature. What kind of story are you "creating" by doing redundant side quests?
How interesting is it to pick flowers or raid a cave that looks 90% identical to other caves? Joining a guild in TES has you doing fetch and retrieve, errand and escort questing, which is no different than if a random shop keeper told you to do it.
The worlds themselves are barren of traders and workers doing everyday activities. There is no economy system that is persistently changed based on your actions.
If you kill every farmer in TES, does the world suddenly go hungry? Does a famine occur and new quests to replenish the world happen? No, it doesn't.
This idea that Bethesda somehow builds these "explorable worlds" is nonsense. It's padded, repetitive content that gets a pass because of quantity, not quality. Almost every other game in this entire industry gets trashed for having redundant side quests, but not Bethesda. It's ridiculous to read about these "create my own story" articles.
I don't think I've ever heard of Fallout 4 and Assassin's Creed: Syndicate in the same sentece before.