PALGN writes: "Motorstorm was the kind of game that although good, felt a little rushed, as its lack of content and technical issues hurt it. It was a small vision of what could be achieved early on in the PlayStation 3's life, and was a chaotic ride on the gameplay side. With Motorstorm: Pacific Rift, Evolution Studios are back with more content and even grittier visuals, and we were lucky enough to test drive the upcoming title.
As most have already heard, Pacific Rift is now based in the jungle as opposed to the original desert setting, and we were given the opportunity to play-test two levels, one in dense forests with narrow tracks, and another in an open vista which heads onto a beach. Both tracks played similarly to many of the original game's offerings, only the control is more refined. Moving your vehicle around is now tight and easy, and with such breakneck speeds it's certainly a relief. Boost has the same rules as the original, where if you overuse it you'll end up exploding, so it's to be used wisely. It's made even deeper now though with the inclusion of water, where when you drive over shallow waters, your engine cools down, giving you more time to keep boosting and keeping you from being blown into pieces. It's a clever system (stolen straight from Nintendo's Excite Truck), and the placement of the water (which is usually in the form of a shallow creek or shoreline) never felt out of place."
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
DSOGaming writes: "RPCS3 is the best emulator for Sony’s previous-gen console, the Playstation 3, and we’ve decided to share some videos, showing Dante’s Inferno, God of War 3, Sly 3, P5 Persona, Motorstorm Pacific Rift, Hajime no Ippo: The Fighting, Super Hero Generations and more running on its latest version."
DSOGaming writes: "YouTube’s ‘reznoire’ and ‘Emulators for PC’ have shared some new videos from the latest version of the Playstation 3 emulator, RPCS3, showing Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running in it."
Poor Heavy Rain lol that game was and is a pile. Emulation sounds cool though - Res. Evil 3 and Directors Cut all the way.
So games run at 10 fps and graphical glitches not seen since pcsx2 in 2003,.. I will get there someday.