VICE: It may seem a stretch to compare The War on Terror to an MMO, but they both traffic in the same phenomena, existing in an eternal, ambiguous middle.
Planetside 2’s future is uncertain as the IP was sold for a relatively low sum to a company with no history.
Was such a cool concept back in the day - shame that it never really took off like it probably could have with more support
The last Live Letter is done and we were all surprised at the announcement of a delay to the release of FFXIV's Endwalker expansion, we got some more details about the MMORPG's new PvP Crystal Conflict mode, and some system details. Then we talk about PlanetSide 2's new continent and LOTRO's new expansion before wrapping up with some good changes for Ubisoft and Blizzard... but are they enough? All that and more on this week's Always Online!
PlanetSide 2 is going to be getting its next major expansion this December. This new addition, titled “Expedition: Oshur” will be the first addition in almost seven years to bring an entirely new continent to the game.
I love PlanetSide I've been chasing that MAG high for a while this is the closest by far and some
Think.
Reading this makes me think isn't CoD or any shooter that has multiplayer endless warfare rotating same maps fighting over the same land? it's just it off context in most games but the concept is the same except your fighting for a faction not just yourself and your character.
I think I'ma get to Auraxis now.
Don't need much a "reason"to do this, it's just fun
https://youtu.be/g9PdHWvGaa...
Well, I didn't make it far into this article...
"Most of the time, when I die in PlanetSide 2, I'm not sure who killed me. The battlefields are large and often chaotic, and the game makes no effort to point out where your killer was when they took that fateful shot."
The game tells you who killed you, what weapon was used, and shows you a small map with an indicator telling you which direction the shot came from.
"long moments of boredom as you roam and warp around continents, looking for a fight."
Or you could just look at the map, easily find a fight, and either go straight there or to the next closest base.
I won't quote the whole part about motivation, but I did find it funny that CoD and Battlefield don't need backstory to explain why you're killing the enemy but this game does for some reason, simply because the map and player count are bigger. Lots of people jump straight into multiplayer with those games and some never play through the story. We're not actors who need our motivation explained to us before filming a scene. We're gamers in an "us versus them" scenario.
"It may seem a stretch to compare The War on Terror to an MMO…"
It really does.
Sorry but comparing those who go out there and put their life on the line is not even comparable to playing a video game. I think I see what the author's trying to say but I think this definitely trivializes soldiers in actual wars
yeah war never ends in planetside 2, i love those night time wars where the two teams are fighting across a big land mass, and all you see is flashing missles and lights from the bullets, the neon colors and the explosions and sparks, its intense, even though i suck at it, i still feel like part of it when im shooting my rocket at god knows what lol :3