Rely on Horror, CJ Melendez writes: "There’s in-your-face horror and then there’subtle horror – the type that seeps into your mind slowly, building up to create lasting discomfort. Horror that lets your mind fill in intentionally designed gaps. The Chinese Room is no stranger to the latter. With the melancholic Dear Esther and the disturbing Amnesia: A Machine for Pigs, the British developer has a knack for telling unsettling stories coupled with fantastic music and imagery. Their latest game, Everybody’s Gone to the Rapture is no different, and it’s their most ambitious game yet."
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."
I'll be playing on august 11 for sure!
3 and a half hour story? That's disappointing, I was expecting more.