PA:
Intelligent Systems has delivered no fewer than ten tactical gems in the Advance Wars and Fire Emblem series over the last 15 years, virtually all of them must-plays for diehard turn-based strategy fans.
At this point it could make a strategy game starring Thomas the Tank Engine and I’d still be first in line to give it a go.
Code Name S.T.E.A.M., the Japanese studio’s latest take on turn-based tactics, doesn’t stray as far afield as that, but it certainly navigates new ground in terms of both narrative and design.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.
Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.
Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.