720°

Stardock CEO On Xbox One’s ‘Crummy’ Bandwidth Affecting Number of Draw Calls, More Talk On DX12

Stardock Studios CEO Brad Wardell has been rather vocal about his support for Microsoft's upcoming API, DirectX 12.

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gamingbolt.com
3788d ago Replies(6)
Wikkid6663788d ago

Great! an article about something that a developer is completely clueless on.

OpieWinston3788d ago

Completely clueless on? Not like his company developed tech demos to show the difference between DX11 & DX12 on AMD hardware.

Not like they're developing an engine specifically for DX12.

You're the one who's "Completely clueless".

Wikkid6663788d ago

You mean that fact he said "I don't know" about anything and everything he said. He zero support for anything he said.

Am I the one that is clueless or just stating a fact... because he didn't have any.

Yetter3788d ago

perhaps you should watch his starswarm dx12 demo. He's clearly had hands on experience and when he said "I don't know" its because hes not a graphics expert, he makes CPU bound strategy games so thats what he is going to talk about

rainslacker3786d ago

While I'm tired of hearing this guys PR speak on DX12, he is far from clueless on it. About the only thing that bothers me about it is that he doesn't really give the specifics on why he's saying what he's saying, and too often it comes across as PR speak, and that some of his claims are far from being reality anytime soon.

Other than that, his company is successful enough, but I doubt his engine is going to be utilized for many Xbox games. Unreal Engine is probably going to dominate this gen(UE4 is pretty amazing), then 1st party engines after that, then Unity bringing up the rear(which is still a huge part of the market).

So basically, what you kind of said, he doesn't back up what he says. However, he is under some NDA's to not say some of the things you are wondering about. I know some of the things he may be referencing, which is where I find him somewhat disingenuous.

i ranted about this the other day, but I came to the realization that he's promoted his company because of all this DX12 speak. Before a few months ago when we saw the first article about him, who had ever heard of Stardock on here? They make PC games, mostly F2P, which are adequate and score decent enough, but from the looks of them aren't anything really special.

d_g3788d ago

can’t wait to GDC 2015

srd44843788d ago

So funny to read on all forums about people saying he's not legit. They say DX12 will do nothing then talk about PS4 API update coming that will do wonders.

dreadz743788d ago (Edited 3788d ago )

Funny indeed.They swear that it will have no effect on XB1 yet XB1 was clearly built with DX12 in mind.Phil Spencer already tweeted we knew what DX12 was doing when we built the Xb1.50K draw calls plus DX12 uses bundles in draw calls.That is quite a boost seeing how high end hardware will see 75K draw calls

For those who think the guy is talking out his ass he has a demo in MS booth for DX12 @ GDC how does he not know what he is talking about?He knows far more then any of us#armchairdevs

Nekroo913788d ago (Edited 3788d ago )

They said "they knew about dx 12 when they built the xbox", dont change it. XBox was released in 2013, dx 12 specs arent even finalized in 2015, but for some reason you think an old low end gpu can utilize all the features.

Get a pc and stop crying because you have the weakest console

Btw this dev creates stategy game which are cpu intensive while games like gears, forza, halo all of them are gpu intensive, so it wont matter what sauce you're using.

Dannylew3788d ago

PS4 "estimated" to ACTUALLY achieve 128k Draw Calls... "without the new SDK.

TheCommentator3787d ago

@Dannylew

I call bs. No search of the net pulled up any PS4 data surrounding draw call performance. How about a link?

rainslacker3786d ago (Edited 3786d ago )

number of draw calls are dependent on the engine and how it processes the draw calls. Some can batch calls to reduce the number needed(most common method), whereas some brute force it by using smaller draw calls. Technically a single pixel can be a draw call, but it'd be terribly inefficient since modern graphics cards don't work that way.

One example is Infamous:SS doing 10K draw calls which can draw 30K instanced draws(draw call). Some API's could have done that using 30K draw calls and it would be the same to the graphics card overall if the memory could keep up.

Draw calls are more a memory issue than a graphics card issue, and that's where the API can improve things. There are also a lot of 3rd party tools which can be implemented to handle draw call support...typically reducing the number of calls for more efficient memory bandwidth usage.

The API itself can help increase the draw calls, or decrease them if the engine is designed that way.

The advantage of keeping the number of draw calls low is that it allows the GPU to process a scene in less passes than having more calls. It's great if a system can process more calls, as it means that more can be done in a single cycle, but I'd be weary of the numbers being thrown around, as it's likely never going to get near that high in real world application, particularly on current gen consoles.

In the end, no API will increase the number of draw calls that the GPU can actually physically handle per cycle, so even if DX12/Mantle could handle 600K draw calls in it's programming, it doesn't mean that the GPU's themselves could do that many.

I make no claims as to what actual numbers may be for any system here. I used infamous above because it illustrates my point, and the numbers were provided by the dev. DX12 does handle memory better, which is why the GPU will be able to process more draw calls per cycle...but again, no idea what that actual number is, or how it relates to instanced objects within the calls.

+ Show (1) more replyLast reply 3786d ago
d_g3788d ago (Edited 3788d ago )

Remember this

http://www.gamepur.com/news...

Miracle of the century

srd44843788d ago

The big question about the ps4 is how much heat will any updates create. Aleady hot as it is in a small casing.

LordMaim3788d ago

@srd4484: The PS4 doesn't have heat issues at all, small casing or not. What are you talking about?

Kumomeme3787d ago

xbox one had heat issues after launch
while ps4 doesnt had much issues...
xbox one even had big case and big fan-which ms said to be able cooldown the hardware for 10 years?

snookiegamer3788d ago (Edited 3788d ago )

Can't wait until DX12/Mantle (and other solutions) software tech is revealed, in at least demonstrative form @GDC 2015 !!

I'm expecting a sneak peek into what we can expect for PC/PS4/X1 gaming within the next 2-3 years ;)

MasterCornholio3788d ago

Sony will probably show off some advancements to their API as well. That's what usually happens at GDC.

rainslacker3786d ago

I'm have more anticipation for the games being revealed that will use the technologies.

I spend all day programming for this kind of stuff, but when I come home, I play the games.

I think some people are excited for something they have no understanding of, and they are over-hyping it, which may lead to disappointment down the road as it may not make the actual end product(the games) that much better.

I really like DX12, despite being an OpenGL guy, and while I don't overly look for MS game news, it does seem to be rather sparse compared to DX news, which is at the least a year away from showing anything of substance for the actual consumer. Even end of year releases will not use the full DX12 API, and I'm desperately hoping people will calm down on all the DX12 hype and just start hyping the games instead.

There's some impressive stuff coming for DX12 from what I've seen, but real world implementation is all that really matter...and for gamers that should be the games. Let the devs worry about the other stuff.

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70°

PSVR 2's Tipping Point: Will There be a PSVR 3?

The PSVR 2 is a fantastic piece of kit, held back by a lack of software support. With this in mind, will we ever see a PSVR 3?

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Jingsing11h ago(Edited 11h ago)

PSVR1 sold around 10 million and PSVR2 sold around 1 million. I don't see any logical room for a PSVR3 unless they have something special. PSVR was basically PS Move for Sony, hedging their bets just in case VR was a mass market product, but it clearly wasn't. With news of Quest 3/s sales faltering badly and question marks over there even being a Quest 4 I highly doubt a PSVR3 is even being considered.

kevco3311h ago

The question marks over the Quest 4 are 'when', not 'if'. Meta's new approach is smart glasses, putting a longer divide between Quest iterations. This is a good move, in my opinion. It will lead to eventual convergence of AR and VR.

lukasmain1h ago

It will be a big market as soon as they can have a completely wireless setup. When they can do that, it will be much better.

thorstein28m ago

PSVR2 sold 600,000 units in its first six weeks. It continues to be updated and supported. Latest update was this week.

GotGame8189h ago

I doubt it, and PS2 VR is so good, I hope Sony continues to develop for it on PS6. Why not. They can expand the install base over this Gen into next.

Neonridr5h ago(Edited 5h ago)

given how quickly Sony themselves abandoned support for the headset, I don't see them taking another crack anytime in the near future. PSVR2 was so much more technically sound and delivered a much better experience over the previous model, but I think VR is losing its steam and many people were turned off from the first headset after it delivered somewhat underwhelming experiences due to the limitations of the original device.

I love VR and will continue to support it, but I'd be surprised to see a PSVR3 anytime soon.

lukasmain1h ago

VR needs to be completely wireless and a super easy plug and play. When they can do that, it will be a lot more successful.

darthv7221m ago

IF there is to be a VR3, it needs to address the biggest missed opportunity that Sony is guilty of with VR2. that is it needs to support ALL of their VR titles, no matter what. The lack of full VR1 support for VR2 cannot be under stated. And even in the face of declining VR2 sales... Sony STILL has not taken the opportunity to address this omission.

I'd definitely get a VR3 if it supported not only its own but all of their previous works as well. Wireless certainly would be welcome reason as well.

50°
9.0

Teenage Mutant Ninja Turtles: Splintered Fate Co-op Review [Co-Optimus]

"A few years ago, a mobile game developer called Super Evil Megacorp had the brilliant idea of making a TMNT roguelike. After first releasing it on Apple Arcade, they wisely recognized the game’s potential on other platforms. TMNT: Splintered Fate has slowly but surely come to all major platforms, finally arriving on Xbox today. Not only is Splintered Fate a fine roguelike and co-op game, but it’s also one of the best TMNT games ever made," says Co-Optimus.

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co-optimus.com
40°

Dada Zubaaan Brings Pipe Puzzles to 360 Degrees

Dada Zubaaan (weird name) brings the classic pipe puzzle game to VR in full 360 degrees, with a free demo available now.

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xrsource.net