Marcus Estrada writes: "The first utterance of a game known only as “Project Scissors” by Hifumi Kono was a tremendously exciting event. As a fan of the Clock Tower series, it was something I wanted to see more of in the modern gaming landscape. Other developers have since created their own takes on its style, but none were a legitimate new release in the series! So yes, I was very excited, but became less excited upon realizing it was meant to be a smartphone and Vita release. No offense, as I’m sure the smartphone market is incredible (especially in Japan right now), but it felt like a total let down. Enter the Kickstarter project titled Project Scissors: NightCry - it’ll bring the game, which is now known as NightCry, to PC! Only, after seeing more of it… I’m not that excited anymore."
NightCry, the spiritual successor to Clock Tower, features some pretty horrific elements, but they're constantly held back by its technical issues.
VGChartz's Adam Cartwright: "NightCry almost reaches “so bad it’s good” status, but veers on the side of frustrating a little too often. Combined with its short length (around 4 or so hours to see the first ending) and myriad of technical faults on Vita, it's one you'll probably want to think about before buying.
If you’re particularly interested in an old-fashioned horror title it might be exactly what you’re after. I certainly didn’t have a bad time with it, but it’s not something I can recommend unless you’re willing to put up with a massive amount of jank for an experience that definitely isn’t the best on the market."
WTMG's Leo Faria: "We are glad the Vita is still receiving new games in 2019, but we could have lived without the broken and glitchy mess that is NightCry."