In Metrocide you have a single life and a million ways to die. The game is brutal. Multiple times there was a perfect play through. Everything was done right. Hours were spent developing the perfect strategy.
The city is a mean place, ugly and cramped and swarming with the worst humanity has to offer. T.J. Trench wants out, and seeing as s/he's only got one marketable skill, earning the money to buy papers out of town requires taking on a whole lot of contract killing jobs. Metro City is a vicious place, but profitable if you've got the skills to survive.
Metrocide is presented in a top-down (semi-isometric, thanks to 3D buildings) dystopian cyberpunk future where drones fly overhead, policing the populace. Civilians and crooks with itchy trigger fingers roam the murky streets while perpetual rainfall from a blackened sky builds up overhead. But you? You’re Trench (first name withstanding, as choice of gender is provided), an assassin whose only goal is to get out of this miserable dump. And to do that, you’ll have to kill bad people. This doesn’t seem too hard, does it?
Today marks the launch of Version 1.0 of Metrocide, the second title from Flat Earth Games, for PC and Mac.
Too bad -- this does sound like a good basic idea.
From idea to enjoyable game is the tricky part.
yeah from what i just read, thought the concept itself was pretty solid. Guess, the execution is where is all falls apart.
Maybe this will be a testing board for something better.
The game certainly had potential.