ZI: "I know this is a game close to the hearts of many, but my first entire playthrough of Majora's Mask was rarely as pleasant or rewarding as the other Zelda games I've played. My 27 hours and 29 minutes of play time were marred by an incompetent camera, clunky controls, dreary environments, side quests and main quests that felt tedious, an overly complicated saving process, and a lackluster central focus on masks, too many of which felt like one-trick-ponies.
Perhaps many of my negative impressions of Majora's Mask lie in the fact that my playthrough took place on a deadline. Termina certainly offers plenty for players to explore and discover on their own, almost like a version of Skyrim without waypoints. I'm certain I would have enjoyed spending several afternoons figuring out how to get Anju and Kafei together in Clock Town, or tracking down more than just the dozen or so masks I ended up obtaining by the end of the game. In many ways, Majora's Mask feels more like a game designed for players who love to leave no stone unturned rather than those eager to be drawn into a colorful world and experience an epic story, as is more frequently the case with other Zelda games."
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
'The Legend of Zelda: Majora's Mask' is a testament to Nintendo's game development skills.
This game is so trippy when one considers Link is dead, and tripping in limbo or something.
https://youtu.be/7S1SVkysIR...
Dave writes, "It only took me two decades but The Legend of Zelda: Majora's Mask is one of the outlier and engaging Zelda experiences."
ill never forget my first experiences with MM, and its why its my favorite zelda title
Majora's Mask, a major oddity in the series as the game is shaped around the story rather than the story being shaped around the game as Nintendo usually does. It wants you to be invested in saving the world and all the unique individuals in it. The game was made so fast too, this is really its saving grace. Certain aspects of the original game technically are a bit rough (poor Z targeting getting made into jank), and the boss fights just generally aren't good in either the original or the remake. The dungeons themselves are generally actually pretty interesting, but the true draw is everything that happens outside of them ultimately.
Such a gnarly game! The gameplay is so varied because Link can transform into totally different characters. Swimming around as a Zora was so chiilll
I just started playing MM yesterday and I understand what the article means about controls, camera, etc.. but actual hand holding no idea.
I actually never had any issues with controls or camera, and the side quests are what made this game stand apart from the crowd, for me.
Dunno where the author is getting all that from...