40°

Hey, Look, Listen: Analyzing Handholding in Majora’s Mask

ZI: "I know this is a game close to the hearts of many, but my first entire playthrough of Majora's Mask was rarely as pleasant or rewarding as the other Zelda games I've played. My 27 hours and 29 minutes of play time were marred by an incompetent camera, clunky controls, dreary environments, side quests and main quests that felt tedious, an overly complicated saving process, and a lackluster central focus on masks, too many of which felt like one-trick-ponies.

Perhaps many of my negative impressions of Majora's Mask lie in the fact that my playthrough took place on a deadline. Termina certainly offers plenty for players to explore and discover on their own, almost like a version of Skyrim without waypoints. I'm certain I would have enjoyed spending several afternoons figuring out how to get Anju and Kafei together in Clock Town, or tracking down more than just the dozen or so masks I ended up obtaining by the end of the game. In many ways, Majora's Mask feels more like a game designed for players who love to leave no stone unturned rather than those eager to be drawn into a colorful world and experience an epic story, as is more frequently the case with other Zelda games."

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zeldainformer.com
DEATHxTHExKIDx3424d ago

I just started playing MM yesterday and I understand what the article means about controls, camera, etc.. but actual hand holding no idea.

Pozzle3424d ago

Yeah, I thought Majora's Mask did a pretty good job with giving you handy tips without actually hand-holding you. It seems like Nintendo learned their lesson after Navi, and made Tatl (the new fairy) much less intrusive or annoying.

wonderfulmonkeyman3423d ago (Edited 3423d ago )

I actually never had any issues with controls or camera, and the side quests are what made this game stand apart from the crowd, for me.
Dunno where the author is getting all that from...

80°

Zelda Replay: Majora's Mask

VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."

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vgchartz.com
Crows9016d ago

Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.

FinalFantasyFanatic15d ago

Back when video rental was a thing, I rented out Majoria's Mask, I never finished it though. I did buy the 3DS version before the eshop shutdown, so maybe one day I'll finally play through the whole thing, it's amazing how well these games hold up though. I briefly played Ocarina of Time for a while and it was really fun.

80°

23 Years Ago, Nintendo Unleashed the Riskiest Zelda Sequel Ever

'The Legend of Zelda: Majora's Mask' is a testament to Nintendo's game development skills.

AuraAbjure353d ago

This game is so trippy when one considers Link is dead, and tripping in limbo or something.

https://youtu.be/7S1SVkysIR...

353d ago
50°

Late to the Party: Playing The Legend of Zelda: Majora's Mask For The First Time

Dave writes, "It only took me two decades but The Legend of Zelda: Majora's Mask is one of the outlier and engaging Zelda experiences."

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consolecreatures.com
gleepot375d ago

ill never forget my first experiences with MM, and its why its my favorite zelda title

luckytrouble375d ago

Majora's Mask, a major oddity in the series as the game is shaped around the story rather than the story being shaped around the game as Nintendo usually does. It wants you to be invested in saving the world and all the unique individuals in it. The game was made so fast too, this is really its saving grace. Certain aspects of the original game technically are a bit rough (poor Z targeting getting made into jank), and the boss fights just generally aren't good in either the original or the remake. The dungeons themselves are generally actually pretty interesting, but the true draw is everything that happens outside of them ultimately.

AuraAbjure352d ago

Such a gnarly game! The gameplay is so varied because Link can transform into totally different characters. Swimming around as a Zora was so chiilll