With the Day Zero edition of Call of Duty: Advanced Warfare hitting the shelves right as I’m writing, Sledgehammer Games Co-Founders Glen Schofield annd Michael Condrey are holding an AMA on Reddit, providing interesting details about the game.
Three executives are leaving The Callisto Protocol developer Striking Distance Studios following the game's commercial underperformance, including studio co-founder and Dead Space veteran Glen Schofield.
I didn't mind The Callisto Protocol but the DLC really soured me, made everything feel pointless
Also these types of articles...why are we allowing articles where you need to pay to read the entire thing on here.
Loved Callisto Protocol alot though it did walk a little too closely in Dead Space's shadow. Would be great to see them seperate more in a sequel.
Schofield’s gone, among others? How long before they shutter? I platinumed it, wasn’t the worst game.
The Callisto Protocol Final Transmission Interview - MP1st talks to Striking Distance Studios' boss Glen Schofield.
Striking Distance boss Glen Schofield says they made a "few bold choices: in the story for The Callisto Protocol's Final Transmission DLC, and also mentioned how they took player feedback to heart.
Yeeeeah, they surely didn't «took player feedback to heart».
TL;DR: It's not worth the asking price.
[!!! spoiler alert !!!]
It's still a super short DLC, around 1.5h if you're prepared and around 2h if not. If you're rushing things, you can get to the end in 1h 15m or even less. So they ignored the game length complains.
All the puzzles in this DLC are align the nodes and go out and get the fuses. Then go out and get some more. So they didn't care about lack of interesting puzzles.
They only had 2 new enemies - biobots and the boss. So minor improvements with the lack of enemy types.
Story was just a mess and ending is beyond dumb.
Remember those last moments in the original game? The mutated Ferris face? And "There might be a way out"? Well, forget about it. None of that have happened, apparently. There was an explosion and Jacob is mostly dead. Doctor hooks him up to a life support and uses his CORE device to send all the data to Dani.
How does that work? No idea.
Why does Dani actually need those documents? Dunno. She is a known terrorist, after all, no one would believe her. And she has a biophage, so a rough landing and another protocol is happening.
Want to know what've happened to Ferris (why we saw his face at the end)? No answer.
To warden Duncan? No answer.
Who are the people with golden masks from Squid Game or where are they? No answer.
Why Jacob wasn't infected, even though he had his face exposed for 99.99% of the game? No answer.
The only thing they tried to explain is the dr. Mahler and what she was doing, the biobots. And even that explanation didn't make any sense - how does biophage controls the bots? Does it know programming and/or biophage is a hacker? Why did she need that at all? In original game, warned and his friends in masks wanted to mutate humans to the next stage of evolution, to send them to super rough conditions to colonize. But bots are dumb, they can't do any of that without a person controlling them. And with biophage attached, they don't listen to anyone any way. So why?
[/spoiler alert]
nice to know the final resolution i suppose... and surely this will put an end to all the razzamajazz about MS forcing parity seeing as they pay activision a serious amount of cash for DLCs advertisement etc etc only for Activision not to force parity on a game so heavily promoted for MS
There it is. PS4 is superior as usual.
Xbone dynamic resolution? That is pretty funny. I wonder how long it actually spends at 1080p? My guess is not much. Probably the pre rendered cutscenes. Looking forward to Digital foundry telling all.
@shady.
Nice troll comment. Attack PSN. That seems to be the order of the day round here.
Never had 1 problem with psn. Destiny worked flawlessly. Outside of occasional maintenance PSN has always been flawless.
it was "tough" to get it working on xbox one? O_O
Good news for the PS4 version.
"Minimum Xbox One resolution is 1360×1080, and dynamically scales from there to full 1080p. That’s over 50% increase from last year accoeding to Condrey. The game runs in native 1080p on PS4. Both runs at rock solid 60 FPS."
Take notes Ubisoft. No need to bring one console down for the other.