After a week of bashing the gaming community about issues unrelated to concerns that we've all had about the integrity of video game journalism and the sometimes "incestuous" relationship between developers and journalists, Stephen Totilo from Kotaku has finally addressed these concerns with a post on Kotaku.
The site now promises more clarity and transparency for readers regarding the relationships that some writers may share with the development (and/or publishing) communities.
This news forges a proper step in the right direction that gamers are seeking from the outlets that provide them with the news and information relating to the products and culture that they enjoy.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"I believe you readers want the same thing my team, without exception, wants: a site that feels bullshit-free and independent, that tells you about what's cool and interesting about gaming in a fair way that you can trust."
LOL
Yeah I'm sure you guys do
This is something they should have done from the beginning. I can't believe it takes the backlash of the community to make them see this. It is like amature hour. Even as reporters you must keep impartial. Any evidence of conflicts of interest should never happen in the first place (i.e. you, as writers, should never put yourself in positions where this could be raise). You shouldn't be supporting patreons or kickstarters if it is your job to report on such things.
You and other sites have lost your integrity and credibility for something so careless. You will have to earn it back
So, weeks after the fact and when it was likely best to put themselves before it, Kotaku's addressing thing.
The heat must still be rising. Their traffic falling.
We have to keep putting the pressure on them, it ain't done yet. Remember they're not the only ones.
Don't even dare give em a click... Just move on...keep pressuring them...