Leading up to the announcement of Final Fantasy XV (which will probably be at the Tokyo Game Show), it’s time to take a look back at the successes of old Square and how Square Enix can learn from them. Austin Hooe of D-PAD Media talks about aspects that would help Square Enix's RPG genre such as iconic scenes, main storyline difficulty, Nubuo Uematsu, and the need to stop catering to Western tastes.
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.
Well for a start they should fire the guy thats destroying Final Fantasy
Don't make toriyma or what ever his name direct ff again .. That the first step to improve Jrpg .. Thankfully namoura and ffvii team are working in ffxv and kh3 .. The only thing they need know is a release date
I like what SE / Silicon Studio did with Bravely Default. And SE should gave more budget to Yoko Taro to develope Drakengard. The series had potential to be as popular, if not bigger than FF.
But personally i didn't have much hope for SE just like i did with Squaresoft years ago.
Right now, i look at Namco, Atlus, Falcom, NIS, From Soft, Sony, Lvl 5, or Nintendo to fill my (J)RPG need. I'm a bit worried with LvL 5 though, because this past years they mostly making Prof Layton or Inazuma sequel. I hope they will making a sequel for Dark Cloud and revive Ushiro again.
We are going through a generation of re-masters and remakes, the one game people have been asking for - for so long, is FF7! Yet they churned out 3 parts to FF13. They should listen to their fans and just remake/remaster it, that would be a console seller!