Metal Gear Solid’s legendary reputation is one that series creator and director Hideo Kojima has devoted his entire career in building. It is one of the most established series in gaming and often held in high regard, but it has also developed a prominent reputation for being at the forefront of debates and controversy. With the imminent arrival of Metal Gear Solid V: Ground Zeroes in Europe, here is a selection of the five best boss battles from Kojima’s illustrious series.
A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
With Metal Gear Solid Delta on its way, we look back to see how the original Snake Eater is the foundation on which the entire Metal Gear series is built and is without doubt the greatest prequel ever made.
The fact you can kill the end by either changing your console clock or my way when he is on the dock is such a cool Easter egg.
My video/play through i time coded the part of end getting killed at the dock
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The river scene with ocelot's dad will also change depending on your kill count
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So many things that can change on each playthrough
Oh also the iconic ladder scene always a classic
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Personally DMC3 is my favorite prequel. MGS3 is top 3 though next to Kingdom Hearts Birth by Sleep.
Kinda surprised Red Dead 2 isn't IGN's pick for best prequel.
The battle with python really? What about the epic show down of old snake and liquid ocelot? That should be number one and where the heck is the battle with the cyborg ninja? I understand this is an opinion piece but how are you gonna choose a boss battle from a noncannon game?
Portable Ops is canon. It's between Snake Eater and Peace Walker.
Revengance not count? Thought the bosses were a major pain in the shitpipe. Not getting hit by any and getting the plat was awesome.
Yeah I'm sad lol
Took the cheap way out with The End because I didn't have a sniper lol
Just changed the time on my PS3 to a week later and reloaded my save and he was dead
the END to me was epic