pedrof934129d ago (Edited 4129d ago )

Here.

http://crazyg4mer.blogspot....

You could give some credit to the person who asked the question...

Hell yeah ! Order FTW !

UP THE BEARDS !

The characters don't have the same amount of blend shapes compared to Ryse, because the sideburns have physics. BA-DA-DUM

Ricegum4129d ago

So, how many polygons fill one sideburn?

GarrusVakarian4129d ago (Edited 4129d ago )

Im not surprised by this in the slightest, The Order has the best faces/character models ive ever seen in a videogame. And just to think...everything we have seen so far has been in-game, un-touched and non pre rendered.

Dem high poly beards.

ProjectVulcan4129d ago (Edited 4129d ago )

Hardware tesselation most likely. DirectX 11 class hardware made extreme polygon counts on individual models possible the past few years.

You can now lavish ridiculous amount of polygons that wouldn't have been easily possible without it. Crysis 2 on PC in 2011 started with having some objects with huge amounts of polys a few years back because of it.

http://techreport.com/revie...

Read about when it first started being used in games. It was mostly wasted in Crysis 2, but if used properly in new console games it can be a great aid.

It wouldn't be at all unrealistic to have a bunch of 100k poly characters on screen at once.

HammadTheBeast4129d ago

99 999 Polygons for sideburns.

Charybdis4129d ago

This an good article comparing ryse (before and after polygon downgrade numbers) against crysis and star citizen
http://n4g.com/news/1363712...

Aggesan4129d ago

In other news, Wow is getting remade characters, going from 1000 to 5000 polygons. Lol!

badz1494129d ago

holy mother of polycount!

+ Show (4) more repliesLast reply 4129d ago
3-4-54129d ago

A good Art style + good Artist matters more than Polygon count IMO.

This game does look really good though. It's got enough "style" to it that it actually gives it a realistic feel, without it trying too hard.

Christopher4129d ago (Edited 4129d ago )

The question here is if those polygons are throughout or just cinematic.

The Ryse numbers are related to their cinematic scenes and do not apply during actual gameplay, where many of the cinematic enhancements are not present (such as joints and blend shapes).

Outside_ofthe_Box4129d ago

If we take R@D's word for it, the cinematic scenes and gameplay are 1 :1 graphically, which is what I believe was the purpose of the gameplay trailer to show that it is indeed the case.

http://youtu.be/GfHUvthiwBI...
1:30-2:03 he talks about it.

Christopher4128d ago

@Outside_ofthe_Box: I'm not questioning them, I'm questioning the same thing with Ryse.

Aceman184129d ago

did anyone happen to catch the idiot fanboy in those twits? you know there's something wrong with people today when a professional tries answering a simple question only to have an idiot of the highest order ruin a simple question and answering.

CuddlyREDRUM4128d ago

You do realize you compared the game to Ryse? Rub the fanboy and trying to get hits off your posts.

+ Show (2) more repliesLast reply 4128d ago
XiSasukeUchiha4129d ago ShowReplies(1)
DeletedAcc4129d ago

Thats impressive. Rumors told us NDs PS4 game would have had 1.000.000polys. think its fake, right?

Ricegum4129d ago

I wouldn't be suprised if that was true in all fairness.

minimur124129d ago

I think that job ad was basically saying 'I want an artist capable' of being able to make a character with 1m poly's, not the fact that UC 4 will have 1m poly models....

Even so, a company asking for you to be capable of making a 1m poly model means alot, this game will look fantastic!

WeAreLegion4129d ago

It's like they only hire people who already work at Naughty Dog.

Walker4129d ago (Edited 4129d ago )

It's not fake, it's true:
http://www.playstationlifes...

Uncharted on PS4 will melt our eyes !

annus4129d ago

"digital sculptor will be responsible for making million poly models game ready"

This is the process of taking high polygon models and reducing the poly count, while keeping as much detail as possible, to be ready for in-game use.

It's common for artists to do extremely high polygon count, then reduce them for games, it allows for more detail in the game model, plus they then have their CGI models done as well.

Anonagrog4129d ago (Edited 4129d ago )

This is actually standard practice in the industry, and has been so for years.

High-poly models give us ability to display high-frequency surface variation where low-poly models would be incapable of representing such detail.

The article states, "... NORMAL MAP extraction of human models for next-gen games", as well as, "... making million poly models GAME READY, and support highest-res characters for renderings"

We can use high-poly models to bake out special textures (normal maps, height maps, local ambient occlusion, etc.) that contain varying types of information describing this surface detail. A simplified, low-poly version of the model can then be created and the appearance of the original surface detail added via the information provided within these kinds of textures.

Here's a pic from Wiki's article on 'Normal Mapping', http://upload.wikimedia.org...

Skinning, surface deformation, morph targets, etc. can be performed on the low-poly target, where doing the same on a high-poly model at run-time would be nigh-on impossible in the setting of a game with current pc and console tech. It's all about reducing processing costs.

We can pull off effects such as 'normal mapping', 'parallax occlusion mapping' (aka. 'POM'), 'displacement mapping', or even 'vector-displacement mapping'.

Abriael4129d ago

very unlikely. That would honestly be a waste of resources.

pedrof934129d ago

Why not ? The announcement didn't refer to characters in particular. But models in general. Buildings,Scenery elements,etc.

Abriael4129d ago

Ah ok. if it's a million for the whole scene it's realistic.

Deividas4129d ago

@pedro

"and support highest-res characters for renderings”, and as the job is a character artist, it’s clear the million polygon models being discussed are character models."

Article would disagree with you.

AnteCash4129d ago

The dark sorcerer had close to 1 milion polys, the goblin about 67k, at peak 4 milion polys in the scene

http://www.youtube.com/watc...

PLASTICA-MAN4129d ago

Why would it be fake ? The Dark Sorcerer had 1 milliom polys per charcter (the goblin is around 760K And not 67k, it was difficult to discern the voice of the developer from the E3 closed door presentation and I posted a news about that before dualshockers wrongly stated that, he even said that the tech demo was running in 1080p with unoptimized framerates which reached sometimes 90 FPS by just using PS3 assets and lasst gen tech) and this is was confirmed not a rumor. Imagine what they can do later. Also Naughty Dog confirmed that on the PS4, they won't have to downgrade the models they create using brush with technics like normal or displacments map to accomodate the limited hardware they work on (PS3), with PS4 they can port the exact model without modifications with the same polycount when they created it which is around one million. So why do you doubt that? The more the model has polys witout using cheap technics which can mutilate it the better you get normal animations.

ABizzel14129d ago

@Sackboy305

Maybe for cutscenes, but I doubt they'll have 1,000,000 poly character models in game. My guess is 100k - 200k in-game models, and using 5+ PS4 to render cutscenes they can get up to 1 million.

Salooh4129d ago (Edited 4129d ago )

Who knows , it's a new gen so no one knows what it's capable of .

''Prior professional experience with normal map extraction of human models for next-gen games''

Maybe naughty dog is focusing on story , visuals and character more then the world. So i think it's possible..

PLASTICA-MAN4129d ago

Read what I said above. Naughty Dog confirmed that tehy won't scale down models for the PS4 and the Dark Sorcerer demo was running real time (closed door demo dev was moving the camera and showing goblin clothes inetarcting physically with the ground in real time) with unbelievable performance ( 90 FPS sometimes with 1080p) by just using PS3 engine (Beyond Two Souls).
Also Naughty Dog games always use the same polycount between cutscenes and ingame models, only cutscenes have better face and body animations. Proofs? Look in N4G, I don't have to explain that (maybe you are a new member and didn't follow N4G and PS games).

calactyte4129d ago

PLASTICA-MAN is correct. I was at E3 and my mind was blown at the behind closed door demo the dark sorcerer. They actually scanned in the actors and were able to keep details up to 10 micrometers (if I remember correctly). The demo had the presenter zoom all the way into the eyeball of the sorcerer and you could see the bump of his eyeball veins. I pre-ordered PS4 on the spot after picking my jaw up off of the floor. Anyone who hasn't seen this demonstration really has no idea just how insanely powerful PS4 is.

Tontus4129d ago

They are modeled with 1 million polygons but the displacement maps are converted into normal maps which would drastically reduce the amount of polys whilst looking very similar.

Nothing on PS4 will have a character with 500k polys, let alone 1m. I think 100-150k will be the norm for PS4 exclusives.

SoulSercher6204129d ago

You do realize when Quantic Dream showed off the Dark Sorcerer tech demo each character had just under 1 million polys right? You can bet not only Quantic Dream will go beyond that but other companies like Naughty Dog will do the same.

CuddlyREDRUM4128d ago

When the game runs at 20fps during combat and at 800p, you should expect pretty characters.

Beastforlifenoob4128d ago

OR the game devs could make a high poly character mesh and simplfy it down to 100,000.

But then again i wouldnt doubt ND.

+ Show (5) more repliesLast reply 4128d ago
Relientk774129d ago

Cant wait to see even more from this game

Kayant4129d ago (Edited 4129d ago )

Comparison to other games -

Kratos: ~20k
Heavy Rain main characters: 15k
Lee in The Walking Dead: 5k
Marius in Ryse: 85k

http://www.neogaf.com/forum...

Hope it allows them to make the characters more believable

Edit -

Hmmm ---> http://www.neogaf.com/forum...
That has me excited if true.

PLASTICA-MAN4129d ago (Edited 4129d ago )

No Nathan Drake in first Uncharted was 30k, in Uncharted 2 it was 80K in SP (read the news even here in N4G) 47 K in MP (read official statements from 3D artists in zbrush central) in. Uncharted 3 unknown and maybe less because of 3D. Kratos final model in GOW3 was 35K, read official PlayStation forums about GOW3 release thread, the tefh dev himself affirmed that in a post (you have to look sorry).

Tontus4129d ago

There's no wat Nathan Drake in UC2 was 80k in-game because it'd look a lot better if so, they switch the models for gameplay & cutscenes. He was no more than 35k in game I reckon. You should share a link to these statements.

I've seen a GoW dev say Kratos is around 35k and that they don't switch his character model, this is believable because he looks so damn good and since he hardly wears anything all those polys go towards making his body and head topology look really smooth.

PLASTICA-MAN4129d ago (Edited 4129d ago )

Here you go : http://www.psxextreme.com/p...

There are other infos even in N4G wher Naughty Dog confirmed that cutscenes in Uncharted 2 eventhough that they are pre-recorded ( rendered with game engine but played as a video to load the level) they have no extra effects added to it compared to gameplay unlike the first Uncharted where they added extra aliasing and lighting in the cutscenes.
http://www.gamekicker.com/g...

Also the first GOW3 Kratos model (which you can play i. The demo which looks nothing compared to final build) has 20K polys and yoh can notice that his toes are just flat textures while with the final build 35K model he has 3D modeled toes, and the dev detailed that in the forum post. And GOW3 (surely GOWA too) is the only game that does't use lebel of details which decreases polycount if the character is far from the screen, even tiny like an ant when he was hold between Cronos' fingers, Kratos had the same polycount and details and his muscles continue to flex in that position. Even the guts inside the centaur jingle inside him even before cutting him and when they are hidden. (Read dev interviews)

Trust all what I told is true, I study game programming and 3d modeling and I know what I am talking about and I read every detail in the naughty Dog Zbrushcentral official threads.

"There's no wat Nathan Drake in UC2 was 80k in-game because it'd look a lot better if so, they switch the models for gameplay & cutscenes"

False, like I said they DO NOT switch models. And even with high polycount your character may look bad i.e: Ghost Buster game had 60K poly charcters and they looked like PS2 ones.

imt5584129d ago (Edited 4129d ago )

Quote :

Kratos: ~20k
Heavy Rain main characters: 15k
Lee in The Walking Dead: 5k
Marius in Ryse: 85k

Problem is, MAIN CHARACTERS in ORDER has over 100k polys ( each ), not ONE MAN army like Marius.

Show all comments (93)
210°

The Order: 1886 Sequel Would Have Featured Larger-Scale Battles & Multiplayer

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.

Read Full Story >>
twistedvoxel.com
pwnmaster300014d ago

I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point

KyRo14d ago

Killzone, Resistance, Uncharted, TLOU, Motorstorm. Great times. Its a shame how far they've fallen this generation

Muigi14d ago

Oh they still do…its just the whole game now 😂.

-Foxtrot14d ago

Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?

You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.

RaidenBlack14d ago

https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
...
Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.

Charal14d ago

It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.

Reaper22_14d ago (Edited 14d ago )

If "we" is sony, i agree. I liked the game but it was metacritic that contributed to it's death. It's a shame.

AshleeEmerson14d ago

No, we are "us," the gamers who rated it so low on Metacritic, hurting... Killing its sales. I agree it is a shame. I loved this game.

Charal14d ago

No it is not, it is us has a community which crucified this game, which is happening much too often.

CrimsonWing6914d ago (Edited 14d ago )

I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.

However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.

One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

Show all comments (16)
120°

The Order: 1886, a Ten Year Reunion

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."

Read Full Story >>
waytoomany.games
SimpleSlave111d ago (Edited 111d ago )

Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.

Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.

_SilverHawk_111d ago

The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games I'd put the last of us 2, the order 1886, days gone, horizon zero dawn and God of war.

SimpleSlave111d ago

"The order 1886 was one of the best games I played on ps4. Within a top 5 best ps4 games..."

Jesus H. Christ, bud. You just sound like a Sony apologist. What the fuck? Anyways. Good luck with that or whatever.

coolbeans111d ago

God. The "what could've been" you're describing would've been way better than just being the most empty cinematic shooter slop of that generation.

SimpleSlave110d ago

Right? I mean, I can understand people enjoying this thing ironically. Knowing that it sucks but still enjoying it for what it is. I get that. That's fine. We all have our guilty pleasure no doubt. But to come here and actually pretend that this is a top 5 PS4 game? Wow!

To pretend that this barely there game is anything more than an "empty cinematic shooter slop of that generation," as you said, is beyond ridiculous. But I guess Self-Awareness is some expensive ass DLC still.

Espangerish110d ago

I really enjoyed this game and also think it was one of the best PS4 games. It’s weird to me that this makes you so angry. I’m not a Sony fan at all by the way, very much pc player.

SimpleSlave110d ago

"and also think it was one of the best PS4 games"
"I’m not a Sony fan at all by the way, very much pc player."

Yeah, OK. You want to lie to yourself? You do you, bud. But like I said to the other Sony apologist, "good luck with that or whatever."

-Foxtrot110d ago

Jesus, it had some flaws but you're acting like it was unplayable.

It built a foundation, a rocky one but a sequel is where they could have refined things.

Personally my only issue is I feel like the "Gears of War" like over the shoulder gameplay, especially getting into cover and the like didn't really fit the game as much. In Gears you understand that kind of gameplay because they are wearing super heavy amour and guns but in the Order these guys are super human, they should feel more of a breeze to control, easily jumping over things and being allowed to climb whatever similar to Uncharted.

+ Show (1) more replyLast reply 110d ago
Inverno111d ago

Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.

1nsomniac111d ago (Edited 111d ago )

A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.

At the right price this was a great game & deserved a sequel!

thorstein111d ago

Exactly. What a weird metric that suddenly was important and then, within a few months, no longer mattered.

andy85111d ago

I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Rebel_Scum111d ago

Put the thing on PS plus already!

Show all comments (16)
310°

The Order: 1886 Dev Pitched a Sequel to Sony, But Was Denied

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.

Read Full Story >>
pushsquare.com
_SilverHawk_121d ago

I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.

DodoDojo120d ago

About 2 million sales and not the greatest of reviews, I can believe it.

Tbh there's a lot of dormant Sony exclusives that are more deserving of a sequel.

ravens52120d ago

Have you played it? Just curious.

ABizzel1120d ago (Edited 120d ago )

2 million probably wasn’t enough to make a strong profit on, and the mid reviews didn’t help, even though it was a solid game just short, and could have expanded way more on the creature mythos.

Days Gone: +7 million / mid reviews (no sequel)
Infamous SS: 6 million / mid reviews (no sequel)
Killzone SF: +2 million (4 mo.) / mid reviews (no sequel)
Driveclub: +2 million (2015 / leaks say 5m) / mid reviews (no sequel)

Basically it looks like for the PS4 generation budgets were getting out of control and Sony made the decision

sales + reviews - budget = sequel or no sequel

goken120d ago

Whatever the number, can’t be worst than concord

SimpleDad120d ago

Glad that Alloy Lego is doing great.

Toecutter00120d ago

Two million in sales for a new IP is pretty impressive. The world-building was in a class on its own. Any moron could see this IP had mad potential and the fact that Sony balked on it makes one question their competence and leadership.

Cacabunga119d ago

Nothing to do with sales. It’s all about the broken vision that Sony is having lately.
Days Gone sold great but they still don’t want a sequel to it.
Sony wants Easy money and they saw it in gaas and lazy games like lego horizon and countless remasters..

+ Show (4) more repliesLast reply 119d ago
pwnmaster3000120d ago (Edited 120d ago )

Idky you can’t believe it.
This game was shitted on by everyone besides some PS fans.

Don’t blame Sony on this one. Blame everyone who wanted to see this burn. Sony does a lot of stupid shit with their IP and waste a lot of them like bloodborne and days gone, but don’t be surprised with this one.

Outside_ofthe_Box120d ago

Exactly. I came to post exactly this. The game was torn apart upon release. It's not shocking that a sequel was denied.

S2Killinit120d ago

Not “upon” release. There was a whole campaign “prior” to release.

In my opinion they should have made it a bit less linear and it would have been great. I did enjoy it. But the reception it got makes sense that Sony wouldnt want to risk a sequel if it was going to open up a can of worms with people who wanted the first one to fail.

120d ago
Christopher120d ago

I played the game. I 100% believe Sony turned down a sequel.

blackblades120d ago

Well pretty obvious when it was left on a cliffhanger. Many sequels get turned from companies as someone else said above blame the SOB's that always whining.

Sabbath1313120d ago

i 100% agree with you, both of those games were amazing

Bathyj120d ago

What's so hard to believe? Don't you remember this game was crucified by the media.. it was DOA. It's a shame because it was a really fresh new IP it was gorgeous and a play really well . it had some issues but it wasn't the only game with qte repeated bosses and a playtime under 10 hours.

TheEroica120d ago ShowReplies(2)
mkis007120d ago (Edited 120d ago )

It was panned because of the graphics hype. Kind of similar to Ryse and hellblade 2...although the story was pretty interesting in all 3.

As a matter of fact I think Indy's success is partially due to the fact the graphics were not hyped up pre launch.

+ Show (4) more repliesLast reply 119d ago
-Foxtrot121d ago

It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.

Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.

Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.

neutralgamer1992120d ago (Edited 120d ago )

Definitely days gone 2 should happen. Who knows maybe now Sony will let them make it since bend had to cancel its live service game. Days gone 2 for PS6 sounds amazing

As far as order 1886 sequel it would be have been interesting. I think if this game was a RPG with 15 hour story it would have done so much better. Don't get me wrong game is great but you can tell the potential is there if they were allowed to make some drastic changes

Sadly this new Sony is not the PlayStation they are suits and spreadsheet guys. Playstation has lost its touch with gamers. I miss Shawn jack Andrew house etc

At the launch of PS4 Playstation was at its full strength with gamers running the company but not anymore. No we have a guy who loves horizon above every thing else and is willing to fund projects based on that IP

Redemption-64120d ago

So an IP that actually sell? Sony moved away from the type of games you saw during the launch of the PS4 because many gamer didn't support them. I hear people crying more about say Japan Studio closing than actually supporting their games when they were open. Wasn't it shawn layden who said many of these games fail and you hope a few like horizon to make up for the failed games. Maybe if gamers actually supported these games there would be more of them. Shocking right?

Redemption-64120d ago

There is no sequel for Days Gone because it didn't sell. The director himself said "If you love a game, buy it at f****** full price. I can't tell you how many times I've seen gamers say 'yeah, I got that on sale, I got it through PS Plus, whatever'.”

Majority of the sales from days gone came from when it was heavily discounted, and I have seen many gamers say they will not pay full price or the game isn't worth full price, but they will buy it when it's discounted. Yet they get triggered when the studio decides to move away from a game they refused to support at full price

jwillj2k4120d ago (Edited 120d ago )

What this is showing is that the majority of people don’t like the price. It doesn’t mean they don’t like the game. Two different dimensions.

Example: The company Take Two took advantage by selling NBA 2K at $20, completely undercutting NBA live to become the most popular basketball game. High priced games isn’t the only way they can make money.

-Foxtrot120d ago

Well. If we are going to go off that director apparently Days Gone hit 8 million sales around the same time frame that Ghost of Tsushima later did.

https://x.com/JakeRocket/st...

One was considered a failure, the other a massive success so I don't think it just boils down to sales.

Redemption-64120d ago

@Foxtrot

Hey, maybe you clearly know more than the director/writer. If memory serves me right, Days Gone went on sale faster than Ghost. Also, please know budget is a major factor. There is a huge difference between Ghost with a budget of $60M selling 8M, vs Days Gone, with a budget of $250M selling 8M after major price cut. One can be considered a success, because it had a much lower budget.

Don't Complain If a Game Doesn’t Get a Sequel” If You Didn’t Buy It “At F-cking Full Price, clearly shows the game didn't make the money it needed to make within the time frame it needed

Redemption-64120d ago

@jwillj2k4

What is shows is majority of gamers didn't think Days Gone was worth the $60 price tag and clearly Sony agrees with them. You can like a game, but if you don't think it is worth the price tag, why do you complain when the company decides to not invest in a game you don't think is worth what they are charging? They should release the game, lose money, cut the price and then you will support it?

jwillj2k4118d ago

Reading is fundamental. I said start with a reduced price not cut the price after you’ve already released it. It was an example to show how there are other ways they couldn’t make money. The idea is that number of buyers is much greater at $20 than $60. I didn’t think I had the point that out to you.

Redemption-64118d ago (Edited 118d ago )

@jwillj2k4

The number of buyers being greater at $20 than $60 does not equate to more money. You literally have to sell 2-3 times more to makeup the difference. Starting with a reduced price for an AAA that costs say $250M is pure stupidity and again would have to sell 2-4 times more depending on the reduced price break even. Or include micro transactions. They can make it into a free live service game with mtx. Yeah, you are right, maybe they should follow the route 2K NBA took

Clearly many don't think the game is worth $60. Who knows maybe the remaster can give it hope. But it would be funny if they get a sequel and people refuse to buy it at full price. Highly doubt those who think the game isn't worth 60, will be lining up for 70.

+ Show (3) more repliesLast reply 118d ago
S2Killinit120d ago

Days Gone deserved so much better than 71. I’ve noticed that some PlayStation games get attacked and it feels generated. Like money is behind the hate campaign.

-Foxtrot120d ago

Days Gone was that one game which wasn't really attacked by gamers but by journalists.

As soon as it was revealed they really didn't like it for some reason, it was made out to be because it came across as a generic looking open world game or another generic "zombie" game but at the time we had plenty of open world games and a fair few "zombie/infected" games that these journalists didn't bad an eyelid towards.

When the game released broken before the Day One patch it just gave these journalists a massive excuse to slaughter the game in their reviews.

On one hand, a game shouldn't have released in that broken state or at least they shouldn't have given journalists a copy without the Day One patch HOWEVER these are the same journalists who usually gloss over that kind of stuff with so many other games, take Star Wars Outlaws for example, the game was a buggy, broken mess at launch with plenty of issues, bad AI, some clear performance issues and a lot of quality of life improvements needed but it still did a lot better than Days Gone at launch.

Personally I think they knew they could get away with it more because Sony Bend weren’t that high up and respectable, they knew calling their game out as much as they did wouldn't hit them with any major consequences unlike if they hypothetically were like this towards NaughtyDog, Sony Santa Monica or Insomniac.

RaidenBlack120d ago

Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.

Relientk77120d ago

That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.

S2Killinit120d ago

But Assassins Creed sold a lot.

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