Ryse Polygon Count compared with Other AAA Titles. See how Ryse: Son of Rome fares against other titles such as Star Citizen, Crysis 3 and More. Comparison graphs included.
Mother of God..... Star Citizen Indeed :|
Lol. Damn i need to upgrade my PC. >.>
"So we see that even after the latest cull in Polygons by Crytek, Ryse: Son Of Rome still has the highest polygon counts in a main character then any game before it. Infact the only game with a higher polygon count in main character is Star Citizen, which is not yet released." "Ryse Polygon Count is at a pretty good standing even with the cull, the characters should look absolutely breathtaking in the game." So its second only to a unrealeased PC game? Through all the hate its conveniently overlioked how next gen this game looks, now more importantly is lets hope it plays smooth and the story is as strong as the graphics.
These poly counts seem to be grabbed from nowhere. We are comparing a yet-to-be released game's poly counts with already released games poly counts. Here's one: In Uncharted 2, Nathan drake is 37k polys, and Chloe is 45k polys. Yet, Mass Effect is on the chart with its unarguably low poly models (focus was more on optimization). It's Hasty Generalization. Naughty Dog has yet to reveil their PS4 game, which I'm sure will blow us away. :)
Curious where these Ryse graphic whores are going to disappear to once games like inFamous Second Son, Deep Down, etc come out and outclass anything on Xbox One. Also curious why Ryse gets all this hype, yet God of War was mocked for being a "linear QTE fest", and Ryse looks to be even more linear and even more QTE-filled. Oh, is this like the good ol' moving of the goalpost again? Like how HDMI didn't matter but now it does. Like how exclusives matter but now they don't. Like how Blu Ray didn't matter but now it does. Like how Metacritic score matters but now it doesn't.
@Dedicated I'm convinced this isn't Dedicated. because you have serious devolved into a troll mess. "Also curious why Ryse gets all this hype, yet God of War was mocked for being a "linear QTE fest"," Who has EVER said that about God of War? yes GoW had an enormous amount of QTE's but the game has been hailed as one of the best hack 'n slash games of all time. In fact every hack n slash game that comes out is either compared to GoW or DMC. You have this serious agenda and you are spreading nothing but lies to meet it. Ryse looks good no matter what you say and you are fooling yourself if you think otherwise.
yeah dedicated because future X1 games wont improve on launch games so why not compare future ps4 games not even playable to launch X1 games. Right because what we do know is: DR3 is open world with tons of onscreen zombies, no load times but Knack is better because its 1080p Ryse is a hack n slash action game focused on cinematic kills, 900p @30fps and 85k poly count means nothing so lets compare it to KZ SF which is better because again its a shooter with 1080p @30fps/60fps. KI sucks even though there no other ridiculous comparison I can make withn ps4 AAA exclusive. Finally lets see Forza5 compared directly with ps4 exclusive racer DriveClub, hmmmm so now we have Forza5 1080p @60fps long ago on the supposedly behind schedule and weaker X1 compared to Driveclub 1080p @?fps, now this is where I will hear that specs dont matter and DC is this super game with doing so much more than Forza5, hmmm would that be revelant for DR3 or Ryse, nahh you're right Driveclub is superior.
Damm double post, comment below.
Yeah dedicated because future X1 games wont improve on launch games so why not compare future ps4 games not even playable to X1 launch games? That makes sense because what we do know is: DR3 is open world with tons of onscreen zombies, no load times but Knack is better because its 1080p Ryse is a hack n slash action game focused on up close cinematic kills, 900p @30fps and 85k poly count means nothing so lets compare it to KZ SF which is better because again its a shooter with 1080p @30fps/60fps. KI sucks even though there no other ridiculous comparison I can make with a ps4 AAA exclusive. Finally lets see in our best case head to head non-scientific measure of both consoles potential we have a X1 racer Forza5 compared directly with ps4 exclusive racer DriveClub, hmmmm, so now we have Forza5 1080p @60fps long ago running on the supposedly behind schedule and weaker X1 compared to Driveclub 1080p @?fps. hmmmm, Now this is where I will hear that specs dont matter and DC is doing all these amazing things while Forza5 has been falsely praised for so many things other than graphics which dont exist, DC is doing so much more. hmmm I wonder if that thinking would be revelant for DR3 or Ryse, nahh you're right Driveclub is superior.
You sony dummies comparing deep down and infamous ss are so stupid cause for one neither title has that much going on even infamous its never that much going on Ryse has been comfirmed to have 100 man battles you will have to play through all with individual AI Its like the 2 infamous games were slow as hell and that is why I liked prototype more chaotic and fast paced But back on topic the article wasn't really to compare poly count more so to show that even with the drop in poly count it is still more than most Hell KZ only has 40k and its a linear first person shooter it still looks great Matter of fact it looks better now than it did at first just not as shiny but without a doubt more realistic and that is fact
Thing is... yes, Ryse will not be the same visually as what was shown at E3. It will still look good, so the argument of it "looking like crap" or that "_____ game looks better" is irrelevant. Now the argument of what MS has been showing, and what they are really releasing is a valid argument. Both the demos of Ryse and Forza from E3 are known to above what is actually being released for the XBOX One. I know both will still look good, but it's the smoke and mirrors that I find troubling. I know it's not exclusive to MS, but they are the ones most prominently doing it at this moment.
im gunna wait till i see some acual footage before i judge anything....the downgrade is indeed a bad thing for the x1 titles and in fear of devs doctoring up pics or youtubes bad vids.....we all should wait to judge anything. that said ms has been very deceptive about the x1 from policies to horse power to games running on x1 (mostly ran on higher powered pc's) paywalls and the cloud. I'M NOT FANBOYING ANYTHING HERE but sony has proved to be less deceptive...they havent been straight forward but they havent been lying about nothing. they just keep their mouth shut unless its something that is fact...ms is fumbling this gen and if this keeps up and with steam machine comes out the may very well be the last xbox we see. hopefully not but ms will stand to lose alot after spending "billions" on x1 games devs and such. ms being by fay the richest company may cut a part of their company thats making them lose more than they gain.
Sony just appears to be less dishonest, when viewed in the frame of this new generation, they have been arrogant and unresponsive, in my past dealings with Sony.
The problem is, there was no downgrade, just a shifting of graphical resources that resulted in a better looking game? Why are folks upset about the decreased poly count on the main character (which is so absurdly high that the reduction won't be noticed), but not happy with the removal of LODs and the improved shaders. It's a graphical improvement!
Remember how at the launch of the PS3 Sony tried to pass off all those pre-rendered videos as actual gameplay or at least indicative of what we should expect in the final game? I think some of you suffer from selective blindness.
Ryse still looks lame.
I hope xbox doesn't hold back bungie's ps4 version of destiny. Can't wait for AMD mantle.. PC is about to shut it down..
This article just proves that fanboys are ignorant stupid fools. What else is new.
It has many polygons but it doesn't look as impressive.
polycount is good but... http://www.cgexplorer.com/_... How much difference you see on model that goes 10x down in polycount? None. Normal maps take care of that. lighting is what needs to be improved in games. I can model a simple square on a plane. With good GI and Raytracing it will look amazing. eventho it's just a square
yeah but this head got 6 times more polly then the whole character on ryze..
I'm doing 3d modelling and trust me that doesn't matter. I can make a 30k model look like 200k model without a problem using normal maps. Why Crytek still goes for 85k if polys don't matter that much? They want to keep the realistic animations and all the joints they've put into the model. They need to keep the lowest possible to have the same fidelity with joints, so faces will animate just as good as before. The model they are using is just as high poly as those awesome CGI animation models you see in trailers and movies. Then it comes all down to the lighting, the essence of everything.
One word "Shocking!"
See, people the Ryse cull is not that bad :/
85 triangles. In engineering, triangles are polygons, but usually it's 3 triangles for a polygon. Idk what they're using.
LOL. It's not Engineering. It's Geometry.
Polygon consist of 2 or more angles.
Most common are:
It shows most of the poster around here don't know what the hell they are talking about.
Auto correct. But thanks anyways.
There is no way that a browser would autocorrect geometry, with engineering, in other words, maybe next time you should opt to just say nothing instead of talking about things that you know nothing about. Lemme guess, you can tell explain the difference between these two things http://www.cgexplorer.com/_...
Kind of makes people complaining over 85k polygons look silly now.
we dont really mind the game has that amount of polygons.. but they showed the game running at 150k polygons? was it? and it ran beautifully .. meaning there really was no problem with the game and now suddenly the cant run it anymore ppl is mad cuz they believe Ms was lying again and ryse never ran on an xbox one but on PC
That is my point exactly! I've already said forget the graphics it is what it is, downgrade, spin or not, will Crytek turn this into the God of War contender it is aimed to be, according to other articles.
No karl thats not true at San Diego Comic Con thousands of people saw it and played it running on X1 long before they tweaked the game to 85k poly but remember it was still a older build like at E3 and it still was getting criticism for being buggy with clunky animation here and there on this very site. Now Crytek has been tweaking things which is really called optimization and now alot of the same people critical of the early build now are looking for another excuse to hate on Ryse. I really don't understand why hardcore gamers wouldnt appreciate a dev taking away from a uneccessarily high poly count to deliver an overall game that has more background detail, better shaders, performs significantly better and still will be visually stunning.
Not only that. Ryse: Son of Rome is one of the most technically advanced games that come out this year. In Ryse: Son of Rome 30 characters can be seen on a screen (NPCs should have about 50 000 polygons). In the most other presented games we seen five to seven characters. Ryse Son of Rome has a 85 000 polygon character with is some of the best quality character model that you have ever seen in video games. There is Subsurface Scattering (SSS). It has also very good particles, which are not only many, but they also react with physics and cast shadows. The game also has tessellation and Parallax Occlusion Mapping (POM) and Pixel Accurate Displacement Mapping (PADM). The clothing is the best simulation, which will have ever seen in video games. The water is very high quality FFT water. The motion blur has also a very high quality. It has realtime GI and HDR. For picture quality you will probably take SMAA T2x and 900p. The Mulitplayer looks not as good as the singleplayer (no high quality water) Technically it beats on consoles pretty much every video game presented so far. If someone disagrees, he should please point at which technology the competition is better than Ryse Son of Rome. CryENGINE matters a lot.
85,000 polygons and added next gen shaders = One beautiful top notch graphical masterpiece
running at 900p lol
At 900p and it still looks better than the entire ps4 line up I thought Mark "The Fart" Cerny said the ps4 was easy to develop for.
At 900p still the best looking next gen game
It is :)
With all those articles about "X1 games" running on PCs instead of the actual X1 hardware at E3 and such, why are fanboys still surprised with the downgrade?
I'm just shocked how fast the story changed with many fanboys: During E3: "Xbox One games look just as good as PS4 games, their AAA titles look amazing" Finds out XB1 games ran on PCs: "It was only one game!" Finds out XB1 games were running on PCs and don't look as good as they did at E3: "Graphics don't matter anyway."
Links with Forza5, DR3, Ryse, Ki verified running on PC or it didn't happen.
Except the game looks better than it did at e3
When are either Crytek or MS gonna release how many poly's or triangles are in the NPC's and enemies? Having a main character at 85k triangles is nice and all, but who cares if 80% of the game you're just looking at their back. I only ask because whenever these articles come up, there are always people (from both fanboy camps) who bring up Ryse main character stats verses other game NPC stats. It's nice that this article brought up other game main characters though for reference. I'm jealous of you PC gamers. I've never heard of Star Citizen, but it sounds like you guys have a graphical powerhouse on your hands.
You never heard of Star Citizen? The Largest Crowd Funded Game Ever, The Dream Game that will unify SinglePlayer and MMO Experiance, the PC Crusher, the bring-backer of Space Sim Genre and The Flagship of PC Gaming. No wonder you are not a PC fan :P
Nope... Never heard of it. Don't care about crowd funded or kickstarter games. I only care about the end result, not the struggle to produce. Plus I'm a console gamer. I gave PC games a shot, and I just don't like the PC gaming community. I used to play Diablo 2 online like crazy, except map hacks and auto-loot gatherers ruined it. Aim-bots and clipping hacks ruined FPS'. I understand people still hack console games, it just seems like the number of cheaters in the games I play on consoles are a whole lot fewer. The main reason I stopped playing the CoD series was because Acti seemed to just look the other way when you reported a cheater (I also stopped playing CoD right after I got the Plat in MW2.)
This article misses the point for me. It's not important how many polygons or triangles. It's the fact that Microsoft keeps trying to mislead or even lie about everything. They keep showing there games on PC while claiming it's on console. And there doing the same thing for technical specs of the console itself
Link to X1 exclusives on PC? I'll wait. huh, no proof other than speculation on what you want to believe, how convenient. Yet still spouting it as fact, congratulations thats called spreading misinformation you get the FUD award. Now how is correcting something or being transparent about development changes 2 months prior to launch lying?
EXACTLY. Killzone shadow fall NPCs have 40, 000 polygons. So does Nathan Drake from uncharted. Difference is Nathan is a main character while the NPCs are just random people.
Um... Are you responding to someone??
Touting a protagonists polycount when everything else is suffering means crap. Npcs are mostly twins and backgrounds are lacking. Killzone not only looks better But has huge draw distances, detailed backgrounds, Npc tht are highly detAiled and best believe overall killzone has higher polycount across the board due to Npc details. Now it is a fact tht ps4 raw power advantage is evident and Microsoft was shwing their games on computers not similar to xbone inferior specs.
Dude... I'm a Sony fanboy, but why bring up the PS4? The article tags are XBox One and PC. There's no reason to throw another log on the fire.
Ryse looks better than Killzone SF and it sports a higher poly count by double. You sir are a blind fanboy.
Killzone SF is a Semi-Open World with resolution of 1080P @ 30-60FPS game compare to a linear game Ryse with a resolution of 900P @ 30FPS. I think you are the mis informed blind fanboy.
Blind, blind, blind Lol why do I bother. It wouldn't even be fair to put infamous into the equation which is also 1080p, open world and doing more technically. Ryse is super linear and do your h.w, the only thing double in polys is the main character but that's bcus NPCs suffer that lack of detail as opposed to kz having a level of polygon parity across the board and not floundering on NPCs, You sir are a masdochist, delusional and probably defended Microsoft during rrod debacle Lol and said kinect worked awesome, Hands down xbone has nothing touching killzone or infamous, no matter how many times u lie or repeat ur bs lol
You really shouldn't bother, because you are wrong. Ryse kicks the dogs*** out of both of those games. If Ryse were on the ps4, we would never hear the end of it from you sony fanatics. Guess what, Ryse is an X1 game that kicks the total s*** out of everything for the alleged 50% more powerful ps4. Do you sony fanatics realize how stupid you look when you say the ps4 is 50% more powerful, when a game with the visuals of Ryse exists on the X1? Pretty stupid to say the least. Also how are those dedicated servers for COD Ghosts ps4 coming along? Also why is Killzone SF using P2P in its online MP? I thought sony has plenty of servers according to you sony fanatics.
Ryse still has 110% more polygons than Killzone SF (40k). Sure, Killzone will run at 1080p but it will cap at 30-40fps. Ryse will top at 900p, but will run at 60fps.
Both sound like they're trying to do things that can't exactly be achieved so they need to downgrade a it on their respective hardware. LOL Pretty sure killzone SF is suppose to be 50-60fps, that's what a developer said. He did also say it was purposefully done too.
Killzone only runs at 60 frames per second 1080p in multiplayer mode, because multiplayer games typically has less detailed environments.
Ryse will be 30fps,lol. Most games on xbox are struggling to reach 25fps. GPU is a POS.
First let me just say you have no idea what you are talking about, in that so-called article about watchdogs the article stated that PS4 was locked at 30 frames per second but that Xbox one version was struggling at 60, so how is 30 frames per second grader than a box that is struggling to get to 60 frames per second.
Putting this into preceptive it brings up an interesting point. If Ryse can achieve the count it has on the hardware it needs to run on. Think about what a 'good' pc would be able to handle?(hint: SIGNIFICANTLY more. Now think what it can do on a high-end gamer pc? Pretty crazy stuff.