90°

Successful Game Franchises are Doomed to be Run into the Ground

Say, old Buttercup had been a reliable race stallion through the years. He had his uses, he was always there when you needed him, and he probably made you a good amount of money at the track. But with success comes pressure, and the good times can't last forever.

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gamesradar.com
R00bot4169d ago

Mario's doing pretty well. Mario's successful, and has been for many years.

ShinMaster4168d ago

Games like Mario also appeal to both kids and the parents who buy them. So that has also helped. Mario could be eternal.

R00bot4168d ago

Yeah, unless Nintendo decides to focus on other franchises, I can't see Mario ever losing its appeal.

cyber_daemonx4169d ago (Edited 4169d ago )

The problem isn't sequels so much, it's the annual franchises. COD every year, FIFA, Battlefield, Assassins Creed etc. It sort of started with FIFA and Pro Evo and now every publisher seems to need to have a yearly franchise, smacks of greed. But who can blame them when people still buy them, hell some people only ever buy COD n FIFA anyway. Sequels are great sometimes, GTA for example. Sometimes less is more as it creates anticipation and also gives more time for developers to create the best experiences. Now roll on Dark Souls 2.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7761d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus60d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?