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Cradle - Open-world Adventure Powered By CRYENGINE - Gets A Kickstarter Campaign

Mojo Game Studios has launched a Kickstarter campaign for its open-world adventure title that is powered by CRYENGINE, Cradle.

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dsogaming.com
40°
5.0

Cradle Review - The Gamers Lounge

Imagine you wake up in a room littered with artifacts that are meant to reveal an intricate story with the option to flesh out the details. Then imagine that room is covered from top to bottom with pamphlets, newspapers, advertisements, consumer electronics, and other items for you to scour in search of answers. The answers can be hard to find, but the beauty of this journey is the reward you feel as you uncover answers.

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the-gamers-lounge.com
30°
7.5

The Glorius Ideas And Terrible Puzzles Of Crandle | Kill Screen

KS:
The yurt is full of mysteries. Spices and cooking utensils attesting to months of meals in solitude. Shelves and drawers full of tools and knickknacks; faded pictures of relatives; a TV and tablet that look like they’re from 2005, even though it’s the distant future. You don’t know who you are, nor do you know what happened, but every surface is covered in scraps of paper that add lines to the obituary of a long-dead world. Newspaper clippings about the “contamination sphere.” Magazines announcing new advances in augmentation. A note from someone, somewhere: Times have changed, grandpa. These days any moron can copy DNA. Practically everything is interactive; the only thing that permits no interaction is the altar, containing a statue of Buddha and the Tibetan Book of the Dead. But across from the altar sits an even more enigmatic figure: an android woman, legless, turned into a kind of makeshift flower vase. For now, it’s time to make breakfast.

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killscreendaily.com
30°

Cradle Review | NextPowerUp

Cradle is a beautiful Sci-Fi exploration game, with spots of puzzles and a light sprinkling of horror in there too. It's developed by Flying Café for Semianimals, all done in the Unigine engine. As such it's unbelievably good looking for the most part. The game has you dumped in a vast open area, probably about two miles squared, which is entirely open for you to explore. Anything in the distance that looks like its low fidelity means you probably can't go there, and the invisible walls begin. Your main role as the protagonist is to figure out who you are and what you do, as well as uncover the past of an m-body you help fix throughout the game - fixing more means uncovering more. Overall it's quite a varied game, with a lot of pretty great ideas under its belt. It is, by all standards, an exceptionally unique sci-fi game with rather a lot of highly original ideas.

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nextpowerup.com