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Dying the Right Way at the Right Time: The Handling of Character Deaths

Death is a powerful motivator. In fiction, it often triggers an emotional response from the characters affected by it: the death of a loved one, a friend, a family member. In the audience, the response is just as strong. Some of the most memorable moments from film, television, and literature come as a result of a main character’s death. In video games, this is no different. But sometimes death can be an abusive tool. When it exists solely as a means of triggering a response, rather than the emotions coming naturally or logically, then this is the sign of poor writing.

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1336d ago