850°

Xbox One and PS4 Development is 8 to 10 Times Longer Than Last Gen, Says Capcom

CraveOnline: "To try and utilize the newfound resources of next-gen hardware, Capcom has begun work on a new engine it calls Panta Rhei, leaving the long-lived MT Framework behind. This new engine signals the beginning of an era where potential is through the roof. Unfortunately, it's also an era that requires more work than ever before."

Read Full Story >>
craveonline.com
GarrusVakarian3759d ago (Edited 3759d ago )

Lol, wut? Hasn't every other developer said the exact opposite?

8-10 times longer...usually game dev time is around 2-3 years, 3 x 10 = 30............

http://memecreator.eu/media...

Xsilver3759d ago

Really Capcom you guys are the first to say that.

gaffyh3759d ago

So Resident Evil 7 in 20 years guys...

Joe9133759d ago

Games may be easier to develop but if everyone are making larger games then I can see it taking longer to make. If they keep games at around the same size it may be quicker to make but since they are going big for next gen it could take longer.

pedrof933759d ago

Well yes, better hardware so graphics need to better and more refined. So more time. (I think)

What devs have been saying is that its fast to port these consoles not developing.

Ju3759d ago

It's not just "larger" it is also that the level of detail increased exponentially. We have really so much more details in those games which causes this. Also, he is saying "to fully take advantage" of the platform. Throwing things on it quick and dirty - and still exceed PS360 levels isn't really a challenge.

Hatsune-Miku3759d ago (Edited 3759d ago )

Xbox one and ps4 development will take us 8 to 10 times longer than last gen says capcom

raWfodog3759d ago

In fact, what was quoted was:

"it's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles."

Now this may be splitting hairs but the guy said the amount of WORK...is eight to ten times GREATER. The author of the article changed the essential meaning of that by saying the TIME is LONGER. It is possible to more work in a certain amount of time that you have usually done so this does not mean game development will take 8-10 times longer than usual.

Newmanator3759d ago

There you have it guys, GTA 6 in 2064.

kayoss3758d ago

Well it is Capcom. Would you expect something less? Look at how long it took them to release street fighter 4.

minimur123758d ago

The person who said this may just be talking about the design phase, with all the giga what nots and terrible flops dev's will want to make their models look the very best (Get Even, for example) and that phase will take alot longer that before. But the programming, and all of that side should be quicker. Animations will only get more fluent so that'll take longer (wouldn't say too much however)

Utalkin2me3758d ago

Well considering the article says "8 to 10 times GREATER" and nothing about longer.

tehpees33758d ago

Capcom are obviously struggling with resources for these new systems. Everybody else has said they are easy to port to.

karl3758d ago

maybe he refers to the amount of work in terms of designing those lvls and characters..

since they are soo much more detailed than before...

whats suppose to be way faster this time is the time to triangle ..

and u should watch that mark cerny video out there cuz i have no fucking idea how to explain what it is..

but again. this guy probably refers to creating the characters and incredible detailed texture we will be seeing this gen

NukaCola3758d ago

If it takes 8 to 10 to develop for, then we may not have to deal with Supetr Ultra Street Fighter IV anytime soon.

Kevin ButIer3758d ago

It sounds like a pretext for... Capcom games will be more expensive

RedDevils3758d ago

Capcom should start packing their back and ready go bankrupt with that mentality

Withdreday3758d ago

@tehpees3

It's probably because Capcom isn't a PC dev first like most devs are nowadays.

The PC architecture just might be that foreign to them as they're so used to deving for consoles first.

+ Show (13) more repliesLast reply 3758d ago
ThePope3759d ago

Haha. Capcom is still trying to master the PS1. Don't worry they'll get it!

Goro3759d ago

Capcom were at their best with PS1 with the old style Resident Evil games.

ThePope3759d ago

@yakuza

I loved the original RE games. I own them for PSN. Capcom for the most part has lost its way. Though Dead Rising 3 is really fun.

princejb1343759d ago

Shut up capcom go home your drunk
Every developer thus far have says how much easier it is to develop for next gen and the shorter amount of time needed to make a game is compared to last gen
I'm already picturing Capcom messing up again in this new generation

rocky0475863758d ago

I think Capcom knows what they are talking about princejb134. If I put in 2080 labor hours of work in, that's a full calendar work year, 5 days a week for 8 hours a day. If Capcom is correct, they are saying that it will take 16,640 labor hours of work in a year compared to last gen. So instead of working 8 hour days for 5 days, the devs are putting in 20 hour days for 7 days in the same calendar year. Does that make sense?

hkgamer3758d ago

i think he means at this point in time. staff are already used to developing on their old engine. now the new engine they will need to get used to it, the new engine will get better in time making it easier to develop for.

Angels37853759d ago

Capcom......who cares what they say. They don't know shit anymore

Eyeco3759d ago

The company is so out of touch with gaming/ and gamers it breaks my heart thinking about what they once were.

Angels37853758d ago

100 % agree....heck they are out of touch with game development itelf!!

I just hope deep down is good

AaronMK3758d ago

Capcom!? Nah... I wouldn't expect a AAA game studio to know a thing about game development.

It is better to trust the judgement of the random people here, many of whom have probably never set foot into a game studio.

--------

In all seriousness though, I'd love to know exactly how they calculate an 8 - 10X increase, and if that is typical.

AngelicIceDiamond3759d ago

Well if you read the article Capcom's creating a brand new next gen engine called "panta Rhei". Some of Capcom's distress is from optimizing this engine and overall work load with next gen.

Though I heard it from other devs next gen is easier, faster and technically cheaper in some ways compared to last gen.

Capcom is a Japanese company. And Japanese devs aren't known for their timely engine optimization nor meeting certain deadline expectations (fan service stuff). Like western companies are.

Rattlehead203759d ago

Panta Rhei. It's like a manta ray...In pants.

Ausbo3759d ago

"it's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles."

The title misquotes it. Its not 8-10 times longer, but 8-10 times more work. Thats understandable because they are working on a totally new engine.

dcj05243759d ago

Wow. False titles. Ugh.

raWfodog3759d ago

My bad, Ausbo. I'm just now seeing this from you. I didn't read down that much further from the top. I just pointed out the same thing at 1.1.6. There definitely is a big difference between WORK and TIME.

Prime1573759d ago

I think the idea behind this article is different. They are just saying, "more squares on the screen means more to do." But getting the same caliber last gen would be insanely simple.

I feel like they mean longer, not harder... lol!

-Foxtrot3759d ago

See how transitioning into HD gaming last gen was a huge strain for both Capcom and Square Enix....they never even got the hang of it, I mean look at how many franchises turned to crap and how bad the companies got

Now they seem like they are struggling again...I really think in the far future one of them are going to go bust.

You'll have the odd good game from them but it won't be enough to save them...rather see Resident Evil, DMC, Monster Hunter, Megaman go to a good home

sonic9893759d ago

i think what they meant with that is the scale of the developments you know the levels the details even if the hardware is easy to work the software can be very tricky on its own

Flewid6383759d ago

Easier, more efficient, yes. Longer, no.

You can do something easy for a long time. You can do something difficult quickly.

This is about length.

voodoochildnyc3759d ago

im pretty sure they meant total man hours, not overall time

XiSasukeUchiha3759d ago

Capcom your logic here doesn't really make sense but believe it anyway!

its_JEFF3758d ago

@Lukas_Japonicus

I not a Dev and know nothing about how long developing a game takes... but when you break the #'s down like that, 30 yrs, it seems like sensationalist statement by Capcom.

GarrusVakarian3758d ago

I know, i was just joking ;)

3-4-53758d ago

No Wonder Capcom is in the state it is..

They lack actual intelligent people working for them...or those in power aren't as smart as they think they are.

Has this person ever done math ?

At that rate, you couldn't ever even produce one game for this console.

That means we get a PS4 Capcom game 16 years from now ? on PS6

Just go out of Business Capcom.....

TheHybrid3758d ago

Lol nice! Math for the win!

adorie3758d ago (Edited 3758d ago )

This just confirms that Capcom is bad at what they used to be good at. Seriously, Capcom, Get out.

Sharingan_no_Kakashi3758d ago

That's not what he said. He said the work is 8 to 10 times more, because the level of detail is higher. That could mean more time but it's offset by the ease of development I would think.

BLuTheSecond3758d ago

8-10 times longer for Japanese developers, 8-10 times shorter for everyone else. Get ready to play Final Fantasy XVI and Gran Turismo 7 in 3570.

hesido3758d ago

I am sure there's a lot of exaggeration, last gen development workflows already involved in creating billion poly characters, high res textures, complex shaders. There's no doubt in my mind that you have to create more detailed virtual worlds and it takes more man hours, and that's what the Capcom manager talks about.

But 8-10 times man-hours. That doesn't mean 30 years of development, it may mean 8-10 times bigger teams.
Still an exaggeration, but you can't simply multiply the duration, you have to take team-sizes into account.

Gamer19823758d ago

Its shorter as its technically older technology plus Capcom got Dead rising 3 out which they made in less than 2 years. So this is complete BS. Maybe they are saying this because they are making a new engine for deep down something they haven't done in a loooooong time.

chaosdemon093758d ago

Dang 30 years to make a game..Honestly I bet its just as easy to make a game on this gen then last gen..but for the ps4 its easier now cause ps3 as we heard was harder to develop for.

assdan3758d ago

They proabaly mean that it's harder to use all of the assets. Doesn't make sense though. Everyone is saying this gen is easy to develop. for

liquidhalos3758d ago

Exactly, if this 8-10 times longer was true we would be seeing a new Call of duty every 8 - 10 years

+ Show (23) more repliesLast reply 3758d ago
maniacmayhem3759d ago

To much emphasis on graphics in my opinion. Video game companies should think about how movie industries work. Save up and dedicate a team to maybe 2 major AAA big budget games a year and have smaller teams turn out games that don't rely on fancy graphics and are faster to put out throughout the year.

Smaller arcade type of titles, old school RPG's, a couple of platformers. WE need to get back to the old arcade days, not everything has to be this huge big budget Michael Bay like experience.

DragonKnight3759d ago

Not that I disagree with "getting back to the old arcade days" because I don't, but you can't compare game development to movie development. It's so vastly different that there's no feasible way to implement that kind of development process. There's just too many variables involved.

maniacmayhem3759d ago

What I mean to imply is movie industries save up 2 or 3 of their huge blockbusters for the summer. Summer movies is where you can usually find the huge explosions, action packed, hype movies that everyone is waiting for. Throughout the rest of the year you'll find more sensible films, independent films, films that don't rely on the popcorn action.

Of course there are exceptions around Thanksgiving and Christmas but summer is where you'll find most of the big budget movies.

This is how the video game industry should work. Grace us with smaller titles and arcade like games and have one or two AAA titles a year or every other year. This would possibly also lessen the loss of impact of devs/publishers if the AAA game (especially a new IP) didn't do so well in sales.

And I do think that movie and game development are similar. Both have production teams made of different talent and departments. Both industries have budgets that go into the millions, you have directors, producers and distributers. Artists, music composers and designers, the list goes on.

DragonKnight3759d ago

I agree with most of what you say, but I still say video game development and movie development are different beasts.

Video game development has to cater to a demographic that has far more demands than the movie demographic does.

To give you an example, let's take the upcoming Batman vs. Superman movie (the Ben Affleck Batman one)

The demands of comic fans are really the only thing the movie studio has to worry about. And those only involve staying true to the source.

But then you look at games and you have people demanding the best graphics, flawless gameplay, engaging story, killer soundtrack, nigh endless replayability, no microtransactions, reasonable DLC. They tear apart every trailer for the slightest hint of information regarding a release date, they complain about the smallest pixel looking out of place. Game developers have so much more to worry about than movie developers.

maniacmayhem3759d ago

I definitely understand what you are saying but I feel movie fans and video game fans are pretty much the same beast.

Have you seen the forums explode when Ben Affleck or Gal Gadot was announced as Batman and Wonder Women? The internet went friggen nuts with anger over something they haven't even seen yet.
Or when the guy from Sons of Anarchy was announced as the lead for 50 Shades of Grey, the guy had to back out because the public was so outraged. (he claims it was scheduling conflicts)

Sort of like what we are seeing now with the whole Titanfall 6v6 debacle.

Both industries have demographics that they have to cater too. For movies you have the kid market, college kids(hipsters), horror fans, movies that cater to African Americans, teens and tweens, etc.

I also agree with you that game developers might have a lot more to worry about. Only because movies can flop and it appears movie studios are unaffected because they can make up revenue with DVD/Blu-ray and over seas sales.

Of course I'm not sure about this because I am not in the movie industry. But I am in the video game industry and I have seen a lot more video game studios close down than movie studios.

I guess what it comes down too is each industry has their XTREME fanboys. Ones that will take to the forums as you said and pick apart everything they see.

But back on topic:
I wouldn't even mind games released for the new systems with PS3 quality graphics and the concentration was more on design and dynamic gameplay.
Give me a game that looks like TLoU but is fully open, multiple endings, actions that truly effect the environment and characters and allows for true multiple endings.

quaneylfc3759d ago

The old arcade days? Where a person was practically condemned for playing games, being labelled as a nerd and having the common gamer stereotype of looking like an owl.

Anything before this time where video games don't rule the entertainment medium and your friends, the prime-minister (that slimy faced gimp) and even your mum play them is bad. what else would we play other then a slew of super mario, sonic and elite ripoffs. nostalgia is hurting the games industry, that is why no-one considers indie games as important as they should be.

DragonKnight3759d ago (Edited 3759d ago )

*facepalm* He means the style of games. It was quite obvious that maniac meant that this obsession over AAA games all the time is a detriment to the industry and we should curb our expectations and learn to love the less graphically motivated games instead of always expecting blockbuster games that cost far too much money to make.

Geez, every time someone says anything similar to "I would love for gaming to go back to the good old days" someone has to bring up "you mean the good old days of societal ostracism, where we were all looked down upon? Those good old days?"

You know what, I grew up playing the NES and had plenty of gamer friends. I was never looked down upon for it, and I didn't give a damn if some stuffed shirt loser with too much time on their hands that they use to look down on people or complain about nonsense liked it or not. I had fun playing video games then, I have fun playing them now, that's all that mattered.

UnHoly_One3759d ago

Consider yourself lucky, DragonKnight.

I'm still looked down upon by my family for playing games to this day.

DragonKnight3759d ago

I am lucky, my family are all gamers.

But family shouldn't put family down for any reason, especially something like that. They should consider themselves lucky you don't make fun of them for what they choose to do with their spare time.

quaneylfc3759d ago

AAA games are the industry is so well regarded today so you can't say they are a detriment because they are giving money to conglomerates instead of "the people." without the conglomerates "the people" wouldn't have the hardware to make their games. It isn't a case of the chicken and the egg. Games are bought for many reasons, reasons like preference, age, purpose, shiny graphics, etc

DragonKnight3759d ago

No they aren't. AAA games didn't make the industry what it is. What makes you think that? AAA games are just showpieces. You think Fox News holds the gaming industry in high regard because of AAA games? They hate on the industry because of them.

The gaming industry is well regarded today because over time it changed to making games that different kinds of people could enjoy. Themes are the reason why gaming is well regarded. If AAA games were the reason, then the PC market would have been what caused it a long time ago.

Tetsujin3759d ago

I agree with about 90% of what you stated; release a couple of big budget games a year with smaller games over time to help fund bigger projects.

What we really need is devs who aren't scared to try new things to actually show there's a market for that type of game instead of 1/3rd person shooters with the occasional "odd ball" game that does decent. Or at least visit memory lane with some older titles (as HD remasters or remakes), and use that as a base to decide if certain games should get a reboot, or a continuation; Shenmue being a big one with the way 2 ended.

quaneylfc3759d ago

Yeah, advice of the people to big companies. yeah you will get moneys if you do this, but if you do it this way people will give you more moneys! a game based around mods would be good, an open world one like gta but the ability to change it at any time.

liquidhalos3758d ago

@Maniacmayhem

How i wish this site would let me click agree a million times. Very well said mate

+ Show (2) more repliesLast reply 3758d ago
jay23759d ago

Lol no way if others say no to this capcom are failing

Kayant3759d ago

Doesn't make too much sense seeing as there will be three platforms sharing a common architecture apart from the memory & API differences. Shouldn't development be more streamlined now?

Also this doesn't reflect what other devs have said.

Mr-Dude3759d ago

How come MS & Sony say development will go faster because of the X86 architecture? Not to mention, a lot of developers say the opposite

GamersHeaven3759d ago

It will what I think Capcom is trying to say is taking advantage of the hardware is longer its more powerful has way more memory to work with.The difference is getting the game up in running is extremely easy compared to last generation hardware.

cjflora3758d ago

If this excuse was viable wouldn't most PC games that can be played on high end system take forever to make?

Death3759d ago

PC development has been x86 based since Windows 3.1. There aren't many tricks that devs haven't done. Console development has never been this close to PC development so traditional console devs need to play a little catch up. Porting from PC to console is extremely fast since the Xbox One and PS4 APU is very similar to a PC setup. While less powerful when looked at individually, the combined APU gets a boost since both the CPU and GPU are on the same die. Devs need to take advantage of this to get similar results they would see on a stronger PC.

The time killer is filling in the pixels the additional resolution offers. Both consoles have an excellent upscaler on the APU's GPU. This was a time and money saver for developers, but has been portrayed as being a bad thing to use by gamers with excellent vision and a lot of time to study still screen captures.

Capcom is correct that is can take 8-10 times longer to develop triple A games for the new consoles. I'm sure someone will let them know that having more people on the development team will shave off some of that time. What they need to do as a developer is make sure their business model is sound. If additional personel doesn't bring in additional revenue, they need to find another way to make money.

Utalkin2me3759d ago

It does not take 8-10 times longer. Sorry that's total BS. So you're saying a game will take any where from 16-24 years to make?

Oschino19073759d ago

@Both, read the article, seems most aren't even the ones not overreacting and talking in a sensible way.

Utalkin2me3758d ago

@Oschino1907

I read the article just fine. My reply was not to the article, my reply was to death.

Death3758d ago

They are talking man hours not years. To get games done in the same time frame as last gen, they need to hire additional personel to do it. If there are 8-10 times as many man hours needed, they need to have a team that is 8-10 times larger or create better tools to reduce the man hours needed to get it done.

Hicken3758d ago

Having more work doesn't automatically equate to there being more man-hours. Because the games are much easier to make, the amount of work having increased is offset somewhat.

Wrong, as usual, Death.

Death3758d ago

Capcom senior manager Masaru Ijuin shared with OXM.UK:

"it's clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles"

I dunno Hick, I'm leaning more towards the guy at Capcom having a better idea what is going on at Capcom just a smidge more than you.

liquidhalos3758d ago

It will never take 8-10 times longer to develop games for this gen of consoles.

Lets say a game used to take 2 years to make from scratch on last gen (i made that figure up, its just an example) If on this gen it takes between 8 to 10 times longer were saying that a game will take roughly 16 - 20 years to make for this gen. What a load of rubbish.

+ Show (4) more repliesLast reply 3758d ago
Show all comments (162)
60°

Dragon's Dogma 2 continues Capcom's hot streak on Metacritic

Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.

Read Full Story >>
videogamer.com
190°

Capcom Is 'Aware' of Dragon's Dogma 2 Frame Rate Issues on PC

Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.

"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."

just_looken36d ago

What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?

In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.

So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.

Man those on series s/steam deck/rog ally rip :(

just_looken36d ago (Edited 36d ago )

Just putting up a pcgamer review

"its janky has bugs poor performance need lots of updates 89/100"
https://youtu.be/WKjZKfAivh...

Gameing bolt unstable frame rate rate below 30fps but that is great??????
https://youtu.be/s9rnh2250X...

Man have we dropped that quality bar for acceptable performance/optimization

a person's view on performance using a high end pc
https://youtu.be/nL9EvGTPbA...

andy8536d ago (Edited 36d ago )

Am I hearing that right, that reviewer with a 4090 is getting drops into the 20s when there's several NPC on screen. Sorry but there's zero excuse for that. BG3 had hundreds at a time on screen and that's a pretty game. What an absolute piss poor engine

just_looken36d ago

@andy

Yes the is correct but every review is giving it a past and or saying that its great that the performance is like the first ps3/xbox one game.

2012 20-30fps 2024 20-30fps dragons dogma keeping things the same reviewers like that apparently

just_looken36d ago

IGN put up a video showing the 4090 struggling aswell as console performance all versions are like the first game with fps issues.Remember dlss 3.0 can almost double your fps like that cyber punk video so without dlss on your looking at 30fps on the most powerful gpu that is out right now.

https://www.youtube.com/wat...

Cacabunga36d ago

Capcom where is Deep Down???

Tapani36d ago

@andy85 At launch BG3 dropped to under 30fps at the final chapter on 4090. I played the game at launch and had that experience. And that was with a 5800X3D. Everything watercooled and fine-tuned CPU/GPU and memory at 32GB with good timings, and a fast SSD etc.

just_looken36d ago

@tapani

I am sorry are we comparing a AA game with a small budget with alot going on 24/7 to a AAA game funded buy the billion dollar capcom?

You are right yes but that was patched and that team loves there community but if the first dogma said anything we should expect a patch or 2 but that is it.

andy8535d ago

@Tapani indeed but that was hundreds of NPCs. Not a few. It's piss poor

+ Show (4) more repliesLast reply 35d ago
lellkay36d ago

Can they be aware of the need for 60fps on consoles plz

just_looken36d ago (Edited 36d ago )

Oh no kidding that "pro" model better have a 60fps mode.

But that ps5 pro PSSR will no doubt be a hold back as i see very few devs make a fsr/dlss/pssr game like really sony why did you spend millions to make upscale tech on the 6800 when amd already has fsr 3.0 just sitting there.

I remember the ps4 pro patches that dwindle over time yes new games had the modes but they were not standard and that was without the base ps4 using another upscale tech.

Edit:

In tldr form devs now make fsr upscale for ps5/xbox PSSR upscale tech on ps5 pro game then dlss/fsr upscale tech pc version and we also have intels xess just insane workload

Eonjay36d ago

'Oh no kidding that "pro" model better have a 60fps mode.'

Perhaps but only if Capcom addresses the issues first. substantially more powerful hardware is struggling.

Furesis36d ago

I mean it's not helping but this is something more than that. Plenty of games with denuvo that work fine

just_looken36d ago

That could be also taxing for sure sense the ps5 also supports that dreadful drm

This is also running off the RE engine remember those re vids with the denuvo drm on/off

https://www.youtube.com/wat...

https://www.youtube.com/wat...

MrDead36d ago (Edited 36d ago )

Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs

SPEAKxTHExTRUTH35d ago

Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…

100°

Capcom Boosts Starting Salaries in Japan by Over 25%

Capcom Boosts Starting Salaries in Japan by Over 25%! Strategic move to attract top talent and align with industry trends amid economic inflation.

Read Full Story >>
gameluster.com
50d ago
rlow149d ago

Well there is a lot of laid off talent out there. Very smart of them to target that. Plus if it’s in Japan, that’s a great place to live.

aaronaton49d ago

"Won't someone think of the shareholders!!" wwwaaaahhh

Eonjay49d ago

It funny with this news, their stock price took a small hit. But you know what... thats like too damn bad. We have to stop letting shareholders run the industry into the ground.

FinalFantasyFanatic49d ago

Seriously, you have to spend money to make money, I think some companies and share holders forget that, If you don't pay enough, you can't attract the best talent, or possibly even enough staff for the company to function properly.

Eonjay49d ago

I really approve of Capcom for doing this and will show my appreciation by supporting them. There are a few Capcom games I need to get... and this includes Dragon's Dogma 2. Support companies that support the people working in the industry over shareholders! REMEMBER: Shareholder's don't make games!

Darkegg48d ago

25% sounds like a lot, but it's from $1,560 to $2000 per month. That's $24,000 a year. Unless u became a monk, that is below poverty line.