PSBlog - Hello, PlayStation.Blog readers! Greetings from the magical winter wonderland* of Finland. I’m Jaakko from multiplatform game developer 10tons. Even though we’ve been around for ten years now, we’re genuinely excited to make our PS Vita debut this week.
DHGF: In the age of digital distribution, imitation is the sincerest form of flattery. Mobile marketplaces and digital distribution centers are rife with copycat games that offer inferior experiences to the games they’re trying to be. However, it is entirely possible that a “clone” could be just as good or even better than the original. Sparkle makes its way onto the Vita over from mobile devices. At first glance, it is simply a clone of Zuma. However, it does have just enough differences to differentiate itself from that series while still keeping the essence intact.
Embark on an extraordinary journey to uncover the secrets of Crowberry Woods. Banish the darkness with your Orb Slinger and reclaim your land!
The basic gameplay is simple: Tap where you want to shoot an Orb. Match three Orbs to make them disappear. Make several matches in row to earn powerups. Don’t let the Orbs fall into the abyss!
Discover powerful amulets throughout your journey and change the rules of the game in your favor.
GamingAge - Basically, Sparkle is Zuma .
That may sound overly simplistic, but there's really no other way of describing Sparkle. It's not kind of like Zuma, or incredibly indebted to Zuma. Sparkle is, in pretty much every possible way, so similar to Zuma that its developers are probably lucky PopCap aren't feeling particular litigious at the moment.