30°
8.0

Review: Forced (DarkZero)

"If you walked past a busy classroom at a University you’d probably think nothing of it, even if that classroom was supposed to be empty. There are always groups of people taking over rooms to work on a project or lecturers that need to move about for extra space or availability of a projector etc. The Indie team BetaDwarf relied on this effect for almost a year, living and working in a University classroom without anybody knowing. Hiding in plain sight they worked on their project day-in-day-out until, unfortunately, they were found and removed from the premises, rendering them homeless. It’s a great story, which you can read in full here. SPOILER: All ended well and the final product of a group of developers that just couldn’t be stopped, almost three years of hard work and a successful Kickstarter campaign that saved them from the brink of poverty - Forced was recently released on Steam."

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darkzero.co.uk
120°

An exploit has forced The Division 2’s daily and weekly projects to shut down

Daily and weekly projects have been temporarily disabled to help fix an exploit that allowed players to claim multiple rewards

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pcgamesn.com
rdgneoz31862d ago

"robbing some players of an effective means to grind loot."

Loot drops like candy. Bounties can easily be farmed and you get a ton of loot with each mission/stronghold you do. Every level up gets you 2 to 3 top end items each time. And Recalibrating loot that isn't max level bumps it up over 500 easily. People were exploiting a bug to get loot by just relogging or jumping between servers (including a youtuber who did the same in Anthem, but said he'd only did it because it was pve only), and now everyone suffers.

40°
3.5

ZTGD | Forced Review

John Whitehouse writes: It was bound to happen sooner or later; Ken often throws these twin-stick shooters my way, as I generally have a ton of fun with them (See my Crimsonland review). But the honeymoon had to end, its just a shame it was forced on me so quickly (geddit).

70°
6.0

Forced Review | TXH

Joao writes "The graphical style, the isometric view, the fantasy theme; everyone remembers titles like Diablo 3 and Torchlight, but Forced is different in its nature. This is indeed an action RPG but is instead based in a number of arenas in which, either alone or with up to four players in co-op, you have to beat a series of increasingly powerful enemies using not only strength but also the ability to solve puzzles."

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thexboxhub.com
oKidUKo3114d ago

Not really what I expected it to be, and if I can't get some friends to buy it too then it seems a no go.