60°

What should be in the next Mass Effect game?

Does anyone else feel a tad disappointed? After releasing photographs of their team working on the next Mass Effect game, Bioware have left us with only a few less questions than we had before.

While it seems possible that we’ll find out more at next year’s E3, rampant speculation will have to do in the meantime. Here’s my thoughts on where I’d like the franchise to go next.

Godmars2904239d ago

Exploration. Choices w/consequences as well as political/social interaction.

GarrusVakarian4239d ago

Exploration is a biggie. I loved roaming round in the mako on ME1. I personally would love to see something on the first contact war.

JeromeNtheHouse4237d ago (Edited 4237d ago )

I think another good one would be the relationships between crew members. For example, characters may have differences about other crew members etc etc, and those differences could possibly affect their abilities/stats in combat or the difficulty of a mission, if you pair up 2 members who aren't seeing eye to eye.

But definitely go back to the RPG aspect much like ME1, mixed with an updated if not new 3rd person shooting mechanics of ME3.

DOMination-4237d ago

Every article on ME somebody says about the rpg elements of me1 but I think people say this crap so much they don't understand their own point.

Do you mean exploration? The crappy mako that everyone hated at the time?

Do you mean all the loot? Where 99% of it was useless and you just sold?

Do you mean the "tactical combat" that was actually just much better in 2&3

Customisation? I'll let you have that somewhat.

Bigger skilltrees? In me1 every class felt similar as they shared so many skills. Having less but more unique talents in sequels was better.

Look I love the first game. Maybe more than the others but I get annoyed by these mythical rpg elements that get mentioned constantly. If you think its the best then fair enough but I guarantee its not the rpg parts but story or something else

-Foxtrot4238d ago

RPG goodness, easier item management then ME1, team mates that matter and ones you actually have to use, fights where you need to use cover effectively and finally cool down weapons, it's the future no more of this thermal clip bullcrap just to appeal to the casual crowd.

DOMination-4237d ago

Play on insane if you want most of those things

pheature4237d ago

i can tell you what should not be in it.

TINY MICROTRANSACTIONS.

if mass effect gos down the same route as dead space ill be sad, all thou dead space is awesome and all but mass effect just has a great rpg experience and i think by being able to purchase yourself through the game would take that magic from it

pheature4237d ago

I can also tell you what should be in it.

MMORPG

Online please awesomsauce

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused9d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19929d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon8d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

110°

Mass Effect 4's Dialogue Could Take a Page Out of Baldur's Gate 3's Book

Mass Effect 4 has the perfect chance to reintroduce dialogue skills, and Baldur's Gate 3 might be the blueprint BioWare needs.

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gamerant.com
Michiel198933d ago

I'm not so sure they can, most talent that made the old games as good as they were, has left Bioware.

RaidenBlack33d ago

They can always recruit old fellas,
And also, new devs can always learn and also new indie devs are very passionate evident from the amazing indie games heavy with these gameplay features.

Michiel198933d ago

I don't think anyone would wanna come back after the stories that were told from Anthem development. I just don't see it happening. It's a bit similar to blizz, some of the talent has come back there, but there has been a shift in the studio's culture and also what the higher ups expect/demand of them

32d ago
matt13933d ago

After andromeda and veilguard i think it’s assured that the bioware we once knew has gone, I have little hope for me4. Hopefully i’m wrong.

anast33d ago

The can't. But they wouldn't even if they could.

goken33d ago

Yeah… also if pigs decided evolve wings, they could fly…

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60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com