Pete Mascio says "‘Intake’ is an exciting hybrid experience. The rogue-light elements fit surprisingly well, and well I’m not sure it’s the first game to implement these, it still feels new and original. Sadly, it wasn’t able to grasp my personal attentions, but I could absolutely see the appeal to a different crowd. Maybe it’s my aging eyes and my “no love lost” for dubstep, but ‘Intake’ wasn’t my bag or cup of tea, but its appeal is readily apparent to me. I’m rarely in this type of position, but this may not have grabbed me, but it very well could be exactly what you’re looking for. It’s by no means a bad game and does what it wants to very well. It just isn’t what I’m looking for in an arcade experience."
Cipher Studios has announced their pill crushing point-based game is coming to iPad2 and higher on May 1st for $2.99. This version will support multitouch gameplay, saves to cloud and integrate leaderboards and achievements from Game Center.
Hardcore Gamer: Cipher has revamped the gameplay to better accommodate the multitouch platform, and the iOS version will contain all the features and content of the original release.
Gamezone: "Face-melting, brain-bursting, euphoria-oozing catharsis. That seems to be the basis behind the very existence of Intake, the latest project from developer Cipher Prime. Responsible for titles such as the serene puzzler Splice and the wondrous music game Auditorium, the studio is now changing things up and entering different territory yet again. Thankfully, like its previous endeavors, Cipher Prime has managed to once again deliver a riveting experience with Intake, a loud, frenetic, intense arcade shooter bent on lighting the nerve endings in your brain on fire."