140°

Call Of Duty Ghosts Multiplayer Tips And Tricks From Mark Rubin - Part 4

Infinity Ward Executive Producer Mark Rubin explains how he likes to play multiplayer in Call of Duty: Ghosts in this exclusive interview.

s8anicslayer4246d ago

Is it me or does Mark look like Private Pile from Full Metal Jacket?

triforce794245d ago

Got ghosts on wiiu and Blackops 2 in MP destroys it in graphics and in gameplay it demolishes it I'm trading it in for pikimin3 as soon as possible,BO2 wiiu is better looking than ps4/wiiu/xbox1 versions of ghosts by far...

130°

XDefiant and former CoD lead quits the games industry after Ubisoft killed their shooter

Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.

Goodguy0115d ago

Going to ubisoft was your mistake

TheColbertinator13d ago

So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.

SpacedDuck13d ago

No offense but if Xdefiant represents your best the industry is better off for it.

thorstein13d ago

"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."

Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.

Show all comments (6)
90°

Ex-CoD producer tells devs to “be more like Larian, less like Activision”

Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."

Sonyslave350d ago

Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.

Sonyslave350d ago

Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.

This twitter post exposed this fool

Show all comments (6)
70°

XDefiant dev addresses community outrage following “horrible” mastery camo update

Mark Rubin, executive producer for XDefiant, has since gone on X (formerly Twitter) to address the outpouring of complaints.