With the emphasis on multiplayer games rising, is it stunting the growth and creativity of the Halo franchise?
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Thank God this is an opinion piece.
Halo is by far the king of shooters. both studios did amazing job on them. Millions of people love halo. first time I hear a lack of innovation of weapons complaint..weird
P.S: It's Bungie not Bungee.
no..343 ruined Halo.
As a fan of Halo, I do get the point the author is trying to make.
Why is this out of this world, sci-fi adventure so conservative with it's weapon designs? Why does Halo 4 have three different scoped, semi-auto rifles, belonging to three different species from three different corners of the galaxy that effectively shoot the same, but nothing that can shoot a black hole inside someone's pants? But it's worth noting that Equipment and Armour Abilities play a big role in adding variety to multiplayer
He's right though, the conservative design is because of multiplayer and balance. I just wish that when people criticize Halo for being "too samey" they consider that Halo is driven by and created for it's massive fanbase. This article wasn't even up for an hour before Shadonic commented about how he dislikes Halo 4's multiplayer. Don't criticize IPs with large established communities for not taking wild risks, it's really part of the territory. How many risks has Counter Strike taken over the years?
That said, I believe that within certain boundaries Halo has continued to keep adding variety. I mean, since Halo 2 set it's standard for multiplayer we've gotten a selection of weapons from two entire races/species, as well as additions to established weapon rosters, Equipment and Armour Abilities.
And there is a huge difference between the "feel" of a 12 Gauge shotgun and the Forrunner's Scattershot which is a damn near automatic flak cannon that fires rounds that ricochet off walls.
Multiplayer can't ruin halo because halo was always a multiplayer focused title. If Bungie/343 didn't change the multiplayer formula, weapon balance would never have been an issue. If this author was a true fan of Halo, he'd know that until Reach, team slayer was ALL ABOUT knowing weapon spawn locations, and controlling (and successfully utilizing) the power weapons. If they didn't switch to a load out system (a la COD) then balance would have never been an an issue.
Now that they've added weapon drops, and perks, the old multiplayer dynamic had to go out the window. In the name of balance within the new system, weapons have to be more 'samey'. But it's not because of the existence of multiplayer, it's because of the direction currently being taken with multiplayer.
PS, I hope they ditch the new system and use Halo2 has a reference for how to make a multiplayer game.
Was I the only one who actually enjoyed all of Halo 4 besides the campaign? I mean it still felt sorta like super-upgraded-reach but it was fun. Like everyone I know absolutely despised the multiplayer and wants Halo to just die now, like even long term Halo fans are at the point.
It wasn't like Halo 3 for me, I didn't play Halo 4 for months on end, but it was enjoyable. Yet a large vocal part of communities despise it.