Microsoft has revealed how developers can use Direct3D 11 to unlock the full performance potential of the Xbox One.
The XB1 is like Cartmans Trapper Keeper.
Starting to get very excited for my xbox one now... Hope the tv features don't take too long to rollout in the uk, I want to use my xbox to control all my entertainment, if I can do it by voice and gesture all the better! No struggling to ring the lost remote!!
Yup November 22nd can't come fast enough
I'm gonna be pissed looking at all the Ps4 Players on here bragging for a week. lol.
Thankfully its only a week
P.s I want more details on sunset overdrive!
That's great, but the performance is still only what the hardware can deliver.
You can get alot of performance out of a full customized system versus an off the shelf PC system.
Compared to the PS4 it's not as significant as most of think it is. If you can play BF4 on either console...what leap is their?! The only difference is who has the better tools and first party developers. Especially developers.
.so basically you could port titles across pc and xbx platforms using almost the same code...nice...
Seeing how many games on the PC will support OpenGL i doubt it.. Why do i say support OpenGL? Well OpenGL gives you direct access to all new graphics features on all platforms, while DirectX only provides occasional snapshots of them on their newest versions of Windows. Microsoft monopoly on gaming would be very bad for both gamers and game developers.
You seriously have no clue what OpenGL and DirectX is, right?
@warthunder Probably only going to be compatible with windows 8 and mobile platforms. The biggest plus of compatibility for OpenGL is the lack of new (announced) improvements. Whereas Direct3D 11.x is not as compatible but seems to be implementing new features such as tiled resources, basicly focusing on gigatexel using minimal memory and improving bandwith. ( http://channel9.msdn.com/Ev...
And probably that's why xbox one games that run on the actual console now look the same or better (ryse, dead rising, forza) than what was shown at e3 on dev kits (pc's). Usually devs first show awesome looking graphics that's way better than actual release on a console ( I won't name the games that had downgrades from e3 to not start a war here) I bet a lot of it gets lost when translating the code.
@BallsEye I completely disagree. Although improvements to the dx11 stack are welcome additions and do help out in the long run. The "improvements" you're talking about are all normal and part of the progression of how games are developed. Take BF4 for example. This software update will probably have little to do with the games final look and feel as EA/DICE will progressively optimize and polish the game throughout it's development process until it's finally released. The games engine and internal tweaks to their code are what makes the difference.
can't wait for november 22nd
I heard that opengl is way better than microsofts proprietary format. Some dev posted about it a while ago (i forget the link). It was an interesting read and they also said that features like tesselation were available in opengl for 3 years before it came out on Dx. Im not saying this to side with one console war or another. Im talking more about the PC side of things and how if you develop for opengl, you can put your games on multiple platforms (like linux, windows, and mac), etc...
Simply cannot wait for it
Dx11 is impressive all the games I have played with it look a hell of a lot better.
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