Frictional’s creative director Thomas Grip recently shed a little more light on Frictional Games' goal for their upcoming horror game SOMA, which will come to the PC and PS4 in 2015.
Considering I still look for the invisible monster every time I walk through puddles I have no doubt that it will.
So it seems as though they wanted to add a little bit of "psychological thriller" into this horror game? Hence the Descartes quote relating to the self? Wow, I actually appreciate that idea very mucho.
Played every game from frictional games, they know how to make you s*** your pants. Even the very first penumbra game puts resident evil or dead space to shame.
Cannot arrive sooner! Frictional games make my heart go aflutter.
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