Voxel Arcade: We have featured a lot of introduction sequences for all kinds of games and for all kinds of reasons here in the arcade. However, Super Mario 64 has its intro sequence included for perhaps the most important reason yet.
It wasnt just an intro to a game, but an intro to a new generation of gaming, one that we are essentially still in today.
Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.
Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.
Releasing the Nintendo Switch 2 with a Super Mario 64 remake would be the perfect way to unleash the console to the world.
If they ever did I hope they would add onto it, there's so much you could do with Princess Peach's castle alone
Each level is pretty small today in the original game, I don't like huge levels but I think they could be at least 2x bigger, or close to it and more of them, with more things to do.
They could do a mix of having open levels and more linear ones like in 3D World or Land, I doubt they will do that but it would make a change.
I'd prefer a Oydessey 2 or Galaxy 3. Besides the DS
game was a Mario 64 remake complete with more playable characters, stages, bosses and muti player content.
Yes! Let's release an almost 30 year old game to kick off the next generation for Nintendo...
I'm over re-releases...FEED ME NEW MARIO!
A huge Super Mario 64 speedrun trick has been discovered that could prove to wholly change the speedrunning scene in the ecosystem.
Only mario game that began without music, and for good reason. The sounds of chirping birds, rushing water, mario's footsteps and absolutely nothing else. It was a defining moment in gaming, for most people it was their first time stepping foot into a fully realized world that just felt alive. Music would of just distracted from that incredible moment. This was a time when nintendo knew subtlety, and it shows. Same with Ocarina of Time, the title screen for that game began with a somber wistful tune instead of an epic one. I think they just really knew they had something special with both games.
This game has amazing music.