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The Bureau: XCOM Declassified Review | GES

The year is 1962 and you play the role of a fallen CIA agent who had lost his family to a freak fire while he was away on a mission. Having returned to find his family dead, Agent William Carter falls into depression and alcoholism, leading to one of the CIA’s best field agents becoming a full time paper pusher. But one man still believes that William has more to give, head of the Bureau Director Faulke, having him tasked with bringing a very important package to the Bureau’s research department.

This game was developed with those of us who need a story to play and the others that see only the mission, and the next mission, till the game is over. So you can choose how in-depth you would like this game to be. In-between missions you may roam the corridors of the Bureau and speak with many side characters that will broaden your vision of how the rest of the world is dealing with the invasion, as well as add multiple side missions to your mission log. The alternate is to simply play all the main missions and have the cut scenes prior and after each mission to give you the basic story. However, how you interact with characters and the choices you make directly decide which of the games multiple ends you will receive for you efforts.

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