Greg Bargas of GAMINGtruth reviews this on-rail handheld shooter:
"There are tons of new weapons to unlock, and the game has a lot of replay value given the scenarios of each mission, classes and challenges. However, these can become grueling tasks, almost overly frustrating, given the lop-sided difficulty and cheap deaths."
Teyon’s Heavy Fire series has taken a few knocks over the years and yet newtitles keep coming. The simple reason for this is that – despite rallying up against competition that offers far more freedom and visual fidelity – there is still an audience that enjoys them. The latest instalment, Heavy Fire: Black Arms 3D, may not be everyone’s vision of how to deliver an arcade action videogame on Nintendo 3DS, but it’s sure to prove successful regardless.
3DSPedia: "I’m not a big fan of the FPS genre, especially not on consoles. However, I have never played a FPS game on my Nintendo 3DS until now. The latest FPS title by Teyon games, Heavy Fire: Black Arms 3D is my first ever FPS experience on Nintendo 3DS and it isn’t bad."
"Teyon's Heavy Fire: Black Arms 3D is a fine light gun experience at appearance, but becomes too shallow once it's over." - Nintendo Feed
How about a damn FPS on the system with some online play? Is it really that foreign of a concept?
You would think dual sticks would be the better idea, eh? I suppose developers could go the Dreamcast route and use the face buttons as a d-pad.
They had dual swivel pads on the early Wii U GamePads at e3 the first year. Those sucked for console, yet perfect for handheld.