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Unity Engine Shows Off The Most Photorealistic Characters We've Ever Seen [NSFW]

DSOGaming writes: "Now this is simply impressive. Lee Perry-Smith has released a new video, showcasing some characters in Unity Engine. According to Lee, this video demonstrates a standard for sharing 3D full-body scans online with Unity for clients."

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Maddens Raiders1062d ago

HOME on PS4 could get real interesting with this.

pedrof931062d ago

Porn.

Well the details are incredible ;D

GreatGamePlay1062d ago (Edited 1062d ago )

More representation of Beautiful Women in videogames. Pretty Please.

cyguration1062d ago

Dude, careful what you say in the open... The Sess is always listening... always watching.

Don't ruin the dream!

mattdillahunty1062d ago (Edited 1062d ago )

side question, but why does John from dsogaming always say "we" in his articles, like he has a full staff putting out content for the site? he's the only one putting content on the site. lol.

john21062d ago

@mattdillahunty. This should answer your question -> http://www.dsogaming.com/ed...

mattdillahunty1062d ago

@john2 thanks for the info!

starchild1062d ago

Adult games on Oculus Rift would be amazing. ;-)

showtimefolks1061d ago

Damn

Just beautiful

I want to say a lot more but don't want to loose bubbles lol

Damn those you know lol

Felonycarclub81061d ago

Damn iPhone sorry about the disagree

PLASTICA-MAN1061d ago (Edited 1061d ago )

I don't get it: he scanned real persons like that? So where are the REAL models then to compare?

Edit: I found where: http://ir-ltd.net/

This is the REAL deal, all the fuss is not about the Unity Engine or sth, it is about this technic of 3D scanning called Infinite Realities. Scroll down to see Recent Clients: Sony, Platige, Valve, Crytek and Microsoft. For those downplaying Killzone on PS4, expect to see such quality on PS4 with Naughty Dog (who finally converted to using 3D scans) and Quantic Dream. Valve is welcome too with their Source Engine 2 .

UltimateMaster1061d ago (Edited 1061d ago )

Let's get naked!
I hope the next PS Avatars look that amazing.

AuToFiRE1061d ago

Unity also works with the Oculus Rift, just imagine the porn..

+ Show (10) more repliesLast reply 1061d ago
Bimkoblerutso1062d ago

...except...that video was freaky as hell.

aliengmr1062d ago

How was it "freaky"?

Not sure you could demonstrate what was being demonstrated in a batter way than that.

Bimkoblerutso1062d ago

Nice lighting and shaders and all that jazz, don't get me wrong. But there's just something...disturbing about their lifelessness.

pixelsword1061d ago

It's the whole uncanny valley thing...

When the spark of a soul isn't there, the images give a reaction to some that they're watching a bunch of corpses. I'm sure everyone has that reaction, it depends upon the resolution.

I had mine with the Atari 2600.

Mr Tretton1062d ago (Edited 1062d ago )

This is quite an accomplishment. Question is how long before we see this is games and when does this become a standard.

Batzi1062d ago (Edited 1062d ago )

How can Unreal show realism? That defies the concept.

clmstr1062d ago (Edited 1062d ago )

haha, bubble for you, Sir! =D
Edit: even if it's Unity, the majority games based on it look too "cartoony", just like Unreal-based games.

TheDevKit1061d ago

The art style in games is dependent on the developer, not the engine.

Batzi1062d ago

for some reason I read Unity Unreal. Forgive me.

Caleb_H1062d ago

That was not the photo I was expecting.

Sharingan_no_Kakashi1062d ago

This is Unity???

theyve come a long way.

hoju691061d ago

It's not as impressive you some may think. These are 3D scans we are talking about. Of course they look photo-realistic. The models nor the textures were created by hand by artists. It is an exact virtual replication of the person who was scanned. But models and textures of this high of resolution is still a long way off from being able to be practical in games.

Really the most impressive part of this demo is the work the done on the skin shaders. Excellent use of sub-surface scattering.

TheDevKit1061d ago (Edited 1061d ago )

It's a shame we can't scan movement properly yet.

Pixel_Enemy1061d ago

I agree TheDevKit, the only devs who I have seen do motion capture right are Naughty Dog. I appreciate how they do the mocap and the voice acting at once to make it smooth and more realistic. Mocap and voice in a sound booth always has a disconnect.

The facial motion capture in LA Noire was amazing but they captured the face and body separately which made the end result off and odd. We need to figure out a better way.

shutUpAndTakeMyMoney1062d ago ImmatureShowReplies(1)