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GT5: Aesthetic Customization and Bikes a Possibility

Italian website multiplayer.it recently held a video interview with GT5 creator Kazunori Yamuchi when asked about the possibility of personification of the game ala Forza Yamuchi stated it was a posibility but the team was focused on GT5 Prologue.

Update:

Provided by Torch
All technological requirements to render collision in GT5 are already in place and therefore technically not difficult to implement in the future.

-The possibility that GT5 may allow the customization and trading of vehicles "a la" Forza Motorsport

-Episodic content (i.e., updates) may be possible in GT5 although they are currently focusing strictly on Prologue at the moment.

-Polyphony is currently not entirely satisfied with Prologue's current online play, although they hope to address this in a fall update.

-In direct response to the interviewer's question: Polyphony is yet to determine how they will enrich the single-player experience in GT5 compared to earlier GT versions, although it is certain that the game will see the return of the Licensing system.

-Although the game is currently utilizing the full potential of the PlayStation3 (i.e, accurate vehicle physics, models, etc.), minor improvements will be made and evident in the future.

-Working toward releasing GT for PSP within the vicinity of GT5's release...and there may be some form of integration between the two versions.

-Kazunori Yamuchi finds it difficult to play any racing games (namely: Forza, Project Gotham) other than Gran Turismo [NOTE: Interpret as you see fit!]

-Kazunori Yamuchi favorite vehicle is the Ferrari 330 P4, although he unfortunately doesn't own one.

upon receiving a private message from Torch I would like to make a correction to the title.

From Torch:

ey Lord Anibus,

In response to your motorbikes statement:

I took a look at the video again, and I want to confirm and clarify that they are not referring to adding motorcycles to GT5.

To be specific, the interviewer mentions how Polyphony has made other non-GT5 racing games, namely Tourist Trophy, Motor Tune GP and Omega Bust(???), and asks whether there will be next-gen iterations of said games...given that the Italians are huge fans of such [motorcycle] games, new versions "wouldn't be too bad!"

Kazunori Yamuchi replies that Polyphony's technology permits them to do many things, but that they [Polyphony] first need to find the right idea and the best design.

Therefore, I regret to break it to you that I reckon that GT5 will likely not be seeing any motorbikes...on the bright side, we may be seeing some nice dedicated titles instead.

Hope that helps.

Cheers,

Torch

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Fishy Fingers3297d ago

Umm good for Italian N4G members I guess.

Torch3297d ago (Edited 3297d ago )

I've gotta get some much-needed sleep, but here are some abbreviated interview highlights for the curious-minded:

-All technological requirements to render collision in GT5 are already in place and therefore technically not difficult to implement in the future.

-The possibility that GT5 may allow the customization and trading of vehicles "a la" Forza Motorsport

-Episodic content (i.e., updates) may be possible in GT5 although they are currently focusing strictly on Prologue at the moment.

-Polyphony is currently not entirely satisfied with Prologue's current online play, although they hope to address this in a fall update.

-In direct response to the interviewer's question: Polyphony is yet to determine how they will enrich the single-player experience in GT5 compared to earlier GT versions, although it is certain that the game will see the return of the Licensing system.

-Although the game is currently utilizing the full potential of the PlayStation3 (i.e, accurate vehicle physics, models, etc.), minor improvements will be made and evident in the future.

-Working toward releasing GT for PSP within the vicinity of GT5's release...and there may be some form of integration between the two versions.

-Kazunori Yamuchi finds it difficult to play any racing games (namely: Forza, Project Gotham) other than Gran Turismo [NOTE: Interpret as you see fit!]

-Kazunori Yamuchi favorite vehicle is the Ferrari 330 P4, although he unfortunately doesn't own one. ;)

Hope this helps.

Lord Anubis3296d ago (Edited 3296d ago )

thanks torch. Bubbles lad.

although you missed the bike part. I'm not sure if they were referring to GT5 or a whole new Touris Trophy.

Glad to be a gamer3296d ago (Edited 3296d ago )

@Sonarus (Forza motorsport= 92%met Gt4= 89%met) The difference between the physics for these two is like night and day.

@Tordavis ive played Gt prologue for a few hours at my mates and i agree with everything you said. Most people on this site won't agree with you as they dont know any better. Most of them have only played Playstation games and believe that anything exc to Ps is better than the competition in every way.

The one thing that gt does eclipse Forza with is its lighting model. The actual car models are not that much better and the comprimise for this is the lack of detail on the track enviroments and surface.Cars don't even leave tyre marks on the road surface.London is the exception to this and accomplishes the extra detail by being very small/inclosed and having less cars on its track.

sonarus3297d ago

Lol it appears as if the dude understands itallian. Anyways if GT5 gets car customization and bikes, then it will be the most complete racing game ever made. I pose this question to the forza fanboys

Damage confirmed
Car Tuning confirmed
realistic driving physiscs confirmed
Weather effects unconfirmed but likely
Bikes and customization unconfirmed
Gorgeous visuals and a wide selection of cars confirmed

What else is it that GT5 must do to meet up to the mighty forza's standards?

GT series has always been and will always be ahead of the competition because in their mind they aren't even competing. They are in a league of their own. They don't do target renders because they target real life

360Jamaican40GigFL3297d ago

hmmm u do kno the forza series is ranked higher than the gt series in terms of simulation, tuning, customization, physics........ gt and forza are real"driving simulators" not driving and riding so bikes aren't necessary, all gt wins in is graphics obviously. so i dont kno how it can be ahead of the the competion in sales and popularty yes but not in terms of being a simulator. Dude as i said before no matter how much u pretend that u got nothing against the xbox its obvious that u do u fanboy.

and yes i is buyingz gt prologue

sonarus3297d ago (Edited 3297d ago )

ranked higher by who? By professional drivers and car manufacturers???

I have nothing against the 360 honest lol. I just don't see why 360 fans can tell me a long time playstation fan that forza is better than GT when car manufacturers and professional race drivers continue to endorse the game over forza. It just makes no sense to me

ruibing3297d ago

Tried GT5P at a store kiosk today, it was pretty amazing. I really like how the will keep on bringing new features to the Prologue up until the release of GT5.

jkhan3297d ago

Yes I totally agree with you. For them the only competition is themselves. I like Forza 2 as well, its a very good game, but its no where near as good as GT5;)

mistertwoturbo3297d ago

Professional Race drivers endorse Gran Turismo because the GT series has always been about a mature, racing simulation experience. Forza 2 was thought more of as a video game, and not necessarily simulation. I know it sounds silly, because yes GT is a video game as well. But let's say in a world Gran Turismo was never a video game, and it was just a "Software" for race drivers to use to practice they're skills around different tracks. Hence, a simulator. It would be one hell of a simulator. And GT5 seemingly bridges that gap between simluation, video games, and professionalism.

Everything about GT5P yells classiness, down to the showrooms, main pages, fonts, and even environments. It's not your run of the mill teenagers fast and furious game.

So it's to no surprise, worldwide GT is highly endorse by professional racers and worldwide racing tracks.

And to clear things up, I'm not saying Forza 2 was never endorsed or said it was a bad game. It's just not the same image as Gran Turismo. Forza unfortunately is always going to take the back seat to the GT series, even ever since Forza 1. It's a good looking racer with excellent physics, but that's just not enough to win.

tordavis3297d ago

GT has a huge following and 5 games under it's belt. Classy, mature experience? Give me a break. Race car drivers jumped on GT because of the popularity. GT is so far from a simulation and so close to a video game it's not even funny. It wasn't until GT5 Prologue that the physics engine caught up to Forza. The physics in GT have always been terrible and unrealistic. You can't deny that. Now they finally have a physics system that is on par with Forza 2, but still a little behind because crashing in GT5 Pro is still the same after all these years. Forza is still a new series and in it's second iteration has trump everything GT has done.

I don't expect race car drivers to just jump from GT into Forza. Also, you don't have to be a race car driver to realize that all the cars in those old GT games drive nothing like their real counterparts. People who play Forza 2 will buy the car that they own and compare. I always hear, "It drives just like my car!" If that's not simulation, I don't know what is. Forza 2 doesn't need real race car drivers and race car magazines touting how good it is to prove it's dominance. The game speaks for itself.

The thing that is truly funny about all the Forza 2 bashing is that any person who's bashing the game obviously hasn't played it. Everyone thinks GT5 Prologue is better than Forza 2 because of the graphics. Graphics don't make a game people. It's the gameplay and features that make the game. Forza 2 still has amazing graphics and are a tad weaker than GT5 Prologue. A tad. While the physical crash damage is not realistic, the effects of the damage are.

If you are a PS3 owner and not narrowminded, find a way to play Forza 2 please. I own both Forza 2 and GT5 Prologue and I've hated GT all the way up to GTHD. GT5 Prologue gets a huge nod by me but it's still far away from coming even close to Forza 2 in gameplay. Forza beats it in car customization, tracks, features, online and gameplay. GT5 Prologue wins in graphics. If you want to disagree with me, then tell us your experience of playing GT5 Pro vs Forza 2. You'd think after all these years we'd at least see a good online model for GT. Nope. Forza 2 has it. Car customization? Nope. Forza 2 has it. Stop saying GT5 Pro is better. You look stupid when you do.

sonarus3296d ago

reviewers always rate GT higher. The physics in the past games may have been weak but they still made a driving sim out of it. The physics are def more realistic now. So like i said once GT adds its car damage what else will be left for forza fans to bag on?

+ Show (4) more repliesLast reply 3296d ago
SickNick853297d ago

and yamauchi say that the graphic will be better than the Prologue...

if all it's true GT5 will be the better racing game ever

PirateThom3297d ago

Ha, if true, like in Forza, I'll have to make a car say "WTF" on one side and "LOL" on the other. There was also a parrot somewhere.

level 3603297d ago

Forza2 is so yesterday, time to move on to a higher plane and that is GranTurismo.

These are as till all just speculations... but then...

>> Bikes are always going to be a welcome and most challenging feature if Kazunori-san will be able to add them on the game.

>> I would definitely like to see damage-mode in bikes as well. That'll be great to see smashed fairings, mis-aligned wheels and a few dented mufflers...

>> Will the set-up be somewhat like the PGR4 Series where bike and cars are all mixed-up in a few races as well as just specific bikes and cars in others?

>> Because it'll be quite a challenge especially when playing this features on-line with the penalty system and all with other gamers'. Polyphony will have to make a few additional changes with the rules and regulations.

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