50°
Submitted by Lavalamp 325d ago | news

Broken Age designed to conserve memory but still look pretty across all devices

Developing Broken Age simultaneously for older and current platforms — both desktop and mobile — was a difficult challenge for the game's development team, according to Double Fine Productions' lead programmer Oliver Franzke. (Android, Broken Age, iPad, iPhone, PC)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

VS Episode 71: Lindsay vs. Ray

47m ago - This week's VS brings you Lindsay vs. Ray! | PC
10°

Rage Quit - Cow Catch

47m ago - Michael is back playing "Cow Catch" with another episode of Rage Quit! | Xbox 360
30°

VGU Talks: Violence In Video Games

1h ago - With many games designed around violence and with a recent interview with Ken Levine, are violent... | Culture
30°

Dynasty Warriors: Gundam Reborn - PS3 Review | Chalgyr's Game Room

1h ago - Chalgyr's Game Room writes: Growing up in Canada the anime scene wasn’t quite what it is today... | PS3
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
30°

Blue Estate review | PS4 Attitude

1h ago - PS4 Attitude: "Blue Estate is an on-rails shooter for the PlayStation 4, based on the comic book... | PS4
Related content from friends