GodisaGeek: "Once upon a time, video games were designed to be one thing, and one thing only: fun. Before they were developed to be modern “art”, before it really mattered if they turned a million dollar profit, before people cared about photorealistic visuals or franchise power, games were created to pass the time, to make us smile, to bring us together. These days, the concept of fun is something that seems to be factored in late during a game’s development, or sometimes not at all, at least in the case of big AAA franchises. Developers think nothing of actually tempering the fun with long moments of, well, “non-fun”, in order to pad out a game’s run-time or show off their flashy new engine.
Take Assassin’s Creed III, as an easy example. Playing as the highly-skilled, lethally-trained Haytham Kenway throughout the opening several hours has its moments, sure, but they’re interspersed with too much talking, too much walking, during which Ubisoft get to show off all the cool things their Anvil Next engine can do and “immerse” the player in what feels very much like a real three-month sea journey. It’s slick, well-made and well-executed – but is it actually fun? For a series fan, maybe. For me, not so much, no."
GF365: "We all love experimenting with character creation to make unique protagonists. These are the games with the best character creation systems."
Slightly disappointing game but Wo Long had a good creator. I was impressed by Oblivion back in what 05, 06? But the worst i have ever seen, clearly, Valheim.
Honestly the one I remember being easiest and flexible enough to make any character I imagined was the PS2 WWE games, and Saints Row 2. I did really enjoy Dragons dogmas character creation too
Lol CP 2077 is one of the easiest and less detailed editors around. It's all a mish-mash of presets.
GF365: "Whether it be style, speed or firepower, these rides are sure to satisfy. Here are our picks for the ten best vehicles in video games."
The Suzuki Escudo Pikes Peak from the Gran Turismo series
Nissan Skyline from Need for Speed Underground
Motorcycle Steamroller from Dead Rising 3
And finally a car you never drive but saves your ass over and over : Honey Badger from COD MW2
I was thinking of Mad Max. That V8 felt really good to drive around in, especially with upgrades.
In a recent podcast with Wassup Conversations, Scott Phillips the director of many games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4 talks about behind the scenes of those games.