From the article, "In the world of video games, we tend to be very critical of sequels that don’t evolve over time. It’s not enough to add a few different gameplay mechanics and slap a different number on the box. We want new experiences that will justify our $60 payment. But for some reason, the same rules don’t seem to apply to Dynasty Warriors. In many ways, things haven’t changed all that much since Dynasty Warriors 3 came onto the scene in 2001. So what is it about Dynasty Warriors that continues to keep us interested even though each iteration doesn’t bring a lot of new elements to the table?"
Dynasty Warriors has been around for two decades and has more than enough games to prove it.
New Gamer Nation:
My introduction to the Dynasty Warriors series, well-known for its familiar hack-n-slash, one man versus army combat, occurred with one of the games spin-off titles, Samurai Warriors 4-2, a game that I recently played and thoroughly enjoyed due to the easy to get into mechanics and over the top kinetic combat and wonderful visual presentation on PS4. It made me an instant fan of the series and made me interested in seeking out future releases as well as other games in the genre. I really want to seek out and play the Zelda and Dragon Quest Warriors-like games now.
VRFocus delivers the finer details of Koei Tecmo's recently revealed Dynasty Warriors 8 VR Demo, revealed for PlayStation VR earlier this week.
because you can pick any character and mindlessly kill millions of soldiers. I can't believe people would use this game as the cause of the Connecticut Shooting.
"In the world of video games, we tend to be very critical of sequels that don’t evolve over time."
CoD rarely changes over time but reviewers praise that game like its the greatest of all.
I guess shooters get a slap on a wrist while anything outside that genre gets hell.
each iteration of this franchise only sells 300,000 at most with all the territories combined, so is actually a few people who like it. I once tried to get into it but I just couldn't.