PC Gamer - Valve’s recent Team Fortress 2 update took a specific shot at a section of the community known as idlers. Idlers play the game to not play it: they join servers and just stand there, hoping to grab an item via the game’s item drop system. After years of this, Valve have decided you must click on the item to have it deposited in your backpack, meaning that people who have to be at their PC to benefit*. That’s fair enough; Valve really don’t want people not playing their game for profit. But I am worried that it’ll mean that Idle servers become a thing of the past, because they can be amazing maps to visit and even play on.
After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..
Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"
Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.