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5.0

The Raven - Legacy of a Master Thief: Episode 1 Review | WGTC

Griffin from We Got This Covered wrote:

The Raven – Legacy of a Master Thief certainly isn’t the most high-profile release of the summer. Its name may not ring a bell to you, or perhaps it’s not even on your radar at all. And if you aren’t a connoisseur or at the very least a casual fan of point-and-click adventures, well, it’s entirely possible you have no clue what I’m talking about. The trouble is, after playing through the first chapter of The Raven and taking some time to digest it’s finer points, I’m still conflicted about whether the game has what it takes to appeal to, well, anyone who doesn’t already know about it.

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wegotthiscovered.com
60°

New Video Game Releases for the Week of 3-11-18

EB: It's only a few more days until Kirby Star Allies drops on the Switch, but if the pink puff doesn't scratch any particular itch for you...

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entertainmentbuddha.com
40°
7.5

The Raven: Legacy of a Master Thief - Review | ReviewMango

Point-and-click adventure games have become something of an art form unto themselves. It’s a genre based on logical thought and delicately balanced pace, making them a go-to niche for the thinking gamer interested in a well-told story. But few of them have made a graceful transition from PC, the genre’s platform of origin, to consoles. The reason is obvious: keyboard-and-mouse control schemes are often too complex to map to a standard two-handed controller. This caveat is solidified in the PlayStation 3 version of The Raven: Legacy of a Master Thief–but, fortunately, the game excels in other areas to overcome its control crutch.

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reviewmango.com
30°
6.0

The Raven: Legacy of a Master Review - The Gamers Lounge

Ryan from The Gamers Lounge writes "Back when our crew was at GoozerNation, I was able to review The Raven: Legacy of a Master Thief for PC. As much as I was intrigued by the storyline and overarching character development, I really wasn't able to play through it at all. I've never been a PC gamer, and have never put much cash into my system. The entire game chugged, often taking fifteen seconds for a single character to load a single line. In a dialog based video game, this was a lesson in tedium. What I got to play I enjoyed. Now, along comes a home console release, perfect for my style of play. I love consoles, because even if they may not be as powerful as your average everyday computer, it simply works. You buy a game, plug it in, and if anything goes wrong, it's the developer's fault."

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the-gamers-lounge.com