Respawn says that they couldn't have made TitanFall without the cloud support on Xbox One. They also say the PC version won't be as "nice" as Xbox One version due to lack of cloud computing.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
MP1st has managed to unearth the title of the in-development Star Wars tactics game by Respawn and Bit Reactor.
turn based? hell yeah! not too many of those these days. I hear Expedition 33 is the same, so looking forward to that too.
Respawn and Bit Reactor's Star Wars turn-based tactics game first screenshots and info leak before the official reveal on April 19.
I wish they went into a little more detail about this. I'm really curious as to how cloud processing will enhance games.
If anyone understands the benefits of the cloud and can explain it, I'll be more than grateful to you.
What the hell could they possibly be doing with the Xbox One that they can't do on a PC? The game wasn't even that impressive from a graphical standpoint...
Then why the heck it's coming to the 360, since the Xbone is 8x more powerful than 360? C'mon, this cloud talk is getting silly. I can't wait for this game to come out so we can do a comparison between Cloud Powered and non-Cloud Powered games.
i call bs