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Submitted by mrbojingles 385d ago | news

Respawn: TitanFall 'couldn't be made' without Xbox Cloud, Xbox One version better than PC version

Respawn says that they couldn't have made TitanFall without the cloud support on Xbox One. They also say the PC version won't be as "nice" as Xbox One version due to lack of cloud computing. (PC, Respawn Entertainment, TitanFall, Xbox One)

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Neoninja  +   385d ago
I wish they went into a little more detail about this. I'm really curious as to how cloud processing will enhance games.

If anyone understands the benefits of the cloud and can explain it, I'll be more than grateful to you.
MariaHelFutura  +   385d ago | Helpful
Digital foundry explains cloud computing quite well.

http://www.eurogamer.net/ar...

BTW, Digital foundry is one of the most reputable tech analysis sites out there, if not thee most.
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Neoninja  +   385d ago
Thanks Maria!
Giving it a read now!
wishingW3L  +   385d ago
but fanboys will be fanboys I guess... Could computing is just to generate some buzz.
BluEx610  +   385d ago
I'm skeptical on this idea. If I go offline will my graphics take a huge dive on performance? And the article is indicating that Respawn said Xbox One will be better than the PC version. What if I have 4 way SLI Titans? Will the Xbox One version be any better via cloud??? I'll be amazed if cloud computing turns my Xbox One into a geforce Titan.
dantesparda  +   385d ago
Its bullsh!t and they know it, why dont they go into some technical detail as to how this is true? cuz they know as soon as they do technical people will rip them a new a$$hole and point out how thats not so. So instead they just spew the PR line. And anybody who cant see this is a fanboy moron. What are they gonna say when the game comes out for the PS4?

And p.s. they probably dont even mean graphically but rather some stupid feature
AngelicIceDiamond  +   385d ago
@Maria Why...why do you keep bring up that old thing?

Its evident MS using the cloud effectively. Insomniacs Ted Price mentions the cloud an how Sunset Overdrive will take advantage of it. Titan Fall, apparently the next Halo.

EA and Activision are supposedly not using the cloud at the moment. Ubisofts looking into it. Its real and its from what it sounds like its working.
#1.1.5 (Edited 385d ago ) | Agree(20) | Disagree(77) | Report
Hydrolex  +   385d ago | Funny
Ha ha ha ! That joke made my dade, it's better on x1 than pc. Joke of the month
fr0sty  +   385d ago
I can hear the bills being stuffed into Kotick's wallet.
mydyingparadiselost  +   385d ago
That was a wonderful and very thorough article, I don't know why you have so many disagrees. Thanks for the link!
Doctoglethorpe  +   385d ago
The question shouldn't be if it makes games better, the question should be is it worth it? Is it worth making games always-online to take advantage of? Cause yes, thats exactly what cloud gaming means, a caveat people seem to largely be ignoring. Not 24 hour check in. Always-on. My opinion? Not worth it. I'd rather have local gaming that looks great then streamed gaming that looks slightly better.
Orangejuice   385d ago | Spam
Honest_gamer  +   385d ago
"What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely"

such a damaging line
morganfell  +   385d ago
@BluEx610

Theoretically they would take a dive. I say in theory because every decent expert outside MS Corp is stating that it will not function for years. The few things that could be handled such as background AI routines, well, lack of that computing will destroy your title to a much greater degree than poor graphics.

If they even get that running and required I can only imagine the uproar when games appear with "Requires a Constant Internet Connection" on the label"

However many people are throwing the BS flag on the AI routines on cloud citing the horsepower from the Xbone required to pull down and integrate the AI outweighs the benefit.

If cloud computing for local integration were the future Sony already has a more viable platform in place with Gaikai.
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psyxon  +   385d ago
it's real. and sony's doing it too. but, PR hypes it up to be something it isn't. and DF showed exactly what it can and most likely will be used for.

http://www.develop-online.n...

does that burn inside orangejuice?
gta2800  +   385d ago
That cloud pricessing stuff reminds me of Sega with their blast processing mumbo jumbo. Until I see a side by side conparison of a xbox one game with and without that cloud stuff I won't get excited.
nukeitall  +   385d ago
@influxity:

People think of cloud computing in very general terms, but it is more the infrastructure of the software that makes it happen. How do you make such power available, what feature and how is integrated with other things.

It's like XBL vs PSN, when PSN was in it's infancy it certainly wasn't close to what MS had at the time. Took Sony years to get close to feature parity, but even then it still wasn't comparable in many areas.

My point being, capable is one thing, as good is another.

I'm really looking forward to these cloud based games come to fruition. Finally we are making leaps beyond the fixed hardware in the box.
sinjonezp  +   385d ago
Great explanation. I think cloud base computations are the future but the latency and bandwith to support such is not ready for mass market. If your game requires the cloud for computations, and you live in areas that do not support high levels of bandwith, you will be out of luck. I think thus kind of tecbwill be relevant in the next few years when connectivity becomes better. Right now playing black ops 2 on comcast highest speed still presents issues. Time will tell when cloud based computing will become the norm.
s8anicslayer  +   384d ago
But now that the Xb1 is not always online how can these statements be accurate if you play the game offline? Then this crushes their plans with cloud gaming if the majority of potential XB1 purchasers want to play offline. On the other hand what we should see is that if normally when you take current gen into consideration when your playing multiplayer online games like BF4 and MW/COD their graphics become downgraded because of bandwith and texture issues but with cloud this will not be the case and they should use that as their selling point instead of acting like the Messiah of gaming.
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GameSpawn  +   384d ago
Microsoft's reversal on the "Always Connected" requirement PROVES that their "Cloud Vision" was NOTHING but BUZZWORDS.

Microsoft was just trying to fool people into thinking they actually made something revolutionary when they actually haven't. Sony and all the now anti-Xbox One DRM supporters called Microsoft's bluff.

Sure SOME games can require a persistent online connection on the box and claim it is because they use cloud features that are required to play the game, but now that the persistent online connection is not mandatory it's mandatory for them to put it on the box, which subsequently reduces the amount of people they could possibly sell the game to and also situations where people are returning/selling the game because their internet connection is non-existent (aka they didn't read the f-ing box) or not up to snuff.

Microsoft has done very little to win anyone back. They have drastically lost the trust of many of their XBOX consumers (I personally know a few) that still refuse to buy the Xbox One because of how they were treated. At least when Sony was being pompous you were still getting a good product; Microsoft just came off as a pure prick with how they have handled this whole situation and this situation is one that a simple "sorry" will never fix.
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DragonKnight  +   384d ago
The second they said "better than the PC version" they lost all credibility and are talking straight B.S.

If Cloud computing were so great, PC would have done it a LONG time ago. Smoke and Mirrors folks, Cloud Computing is the X1's version of PS3's 4D, 120FPS, 1080p promises from 2006.
Gamer1982  +   384d ago
The issue with cloud computing as we will see this gen is bandwidth and also what it can actually do. It cant do what people think it can do. Its okay saying it can make the xbox one twice as powerful as the ps4 in theory but in reality it cannot render everything using the cloud only certain lighting etc when it comes to graphics. Plus to make the cloud really pump out the power needed to put out extra graphics on millions of consoles would put out some serious server stress costing Microsoft some serious money for servers you think those servers they talked about would be enough? Hell no!

There okay for online matchmaking but for the cloud computing people are thinking about they would need millions of servers if everybody really wanted the power of 2 ps4s.

I reckon cloud computing this generation will be used for gimmicks like in forza with the AI so Respawn are in 5 words "talking out of their asses" Also remember PC and PS4 has cloud in fact PC probably has the biggest cloud on the planet.
morganfell  +   384d ago
The idea of cloud computing was instituted by MS for one reason and one reason only.

The PS4 specs.

Cloud computing was originally designed for a single purpose and that was to provide and enforce DRM. When Sony made the specs of the PS4 available in February, too late for MS to alter their hardware design, MS latched onto the idea of selling the cloud as a way to compensate for the lower performance of the Xbox.

Turn 10 discussed the AI being provided by the cloud. Just what type of AI do you get offline? Experts, not salespeople and corporate moutpieces have examined the idea of cloud computing, which is very different from game streaming, and found it to be nonsense and in todays environment little more than a flight of fancy.

The link provided by MariaHelFutura is but one of many expert articles that debunk yet another attempt by MS to be less than truthful with potential buyers of the Xbox. All of which would have been unnecessary had they built a console free from DRM that focused on gaming first.
cell989  +   384d ago
in other words pure PR BS
pixelsword  +   384d ago
Wasn't there an article just like this a day or so ago? Why is the exact same thing out again?
BattleAxe  +   384d ago
I think is very bizzar for Respawn to be saying this since they didn't show mind-blowing graphics or gameplay. Don't get me wrong, the game looks good, but I can't understand why they would have felt the need to make a game in this fashion, if there is actually anything to these claims to begin with.

I also think its crazy that they would have this game be only compatible with Windows 8 and to only be available on Games for Windows Live. Even stranger is why EA wouldn't have wanted that game to bolster their own Origin service. None of this makes any sense. Its almost like Respawn doesn't want to sell very many copies of the game.
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specialguest  +   384d ago
So is The Cloud like the next gen's "The CELL" in terms of what it theoretically capable of doing?
ABizzel1  +   384d ago
This is all PR BS. The one real advantage of the clous is what Gaikai and Onlive were doing, streaming games across the internet on more powerful hardware.

If you can do what Gaikai and Onlive were doing then there's no need to worry about moving some data to the cloud when the entire game can be sent to the cloud.
PiperMCFierceson  +   384d ago
Very informative I wasn't too clear on it but now I see. Thank you
BISHOP-BRASIL  +   384d ago
Notive they had not said it will look better, but that PC won't be as nice... I'm guessing this is not going to have anything to do with graphics, but that Cloud will be used to bigger multiplayer. Maybe something good like using the extra dedicated servers to apply some persistant features, maybe something lame like having 100s of players on Xbox One while they limit the number of player on their PC servers, hence making it "better on Xbox".

It could really be anything, but I'm guessing it's not graphics related because that's the area which will benefit the least out of distributed computing.
YNWA96  +   384d ago
Yes bluex, if you go off it will be different. But gamers have a voice, you won, industry lost, bad day for everyone.... People actually thought they were smart.... Sure DRM was not perfect, but the rest of what xboxone offered is revolutionary to the industry.... Well done people.....
LeCreuset  +   384d ago
Great read.
aceitman  +   385d ago
but the big question now is , now that there is no more always on the internet how will cloud gaming be affected with systems not being online.
dantesparda  +   385d ago
It wont be, notice how nobody is coming out and saying that their game is going to have to change because of it. It was all PR talk from ms, and the 24hr check in was just to kept tabs on you, to make sure you aint cheating them (DRM)
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Virtual_Reality  +   385d ago
Titanfall is a online game. It doesn't have offline mode.

But Xbox 360 is not using the ''POWAH OF THE CLOUD'', so this remain to been seen if X1 is actually better than PC with all the performance.
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DOMination-  +   385d ago
I'm speculating but.. Single player games that take advantage of the cloud like Quantum Break will most likely still require an internet connection and will have to make that message very clear on the retail box. Obviously, TitanFall was an online only game anyway so that won't be affected.

There will also still be always online games, like Ubis games (The Division, The Crew, and rumoured Watchdogs and AC4) which are not cloud powered but you'll have to be connected online even when playing the single player game on both PS4 and X1. These are the types of games that people should be more concerned by.
NextGen24Gamer  +   384d ago
Most likely, the cloud with be used for games that you need to play online anyway! TitanFall is an online ONLY game. I'm sure more games will be like that, and that's fine by me! Not all games will use the cloud, but the ones that do will benefit greatly..

We have had multiple game developers come out saying that the cloud helped with their games. They have used it in different ways and have had nothing but praise. Plenty of people have given breakdowns of how it can and will be used.

In contrast we had ONE indie dev that has been gunning for MS that has not developed one thing for it says the cloud is bs and doesn't even explain why and its taken as law with you fanboys.

Games have been using cloud computing before now, it's just that MS has made a system to fully exploit the power of it and built a network around it.

There is no reason to believe everything said about the cloud working is not 100% true.

The cloud is very versatile, I have tried to explain to sony fanboys a thousand times over that the use of the cloud is not dependent on internet speed. There are some very far of methods of using the cloud that would depend on speed but we are far from that. Something like the cloud processing graphics itself is far off but that is only one way out of a thousand to use it.

Remember any processing offloaded to the cloud means more local processing power available so while the cloud wouldn't be directly processing graphics it would benefit the graphics by leaving more processing power for them in the console itself.

The devs or techy articles that sony fans talk about, none of them has worked with the MS cloud system at all. Every developer that has had nothing but praise. I understand since it makes the Ps4 a weaker system you have to fight tooth and nail and completely ignore facts. The Ps4 will have nice games too you don't have to be ashamed if you like playstation so go ahead and like it. It doesn't have to be the best to be enjoyed.
Utalkin2me  +   384d ago
@Elite24Gamer

Did you click the link Maria posted and read the article? Considering you're a cloud computing expert. Ol noble one could you please teach me the way of cloud computing?

So lets hear it...
denawayne  +   384d ago
Is everyone high? Games that require the cloud will require you to be online. Which will most likely be a lot of games. Therefore most people with an X1 will want to be online.
DoesUs  +   384d ago
Elite you are truly clueless. Also, you've flip flopped a great deal since just before E3, which is hilarious. Your technical knowledge is plain hideous. PS4 fans won't be ashamed to play on their console of choice. They have chosen the most powerful console afterall, aided by a group of developers arguably regarded as the best in the business. Manufactured by someone who doesn't ditch a machine when a new one is about to land. How has your 360 gaming been this year? Looking forward to what's hitting the 360 over the holidays? But hey, you keep your head stuck up MS @rse, it suits you.
Rusty515  +   385d ago
If Titanfall couldn't be made without the Xbox cloud, then how the hell is it for PC?
wantedboys  +   385d ago
also releasing to 360

http://www.joystiq.com/2013...
Daz  +   385d ago
made buy different people wantedboys
Urusernamesucks  +   385d ago
360 is also downgraded.
SatanSki  +   385d ago
I think PC and 360 will just lack some unnecessary "out of and meta game" features. In PC version it cant be anything gfx related since the game cant look much more crappy.
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NiteX  +   384d ago
I thought the cloud has been on pc for years. What's all that Steam cloud crap for? Is that a different cloud or what?
showtimefolks  +   385d ago
hold up so now that xbox one isn't so connected will the cloud features still be the same? and what the heck are the cloud features how about explaining yourself to potential consumers MS?

don't get me wrong cloud gaming is where sony and MS want to go but how about explaining some of how its gonna work, because all we hear is its gonna be great and will be able to do this or that and every time they talk its more confusing than before

most games on pc look and run better than their console versions so let's see
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Honest_gamer  +   385d ago
read this link (huge article but worth the read)
http://www.eurogamer.net/ar...

if you don't want to read it here's a line from the ending

"What's obvious at this point is that the concept of cloud computing looks uncertain and unlikely"
they also say at best they can do is some lighting maybe some slight particle effects but even then it will be laggy as hell.....
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hellzsupernova  +   385d ago
You the cloud you all of a sudden don't need?
AngelicIceDiamond  +   385d ago
So I'm guessing this game require Always Online. Better than PC is a very, very bold claim.

They really got my attention now.
HateFanboys  +   385d ago
stop being so naive or a dumb fanboy, and you know they dont mean graphics cuz if thats the case then what would happen if you lost connection to the net? would your graphics look alot worst?
Mainsqueeze  +   385d ago
Hes not being naive he was being cautious hence the reason he said it was a bold claim.
claterz  +   385d ago
@HateFanboys
TitanFall is a multiplayer game only, therefore if you lost connection you wouldn't be able to play the game anyway...
Mr Tretton  +   385d ago
They had 2 conferences recently and never demoed this, right? This cloud thing makes huge claims, you'd think it would be a selling point you would love to show at a conference.

Only devs working for MS back it up. All other devs I've seen who aren't working on a paid off XBO exclusive, call BS on it.
Narutone66  +   384d ago
If MS is doing that, they could be sued for false advertising. Maybe this is the RROD for XB1.
quenomamen  +   385d ago
Allow me to retort:

Teh Cloud is a futuristic term being thrown about a lot by MS to Lol, Cloud our minds and give us the impression that the X1 will somehow be made more powerful through it.

I am sure it will offer some sort of advantages to both consoles since they both have their own version of it. Only difference is MS has been pushing the " Cloud makes the X1 3X more powerful " BS.

To put it in simple terms, it's like saying each X1 blessed by the pope and therefore somehow more powerful. Or its like saying the X1's CPU is powered by Quantum Mechanics or Nano Machines. Means nothing,but sounds very cool !
Cuzzo63  +   385d ago
All that cloud bs was jus that... Bs... Micro and every paid upfront developer was talking this up like it was a major game changer. With a always internet and 300k servers games will benefit from a supercharged Xb1... Now I guess it really was just a bluff. Lol at Respawn. But how if all xb1's sold wont all be connected as planned. Am I missing something. I thought that always connected was the whole grounds for cloud. We all heard the pr talk about cloud now all of a sudden Msoft is on a whole different page. We are gonna kill a key feature that suppose to make all our mumbo jumbo sound good. They killed Drm because they didnt wanna lose sales. Now they are saying they are listening lol... nope they lookn at that bank statement. Somebody was finna lose their job.
3-4-5  +   384d ago
So if I play TitanFall offline, my graphics will be worse or diminished ?

That makes no sense...Where is the logic in that?

Or is it about the experience and not graphics that would change ?
hazardman  +   384d ago
I believe its an always online game, hence the use of the cloud.
3-4-5  +   384d ago
Planetside 2 is game that is always alive and running online but doesn't need cloud.

How would they NEED cloud to always be online ?

They aren't making it very clear.

I understand that only multiplayer means you need the internet, but plenty of people now play online and they don't need Cloud gaming to do it.

What does Cloud gaming actually do? I'm not up on all the facts.
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Thomper  +   384d ago
The devs were interviewed at E3 and explained that they were using the cloud to add A.I players to the multiplayer map.

So, I guess it will look and feel more hectic that it would just using 'actual' players. I'm sure that they can so something similar with a decent PC, but maybe just not as many??? That's my guess.
3-4-5  +   384d ago
So they couldn't add AI without cloud ?

Bogus....

Perfect Dark had bots....and good ones at that..back on N64.

Are they fearing low population on servers? Dedicated servers or no ?

I'm not against it...just seems odd.
ATi_Elite  +   384d ago
PC Modders are Superior
I get so Irritated by CONSOLE DEVS making stupid comments about their games cause they are LOCKED into some Exclusive Deal.

Titanfall could be made SUPERIOR on the PC even with XboxOne Cloud but the DEVS are just programming purely for Xbox1 and porting over to PC LIKE they ALWAYS do.

PC has Nvidia's GRID CLoud service for a while now plus the PC has ALWAYS had Dedicated Servers to perform Cloud services if needed but of course using OLD tech (Xbox360 has prevented respawn from learning anything for a long time)

I can't wait for Titanfall to release and for PC MODDERS to make TITANFALL PC the SUPERIOR Version and shut RESPAWN UP.

Just look at Skyrim console versus my 50+ Mod Skyrim PC version NO friggin contest.

I'm gonna save this article for sure.
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AlphaTauri  +   384d ago
Also, Remember That Microsoft and Google are the only companies that have a true Cloud. I chuckled when I read the Sony prez said they have cloud features like M$'s - If you work in networking/developing and you keep abreast of the latest PC tech then you know having a state of the art cloud is difficult and have the know how comparable to Google or M$ is even more difficult
NivaIis  +   384d ago
amazon says hello, as does the sony-owned gaikai, and many other large scale cloud servers such as steam.
AlphaTauri  +   384d ago
@Nirvalis - I said a "true" cloud according to technical specifications as mentioned by reSpawn here http://gamrconnect.vgchartz... HELLO
edwoods  +   384d ago
Ok, first and foremost , this is my first post on n4g and decided it to be so after seeing so many unbelievable xbox one fanboys on here ranting about how the gamer community has destroyed the potential of xbox one. Let me start of by kindly stating the obvious-YOU ARE A MORON!
Now…let me explain why. You seem to have this fetish with “always online”, “digital game sharing”, and “cloud gaming”. Ok, that is fine. But what isn’t fine is doing so by compromising consumer rights. There is a reason why in today digital society, we still use snail mail postal service, we still use fax machines, and we still buy larger and larger hard drives for the home. It is because, despite the novelty of having things quickly sent to us digitally and optimally, there is and ALWAYS WILL BE a need for a tangible product (yes…even entertainment products) to be in the hands of the actualy consumer both for allowing free discretion over one’s ownership and also to allow the legacy of games to be always accessible and of value in many MANY years to come. Imagine if the first NES had DRM. You think your games you bought 25 years ago would be as easy to play as just popping a cartridge in? NO! Daddy Microsoft wanted to tell you when and where you could play and if Daddy ever abandoned you, ….well here’s a big “FUCK YOU” and deal with it.
Now here’s the most frustrating part about the DRM supporters. They are supporting DRM for reasons that do not even have to be related to the restriction incased within the supposed DRM the glorify. Allow me to explain; You moan and bitch now because your narcissistic ass wants to be able to share games digitally without going to someones house, and you’re willing to do this selfishly at the cost of giving up ur true ownership of a game. Well what you fail to realize is Microsoft didn’t need always online or a 24 check for that! They could of created an OPTIONAL way to allow gamers to share to friends digitally (or even allow you to play remotely on another xbox) by simply giving the OPTION to connect to the internet and freeze your current system from playing a game to allow sharing of it to another. As far as cloud based processing is concerned, that could have been optional too for developers to allow in games to either be utilized or not from a simple on/off in the option screen. This would allow both internet people and non internet people the OPTION of still playing.
Microsoft is stating they are dropping things previously mentioned for their console, but WHY!??? The real reason isn’t because of the change In policy. They just didn’t implement it right from the start. THESE should have been optional and worked around the convetional rule that people will and ALWAYS will want physical forms of medium. Not to have some douchebag greedy corp hold the rights to something I buy. Something u xbone fanboys simply don’t get because you’re too arrogant to think about the horrible and illegal precedent it would make for the gamer. Oh and you dont need to disc swap already with the 360. Its called digital download you retard and its been around for years already. Only difference is we can currently play the damn thing offline!!!

PS- I play my 360 more than my ps3, but guess whows making the switch next gen 
KillrateOmega  +   384d ago
Hell of a first post. Good job :)
denawayne  +   384d ago
Calm down
LonDonE  +   384d ago
LOLOL cloud computing is just a new buzz word or phrase for the uninformed gamers! its like blast processing was for the genesis during the 16bit era, cloud computing is no where near the level it needs to be to make a impact on game performance, or should i say that the internet and broad band infrastructure in not at the right level for cloud computing to be effective the way Microsoft is marketing it! anyone with a brain cell would know this after researching it for just 5 minutes! its a buzz word, marketing jargon that has no relevance for us gamers, at least not yet in any meaningful way! sorry but its true, any xbox fan boys believing in it making a difference are kidding themselves!
Bleucrunch  +   384d ago
really just lost respect for respawn...you might as well let M$ absorb you...silly just silly
AzaziL  +   384d ago
I was looking forward to old Infinity Ward making a new FPS but after selling out to M$, they're no better than the new IW that replaced em.
AzaziL  +   384d ago
To put simply, cloud computing's data transfer speed is limited to a user's internet speed (1MB/s to 3MB/s on average for broadband). Just to show how minuscule that it, 8GB of DDR3-1333 RAM is capable of 10,600 MB/s.

In other words, cloud computing is useless for gaming unless it's being used for storage of data, anything that needs processing could be done faster on RAM than over the internet.
BozoLoco  +   384d ago
And what exactly is a game made of? Fairy dust?

A game IS data.
CheexInk  +   384d ago
A game is stored as data, when you RUN the game all the assets needed get loaded into RAM and calculations are done by your processor. Like Azazil said the speeds at which these transfer data are much MUCH faster than your internet connection, and it has to be to give you any kind of smooth experience. The notion of cloud computing for a realtime application like a video game means whatever they are computing isn't going to be an essential service because the game flat out wouldn't work at those speeds. It's why those game streaming services failed miserably, there is a huge amount of unavoidable latency. So cloud services are usually about hosting data, like you graphics settings or savegame files.
nosferatuzodd  +   384d ago
and people believe this shit ps4 is moor powerful and they come up with this crap to trick ppl about cloud yeah right so what about lag and internet latency oh all of that is gone oh we are 100 yrs in the future where everyone has holographic internet 1000 Mbps really Microshaft really
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sAVAge_bEaST  +   384d ago
Yea no shit, lets say someone is streaming netflix in one room,, some one is streaming amazon in another.. someone is downloading music, and your trying to play in the CLOUDZ.. with little bandwidth left..
Microsoft have YET to Explain how this works..
At this juncture,, it;s pretty safe to say, we Can't take Microsoft's WORD, on anything,,. They just got done saying DRM was engineered in,, now they are taking it off,, LIARS - they lie to kick it.
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kickerz  +   384d ago
So all you guys are smarter then actual developers now 0_o
Reportillo4  +   384d ago
if the xbone is better for any reason is because they only have to optimize it to that specific hardware and not for the cloud
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3-4-5  +   384d ago
So no to the PC or PS4 version then....

If they do release on PS4 or PC, then they are outright lying with the comment posted in the title.
Mounce  +   384d ago
Want some detail?

Blast Processing V2.

Tell me what happened with Blast Processing V1.
sAVAge_bEaST  +   384d ago
supposed to be fog , and fillers, plus AI. same thing on PS4 when it gets released.

This game sounds crazy kind of cloudish. only for ps4
http://www.officialplaystat...
Kiddcarter  +   384d ago
I just hope that this is true, because I hate when companies say something like this just to port the game over to a different system a year later with enhancements.

If this is true, then more power to them, I wont be buying a Xbox myself but this looks like a good game, and I hope the game is a success
#1.25 (Edited 384d ago ) | Agree(0) | Disagree(0) | Report | Reply
The_Infected  +   385d ago
What exactly are they using that much cloud power for in the game? Don't get me wrong it looks hella fun but its no graphical powerhouse nor are the physics or AI from what I've seen.
Loki86  +   385d ago
Reactive dynamic AI across seamless worlds. This is very possible to off-put to the cloud and have it recalculate a new algorithm to feed back to the X1 creating new behavior patterns. Also, as mentioned dedicated servers and several other features that were discussed. All definitely possible as long as computation is small enough where it can generate a response of 60ms.

EDIT: To those that disagree do me a favor and explain it to me, because I know the in and outs of azure as I use and develop for it everyday.
#2.1 (Edited 385d ago ) | Agree(14) | Disagree(27) | Report | Reply
gamertk421  +   385d ago
Yeah!
dantesparda  +   385d ago
So if the AI is being uploaded to the cloud servers and then back to the x1, then how much lag am i going to experience on my enemy characters AI? cuz i can only imagine that its going to look laggy, like enemies are going to react all slow and sh!t and after the fact. And 60ms? what 30ms there and 3ms0 back or 60ms total there and back? Cuz if its the latter, than that's even worst than i thought. And to assume everybody can do 30ms consistently is stupid, cuz you should know damn well that not everybodies latency is that low or consistent, since you claim to program for azure all the time.

And this is also assuming that latency will always be that good, knowing damn well, that latency fluctuates, especially if you are sharing your bandwidth on a network, like the vast majority of people do.
Loki86  +   385d ago
dantesparda - it would be 30ms out and 30ms back in, but what you are not understanding is how small these segments are broken up when sent across, if you break up a 200kb file 500 ways it won't matter what your attributed bandwidth is because it will instantly be transmitted and sent back. The 60ms is the absolute maximum that this process could take as long the file is broken up across enough servers. See azure doesn't work like a stream where data goes in one direction, it goes multi-directional and reconfigures and then is sent back to console as a whole.

EDIT: I corrected my post it is 30 there and 30 back. This is not referring to graphics in anyway that would be a sensitive or realtime workload. This is discussing AI, physics, and several different background tasks that can recompiled to produce a different result.
#2.1.3 (Edited 385d ago ) | Agree(4) | Disagree(10) | Report
dantesparda  +   385d ago
i know bandwidth would not be a issue on a 200kb file and i know that cloud computing means that its going to be broken up and computed by many servers, but you're saying 30ms there and back (15 there and 15 back)? cuz that's crazy, good luck getting that latency, none the less consistently and dont forget when people start using the internet on your network at the same time as you and how bout WAN congestion? this is bullshit and hopeful thinking at its best and you know it. Unless im hard and you can enlighten me. And how is off loading such low bandwidth from the system going to result in much better graphics?
kingPoS  +   385d ago
So in a way The Azure servers are being used as bit torrent clients. No wonder MS bought out that company that dealt with tech like that.
Honest_gamer  +   385d ago
thats 30/30 on a half decent connection faster will go faster, slower will go slower.
dantesparda  +   385d ago
Gotcha, 30/30 (60ms max) like you said. But you better hope those servers are no more than a state or two away from you. Cuz im in Boston, and if you ping a server in say Texas, the latency goes up dramatically to 100+ms. And this is on top of your network lag, WAN lag, and their network lag (especially if hundreds of thousands to millions of people are trying to use it at the same time).
HammadTheBeast  +   384d ago
So basically everything we do now? Dynamic AI shouldn't need the cloud to do especially not on PC, and the connect seamless worlds thing has already been done on PC for example with EvE online a massive space world where every player plays on one massive server.
Pandamobile  +   385d ago
What the hell could they possibly be doing with the Xbox One that they can't do on a PC? The game wasn't even that impressive from a graphical standpoint...
MariaHelFutura  +   385d ago
Exactly and why isn't cloud computing not being used w/ PC games currently. Answer: It's a aspriation, you can't render objects w/ the latency of the internet in real time efficiently.
Virtual_Reality  +   385d ago
Indeed, and also Titanfall is using Source Engine. There are many games using source engine on PC as you already know.

The only thing that makes me think why Xbox One is supposedly better, is because they are using the ''POWAH OF THE CLOUD'' with AI and Physics calculations, which is still remain to be seen and if that really makes a huge difference compared to the PC with all the performance.
#3.2 (Edited 385d ago ) | Agree(16) | Disagree(4) | Report | Reply
MysticStrummer  +   385d ago
I guess everyone is supposed to forget Titanfall will also be on 360, which wasn't built with magic cloud tech.
xPhearR3dx  +   385d ago
I guess you forgot it's being made by a completely different studio.
MysticStrummer  +   384d ago
I guess you didn't read any of the several articles that have explained very well why cloud gaming is being waaay overhyped. It's just not possible to do what MS is implying, and all those servers, real or virtual, won't change that fact.

In the biggest gaming market, the average internet speed will allow less than 1/20000 of the data to be processed by the cloud as can be done by PS4's internal memory. Even the fastest connection will allow far less data, and before you say the word "compression", it's also been explained why that's not a good answer.
Thomper  +   384d ago
It will be a separate game, developed by another team
MysticStrummer  +   384d ago
@Thomper - That still means the game can be made without XBox Cloud. If it couldn't be made without the Cloud, there would be no PC and 360 versions at all.
NameRemoved0017  +   385d ago
Acutally SimCity uses some cloud computing on PC so it isn't 100% non existant.
forcefullpower  +   385d ago
Actually the game was hacked for offline use just to show that they where talking bolloxs
14Feb-R  +   385d ago
The answer :

MS payed for better version and time console exclusive. PS4 have gaikai and it may even be better then MS stuff .
Virtual_Reality  +   385d ago
That is something that I personally have some doubts.

Gaikai is in the Guinness world record. Built the world's fastest and most widespread cloud gaming network.
https://twitter.com/dperry/...

But, knowing it will stream PS3 and previous PlayStation games. It requires in my opinion at least 5MBps to stream decently the games (kinda similar to OnLive requirements).

Probably not many people will use this feature, and streaming 720p games will require a good connection. Let alone 1080p games of some of the PS3 games.

That is something Sony needs to clarify and probably I am wrong from what I said.
Gamescom is the next big game conference from 2 months away. They should clarify all that and hopefully a release date.
#3.5.1 (Edited 385d ago ) | Agree(9) | Disagree(3) | Report
AngelicIceDiamond  +   385d ago
@Feb Gaikai? Seriously please tell me your kidding. One cloud service VS 300,000 dedicated cloud servers.

Sony at the moment anyway isn't using the cloud the way MS is using its cloud.

Now please explain to me how a streaming service Gaikai will be better than 300,000 dedicated servers who's soul purpose is running video games for X1?

I bet a million dollars I won't get response but just a bunch of disagrees. So I'll just say it now.

Aaand that's what I thought.

Wow it amazes me, fanboys agree with the stupidest crap in the world.
#3.5.2 (Edited 385d ago ) | Agree(5) | Disagree(23) | Report
Sanquine90  +   385d ago
@angeliciceDiamond:

So you believe Gakai is one server against 300.000 servers from azura....Gakai also has a lot of servers.. Sony paid 380 million for it so it is much more than1 server... Its has the fastest servers in the world. So it could do cloud ^^
14Feb-R  +   385d ago
Sony already confirmed that they have cloud service like X1, it can stream games let a lone the small stuff titanfall is using . So yes, they can do what ms do easily.
#3.5.4 (Edited 385d ago ) | Agree(4) | Disagree(3) | Report
MariaHelFutura  +   385d ago
Gaikai is in the guiness book of world records for cloud based technology. The PS4 is better hardware than the Xbox One and can do anything it can do. Cloud services are one thing, cloud computing is another.
AngelicIceDiamond  +   384d ago
Ok if that's the case then why isn't Titanfall multiplat then or exclusive to PS4 then. If that's the case how come Sony didn't go to Respawn and say we have gaikai power of the cloud make this game possible for us?
Thomper  +   384d ago
Gaikai sounds interesting, but it cannot compete with the shear scale of azure. This is ms's bread and butter, and they know what they are doing (for once) in this arena.
14Feb-R  +   384d ago
The answer is on the first comment. MS want people to think this is a X1 exclusive and they count it as one when it already confirmed it's coming to ps4 but not in release date.

To prove my talk , the game is coming to Xbox 360 , does X360 have cloud service ?. No , so what MS and titanfall developers said are just bullshit to hide the deal.
windblowsagain  +   385d ago
Exactly panda.

The game uses Source engine with some updates etc for the teams creative needs.

Looked ok, but saying you can't do that on PC is just LOL.
JeffGUNZ  +   385d ago
It looks fine graphically. Who the hell really plays games because they just look nice? The fun factor looked intense and addicting, that's what's most important in gaming.
SpideySpeakz  +   385d ago
Then why the heck it's coming to the 360, since the Xbone is 8x more powerful than 360? C'mon, this cloud talk is getting silly. I can't wait for this game to come out so we can do a comparison between Cloud Powered and non-Cloud Powered games.
Loki86  +   385d ago
Different developer will be working on this version, I would say there will be quite a few changes.
#4.1 (Edited 385d ago ) | Agree(6) | Disagree(4) | Report | Reply
torchic  +   385d ago
so why can't a different developer work on a PS4 version, with the best-in-class dev tools and raw, physical power?

anyone would be naïve to believe that Microsoft haven't lined Respawn's pockets.
Urusernamesucks  +   385d ago
Torchic lol your even more naive for Believing tjat bull crap. The 360 ed will Obviously be downgraded
AnimeAvenger  +   384d ago
Cause PS4 sold 0 units.
NioRide  +   385d ago
Wasn't it put out like 2 days ago that it was only three times as powerful?
ThatOneGuyThere  +   384d ago
I would fully expect the cloud version to have additional features. Not because it NEEDS the cloud...but rather because its part of the deal to make teh X1 look like it has at least 1 compelling feature.
pr0t0typeknuckles  +   385d ago
i call bs
lowlight  +   385d ago
It's all so vague still... They talk about how cool it is to spin up servers and all that, but for what? What EXACTLY are they using it for? What EXACTLY are these "niceties" that they will have that won't be on PC?
So crappy PC port confirmed? That saved me quite a bit of money.
Masterdon   385d ago | Spam
NameRemoved0017  +   385d ago
Its going to the xbox 360 and its source. It would take #1 shitty developer in the world to make a bad PC game running source.
Whitey2k  +   385d ago
what do u expect xbone fanboys lol ex cod workers
#8 (Edited 385d ago ) | Agree(9) | Disagree(11) | Report | Reply
maniacmayhem  +   385d ago
So I guess the DRM dropping won't effect the power of the cloud.

And why would it?
coolasj  +   385d ago
I have no problem with the "The Power Of The Cloud" thing. But, they need to show us visual, tangible evidence that they can improve the gameplay experience for us. Without that, it's just a whole bunch of empty promises.
JeffGUNZ  +   385d ago
Be patient. People think it's going to be used to it's full potential before the consoles even launch. the beauty about it, is they can add and adopt different things immediately without downloads, making changes where they see fit. In a few years from now, it's going to be huge and I think SOny will adopt something along those lines too.
Thomper  +   384d ago
They had a cloud tech demo running with 300'000 astral thingy bobs running, over xb1's 30,000 apparently, but it was for devs eyes only. Would have been interesting to see.
grimmweisse  +   385d ago
Ok. here's a target for me to make this whole theoretical cloud computing believable. Take the current most demanding and visually striking game at the moment on PC with maxed out setting like Metro:Last Light.

Now if the Xbox One could handle that load with cloud computing bilaterally, at maxed out settings like on PC whilst maintaining 60fps, then colour me impressed and a believer.

But the moment it's PR buzzwords to me.
NioRide  +   385d ago
The thing is, It's a PC doing the work behind it, Several actually, All that the cloud computing does is render the and do the work and pretty much send video info down the pipe to the console, Its not much different then on-Live.
grimmweisse  +   385d ago
Well that's the thing. I want to see what this cloud computing can do! I know of On live, I tried it when I was living in the UK and BT gave out free trials to it.

And I guess Gaikai will be the same "streaming games". From what I can tell they are completely different from each other by definition. Because with cloud computing you are still running the game natively on your console, but heavy workloads will be processed by "the power of the cloud".

I am not agreeing with it, I just want to see the result it. Although I do feel it’s a copout, if you feel that you need “cloud computing” to full take advantage of a game, why not just release your system with a beefier spec.
Skynetone  +   385d ago
im still waiting for the power of Kinect, know we have to wait for the power of the cloud as well
JeffGUNZ  +   385d ago
How about the power of a grammatically correct sentence?
Whitey2k  +   385d ago
y am i gettlin lots of disagrees when its true considering they havent even prasied sonys console let alone say anythink about it just there up ms back side
coolasj  +   385d ago
You're getting disagrees because you care. Instead of improving your writing and the language you use to get your point across.
WitWolfy  +   385d ago
What a bunch of PR BS!! If the cloud was necessary to play this game on Xbone then how the fudge can the system play this game offline then???

What possible features does the cloud bring to the table when the system is connected to it, compared when a user plays the game offline?!?!
NameRemoved0017  +   385d ago
I think there talking out of their ass about Titanfall, its running on source which you don't need a very good computer to play source games.
#14.1 (Edited 385d ago ) | Agree(4) | Disagree(1) | Report | Reply
uGLYmE  +   385d ago
AI is all I can gather at the moment.

Some people keep saying the cloud is going to help with graphics or speed. Obviously this is false because the servers will not always be dedicated to that game.

Over time, like all network games, they shut off the servers. So if a game developer uses the 'cloud' as a crutch to outsource some of their code, their game will become unplayable once the server switches to a newer game.
Virtual_Reality  +   385d ago
Titanfall is always online, multiplayer.
DOMination-  +   385d ago
Yeah, TitanFall is a multiplayer only game.. you HAVE to be online to play it
JeffGUNZ  +   385d ago
Dude, if you're offline with Titanfall, you're not playing it. Their is not single player, it's a multiplayer only game. Therefore, the cloud features would be fantastic because it's an always online game.
Thomper  +   384d ago
It's an on-line game??
WitWolfy  +   384d ago
I thought this game was like Co-op... Sure MP Co-op was also thrown in there, but not just MP Co-op.. What a hunk of doo doo
Kayant  +   385d ago
I think what needs to be done is show us a comparison between using the cloud and not. I don't think it's being used for graphics.... Am really interested in seeing if this concept is real because I just don't see how it is with the latency, bandwidth bottlenecks with the internet.

Prove the HYPE or no dice!
strickers  +   385d ago
Surely they just mean stuff running server side? Any game , on any online system could do this. Or are we supposed to believe MS have created new, more advanced cloud ?
Shuhei Yoshida already said " of course ps4 can do cloud support "
jairusmonillas  +   385d ago
Titanfall is just another COD wanna be with robots. And nothing changed on Xbox One it is still $499 with always on Kinect plus Microsoft can change back DRM midway into Xbox One's life and it would be too late for people to complain cause they already purchased Xbox One.

PS 4 is better than X 1. just like the number 4 is better than 1
ape007  +   385d ago
" just like the number 4 is better than 1"

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pandehz  +   385d ago
Copied the facepalm.

Could so use it for moments like this.
DieCamperDie  +   385d ago
lies lies n more lies 'Basically Respawn says that the game will be best on Xbox One because of the cloud'get the f@k outta here
saggysack79  +   385d ago
just plain bollocks
Rynocirator  +   385d ago
Then it turns out that no one will buy your game because no one will buy an xbone and the people on pc will be disappointed with the lack of support. Idiots.
grassyknoll  +   385d ago
The only way the PC version will be worst is if it's purposely gimped. It uses Source engine!
cabinotier  +   385d ago
Calm down guys.
Respawn will change their decision because of microsoft's flip-flop.
Titanfall will be forced to implement singleplayer mode and rip off cloud resource usage.
Myth of Cloud computing on gaming console is busted.
kydrice  +   385d ago
Oh please, this has the work of Microsoft pulling the strings all over it. Not possible without the cloud, give me a damn break. If my PC (Core i7 Ivy Bridge 4.4ghz, 16gb ram, NVIDIA GTX TITAN 6gb vram) can't handle Titanfall as good as an Xbox One then it isn't the hardware, it's just pure crappy coding done purposefuly to gimp the PC version. My computer eats the next gen consoles for breakfast, don't tell me some stupid smoke and mirrors "cloud computing" is going to do anything more than my PC can't handle.
WeAreLegion  +   385d ago
If it comes out and looks better than Planetside 2 on PS4, then maybe they're telling the truth. As it is though, I think they're full of it.
latincooker214  +   385d ago
wow allll this talk about xbone doing this it cant do that it will be able it wont be able WTF is going on with this system you guys DAMN it now my head hurts. like i said before im happy for them gamers out there about xbone DRM BS getting taking care of. but DAMN IT microsoft know if you coming or going.
slampunk  +   385d ago
This is the game that makes me want an XB1......My fav game from E3 this year......I have total faith that respawn are crafting an amazing experience.....
Kenshin_BATT0USAI  +   385d ago
They probably mean the X1 ver. will look better than the Medium settings for PC. Which is understandable. Ultra High though? Get out of here. The game, like all games, are initially built on PCs. It's definitely not gonna be definitive on the X1.
GraveLord  +   385d ago
Has nothing to do with graphics. AT ALL.
jay2  +   385d ago
These liers need to stop kissing Ms bum. Respawn. Capcom.
#28 (Edited 385d ago ) | Agree(3) | Disagree(2) | Report | Reply
jay2  +   384d ago
@disagreer PS4 can do cloud computing too.
KingKevo  +   385d ago
I know who told them to say that. Those are the same guys that pay for the game being an exclusive so Respawn and EA all have to play along.
GamePeace  +   385d ago
First Fifa 14, then Kojima stated that MGS V will look best on next gen consoles, then this. Could this be signs for the end of PC gaming? CD Project is making Witcher 3 separately (no PC ports).
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