Games, and their target audience, have changed. This point can be contested and debated all we like but sometime or another it’s going to hit everyone that this hobby, past-time, whatever you like to call it, has evolved over time. Graphics, gameplay, story, battle systems – all of these things have come leaps and bounds since the 8-bit or even the 16-bit era. Graphics and story go hand-in-hand in some pretty obvious ways. Wider range of available character emotions, sophisticated animations and detail-rich environments allow for more storytelling than ever before. This is a great thing and while some people will argue that gameplay has suffered for it, this is really just a scapegoat. You can’t blame visuals or story for bad game design. However, I mentioned that the audience for gaming has changed – people who would have never played a game before the PlayStation are now the main demographic for most games and this is becoming more and more apparent the further along we go.