Games, and their target audience, have changed. This point can be contested and debated all we like but sometime or another it’s going to hit everyone that this hobby, past-time, whatever you like to call it, has evolved over time. Graphics, gameplay, story, battle systems – all of these things have come leaps and bounds since the 8-bit or even the 16-bit era. Graphics and story go hand-in-hand in some pretty obvious ways. Wider range of available character emotions, sophisticated animations and detail-rich environments allow for more storytelling than ever before. This is a great thing and while some people will argue that gameplay has suffered for it, this is really just a scapegoat. You can’t blame visuals or story for bad game design. However, I mentioned that the audience for gaming has changed – people who would have never played a game before the PlayStation are now the main demographic for most games and this is becoming more and more apparent the further along we go.
Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
HG writes: "Blizzard is usually pretty bad at keeping secrets, but the company somehow managed to keep this one under wraps until now. Plunderstorm is a special limited-time event that’s basically World of Warcraft’s take on the Battle Royale genre."
You can say either.
Games are definitely being dumbed down in order to attract the general scumbag consumer. If you want to say they're being simplified then that would be true as well, because games are increasingly being made to cater for simple, pathetic minds.