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That difficult second screen

EuroGamer - The biggest problem with Nintendo's E3 line-up this year wasn't what the platform holder chose to show off but, rather, what it didn't.

I'm not purely talking about old bugbears, either, like the absence of beloved series such as Metroid or F-Zero, or even - whisper it - the arrival of new IP. I'm more concerned about the GamePad, the controller that the Wii U initially seemed to have been built around - and a component that, ever since the console's release, has been waiting for its moment to truly shine.

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