20°

Mechanical Evolution

The year 2012 introduced our medium to what was, arguably, a new genre - presenting us with TellTale’s episodic opus, The Walking Dead. You could call it a point and click puzzler, even though it really only had a handful of puzzles, and you’d be wrong. You could also call it a drawn out Quick Time Event, where direct control of the character was mainly only handled outside of the action sequences, and you would be equally wrong.

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gamegrin.com
70°

Talking Telltale Podcast - Episode 1: A New Day (The Walking Dead)

This is the realist you’ll ever see us. Come hang out and talk Telltale with us. We wanna know your thoughts! Leave us comments!

Talking Telltale is a weekly Podcast/Videocast. Coming soon to iTunes!

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playstationenthusiast.com
30°

Telltale Games and the New Golden Standard for Storytelling

Before the announcement that a heavily narrative focussed Walking Dead video game was announced in 2012, Telltale games was a development studio that not particularly well known. Despite putting out other similar properties with Back to the Future: The Game and Jurassic Park: The Game, the products were largely met with a very mixed and ultimately tepid response from the public. The rampant acclaim and runaway success reached with The Walking Dead launched the developer into one of the most anticipated and favourable studios out there with one revolutionary product.

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askyourmumgaming.com
TheSuperior 3389d ago

I think the walking dead story telling is amazing. I really love the games and think that they bring the respect of gaming story telling up in the world of entertainment in general :)

20°

Episodic Delivery - A wrong model

A reflection on the business perspective of Telltale Games.

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