20°
Submitted by JamieSI 440d ago | article

Sanctum 2 Developer Diary - Level Design (Strategy Informer)

From Strategyinformer.com: "Naturally the level design part of a game such as Sanctum is incredibly important. That’s why it has to be even better in Sanctum 2! During the development of Sanctum 2, we’ve made design decisions that make the game much more action packed than Sanctum 1. For example, enemies can now attack the player, and they can reach the player even if they are standing on the walls. Because of this, we felt that we also needed expand on the complexity of the level design as well, as to keep the strategic elements on par with the action-based ones". (PC, PS3, Sanctum 2, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Strider Review

10m ago - There was a simpler time when gamers would fight bosses just because they were in the way, art st... | PC
20°

Watch Class of Heroes 2G’s Dual-Screen Gameplay in Action

32m ago - Class of Heroes 2G, the PlayStation 3 RPG from GaijinWorks, takes an interesting spin on the dung... | PS3
20°

onPause Review: OlliOlli (PC)

56m ago - onPause writes: With the lack of good skateboarding games being released now days, OlliOlli wa... | PC
20°

GotGame: Review | Guacamelee Super Turbo Championship Edition

56m ago - GotGame: Guacamelee has a fairly simple, yet imaginative story that involves combining Mexican cu... | PS4
Ad

Ultra Street Fighter IV Review

Now - Drew dives into the 467th iteration of Street Fighter IV. | Promoted post
30°

Injustice Mobile Is Getting Online Multiplayer and More in New Update

57m ago - In a big update, NetherRealms has added online multiplayer to the mobile versions of their DC Com... | iPhone
Related content from friends